Said it before, say it again: Mewtwo's absense sucks because of the fact that everyone dissed him in Melee, so me, Quickie, and the other two people in the hemisphere who were actually good with him had something to prove. It just really blows not being able to strut our stuff with him online.
And this invalidates him ever being a fighter.
Because stage elements are not things that can be played as.
This is good because now people can shut the [tornado fang] up about Ridley.
Ridley was TWO bosses in the last game, and people still talked about him well after the full roster was revealed. Why would this be any different?
That's a pretty ignorant thing to say. And although it is a step in the right direction, a lot of people would've preferred a Battlefield variant since Final Destination is far from the most balanced stage, FYI.
That's mostly the Brawl crowd that says that; in Melee, it was all FD. IIRC that has more to do with the edges of the level than it does the existence of platforms; Brawl's FD apparently was too easy to get trapped under.
I'm kinda happy for the segregation, though I'm sad that it had to come to that. Despite the fact that Final Destination spamming was "officially" a Melee policy and not a Brawl policy, there were a LOT of "tournament wannabes" insisting on FD in Brawl's online. I wouldn't personally care if the game's "random" selection had the good sense to not entertain repeat requests, but such was not the case. Also, kudos to Nintendo for their word play; I resent the "hardcore/casual" labels in that instance that everyone naturally jumps to anyway, since you can literally sink some damn "hardcore" hours into any game mode one chooses.
Gotta admit, single Charizard makes me very happy! Lou and I are gonna have some fun Charizard vs. Greninja battles.
Me too on that one, seeings how Charizard was the entire reason I played as Pokemon Trainer. Who knows, maybe I can actually pull my weight as him this time around...
With all the Mewtwo stuff, I find it really hard to believe that even after they include Jigglypuff (You know they will.) That they'll allow the Pokemon rep count to go over the Mario rep count, despite how popular Pokemon is they'd never put more of them in over their flagship series. Notice how they seem to tie in each game.
SSB 64 had Mario & Luigi, Pikachu & Jigglypuff.
Melee had Mario, Luigi, Peach, Bowser and Dr. Mario, With Pikachu, Jigglypuff, Pichu, and Mewtwo. Mario has more in this game but that's only because of the clone. Pokemon would only have three without Pichu.
Brawl cut Dr. Mario but otherwise had the same lineup for Mario characters, Pokemon dropped Mewtwo and Pichu for Lucario and PKMN Trainer, who if you really wanted to could be considered three seperate characters but because they share one slot I'd say they're one. Feel free to disagree, but in this game they're 4 to 4.
SSB4 adds Rosalina to the Mario mix adding it up to 5, so potentially we'll get one more Pokemon and that'll most likely be Jigglypuff because she's part of the original 12.
Yoshi and Wario don't count in the mix obviously because they're labelled as their own series.
I'd say that Yoshi is a grey area. I know they give him his own icon and all, but Yoshi was never really separated from Mario's "world". By contrast, Wario (and DK) have unique supporting casts. Yoshi really doesn't, the main supporters in his series ARE Mario, Luigi, Bowser, and a Magikoopa with a name.
But even assuming Yoshi is not counted, the simple solution would be to add Mewtwo and Daisy.
Samus got so nerfed in Brawl. So did Link.
AND FOR [tornado fang] SAKE, GIVE JIGGLYPUFF BACK THE POWER OF HER REST MOVE.
What got me in the way of Brawl nerfs was the goddamn fireballs. Mario and Luigi couldn't send a projectile more than three feet in front of them.
Speaking of which, I'm really hoping that Luigi's jump punch will stop sucking as a recovery move. ...probably not, but we can dream.