Rockman Zero Collection Thread

xnamkcor · 100078

Poll

What Bonus Would You Like?

Extra Game(Related)
Extra Game(Non-Related)
Extra Game(Original)
Multiplayer
New Music
Voice Acting
Source Book Style Texts
Expanded Screen
Touch Screen QuickEquip
Retranslation
Blood
Respriting
3D Effects
Engine Optimization To Reduce Slowdown
Added Playable Characters
Cross-Game Interoporability(Weapons/Armor)

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Offline xnamkcor

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Reply #200 on: June 07, 2010, 12:00:58 AM
That is why we must rely on temporal weaknesses, instead of spacial ones.

Still, the inclusion of multiple patterns to fll back on to prevent farming and boss memorization would be nice.



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Reply #201 on: June 07, 2010, 03:09:57 AM
I dunno, boss memorization is pretty standard MegaMan action.  And frankly, games like ZX and Advent include enough tangents as it is.  I will say, though, that I vastly prefer Advent's "weak point" system as having it actually be inconvenient to hit with no negative consequences; ergo you are aiming for it rather than avoiding it.

ESPECIALLY during that Gorilla boss.
Purprill is easy; just wait for him to grab on the wires and deliver a charged saber to his legs.

The part I didn't appreciate was the fire bosses, especially Fistleo.  They're so small, and their weaknesses so large, that strictly speaking you cannot avoid hitting them on a 2D plane; so you're not positioning your attacks but rather learning which frames of their animations are "safe" to attack on.  It's rather senseless, but the fact that bosses are easily rematchable does alleviate it a bit.

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Offline Klavier Gavin

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Offline xnamkcor

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Reply #203 on: June 07, 2010, 08:05:40 PM
I love those chibi-Zero sketches in RMZPM.
Also, they are probably straigh emulation, the samples DS uses are probably just better or sampled better. Like when you emulate SPC on a PC and set it to 192KHz.



Offline Klavier Gavin

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Reply #204 on: June 07, 2010, 08:06:54 PM
Have this too:
[youtube]http://www.youtube.com/watch?v=iQw06YoUj6g[/youtube]



Offline Night

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Reply #205 on: June 07, 2010, 08:44:17 PM
Even the game testers are cheap fighters....



Offline rock_volnutt2010

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Reply #206 on: June 07, 2010, 08:57:21 PM
i wonder if they put the original japan cast through the remastered tracks from rockman zero to zero physis then translate to english just like in zx since it only do that in the cutscenes???

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Offline Mirby

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Reply #207 on: June 07, 2010, 08:58:43 PM
Are you talking about the voice acting? Orr....

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Offline rock_volnutt2010

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Reply #208 on: June 07, 2010, 09:13:24 PM
Are you talking about the voice acting? Orr....
yes the original voice action forgot what it was displayed -AC

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Reply #209 on: June 07, 2010, 09:20:48 PM
Okay. That's what I thought. I'm not entirely sure...

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Offline Align

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Reply #210 on: June 07, 2010, 09:58:40 PM
I really like the new quality on the music. Small change makes a big difference.



Offline MadManX

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Reply #211 on: June 07, 2010, 10:01:53 PM
Wait, what? Hell, even the original soundtrack sounds exactly like the GBA, yet even though they could've stepped up the quality, it took them almost a decade to produce a higher quality without the reverb?

...We've been ripped by the rippers!!  o//////o



Offline Night

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Reply #212 on: June 07, 2010, 10:05:06 PM
Aren't the original soundtracks rips from the game?



Offline Align

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Reply #213 on: June 07, 2010, 10:12:07 PM
He means, if they could do this just by converting the music to the DS fileformat instead of the GBA fileformat, why didn't they this or better when converting to MP3. I think.



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Reply #214 on: June 07, 2010, 10:18:41 PM
Look at OSS compared to EXE1. They're almost identical.

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Offline STM

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Reply #215 on: June 07, 2010, 10:33:52 PM
A much appreciated boost in quality. Some of those tracks on the website sound amazing.



Offline MadManX

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Reply #216 on: June 07, 2010, 10:44:22 PM
He means, if they could do this just by converting the music to the DS fileformat instead of the GBA fileformat, why didn't they this or better when converting to MP3. I think.

Exactly. Except I forgot to mention I was referring to the OST.  -AC



Offline OBJECTION MAN

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Reply #217 on: June 07, 2010, 10:51:49 PM
I love those chibi-Zero sketches in RMZPM.
Also, they are probably straigh emulation, the samples DS uses are probably just better or sampled better. Like when you emulate SPC on a PC and set it to 192KHz.



Emulation would not allow for this. RAM constraints and formats have to carry over in such a situation, as such the samples would be still compressed the same. The music is definitive proof this is a port, not emulation.


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Reply #218 on: June 08, 2010, 02:39:40 AM

I don't see, at all, how website samples allegedly superior to previously released CD music can be taken as indicative of in-game music.  The thought that they just resampled their promotional clips to hype the collection didn't occur to anyone?

Even if for the sake of argument that were not the case, it is wholly possible for a new audio format to accompany emulated gameplay (X Collection did it).  A true port would never refuse to recognize the X and Y buttons on the top screen.

Bear in mind, if for the sake of argument the soundtracks were converted to DS format, some minor makeover would be not only advisable but probably necessary.  The GBA uses GBC sound circuitry not accessible/present in the DS/DSi (compare GBA and DS Gyakuten Saiban music).  One MMNer claimed hearing some re-instrumentation in Caravan, and I can swear the main whistle of Trail is different, so this is plausible.  We'll know in due time.

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Reply #219 on: June 08, 2010, 03:46:07 AM
Also, the aforementioned OSS and EXE1 comparison. That's obviously not a straight port.

Does that count, Hypershell?

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Offline Hypershell

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Reply #220 on: June 08, 2010, 04:01:48 AM
I haven't heard the DS soundtrack firsthand, but I don't see why it wouldn't.

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Offline xnamkcor

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Reply #221 on: June 08, 2010, 07:43:52 PM


Emulation would not allow for this. RAM constraints and formats have to carry over in such a situation, as such the samples would be still compressed the same. The music is definitive proof this is a port, not emulation.
Are you saying, without any doubt in your mind, that it would be infeasable to carry over the sequencing, but render it with new samples?



Offline Hypershell

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Reply #222 on: June 09, 2010, 01:59:42 AM
I wonder out of curiosity how processing-efficient it would be for an emulator to call new DS sounds versus having the DS software-emulate the missing GBC sounds?

Hm...8PM EDT over here and still no shipping confirmation from GameStop.  It may be games I already own, but I still damn well expect them to hop to it.

EDITS: And apparently CoA, or at least jgonzo, does not think highly of the ESRB.  Either they believed that a yellow splash would call for an E-10, or they misunderstood that question.

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Offline VixyNyan

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Reply #223 on: June 09, 2010, 02:10:50 AM
The game runs perfectly on a you-know-what~ ^^b

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Offline irgpie

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Reply #224 on: June 09, 2010, 02:38:59 AM
-post about soundtrack-
Just got the game and started up Z1. Upon Zero's theme playing, I then brought up the site samples and compared them; Their quality is the same as far as I can tell.