Ages ago. But it's always nice to look again.
Posted on: May 15, 2010, 10:57:01 PM
Posting my full impressions of the
updated Zero Collection website here, seeings how this is the actual Zero Collection thread.
In Character Profiles, now in Cerveau's room, those characters who appeared in both versions of the site (Zero, Ciel, X, etc.) appear to be the same. However, we
lost Hirondelle, Cyber-Elves, and Neo Arcadia, and
gained two pages, one for Copy X and one for the Big Four. Quick glance shows mentions of DNA and the number 5 in Copy X's page, so they could be going into the soul-split there and how it impacted him (Zan hereby has my permission to beat Marshmallow with a fish for translations). In addition, there's a metric ton of Z2-Z4 character pages (Elpizo, Dark Elf, Weil, Omega, Weil's Numbers, Neige, Caravan, Craft, Einherjar), weapon pages (you know the drill, all 7 are there), and Cyber-Elf pages (individual pages for Nurse, Animal, and Hacker elves; nothing that matches the original Cyber-Elf page).
I see no trace of the previous and very controversial "Zero 0" backstory timeline. Note that Alouette's room is still locked so it could be in there, but I'd think it odd to seal away something that was previously the meat of the site.
The game-specific stories in Ciel's room appear to match those which Rodrigo hacked previously, but the Z1 page has been shortened (it cuts off right before the sentence that specifically mentions Ciel). Also, while the text of other pages matches, the paragraph/line spacing does not (I gather Marshmallow or Rod had to speculate on that part, or something).
Video room now includes a short demo of the Recoil Rod for some reason, after the original trailer. Unknown whether or not more will follow, but the player is design in such a way that it can accommodate it.
In addition to Alouette's room, there's also a locked tab in the desktop images, so there's probably more coming there as well. Unless of course they have an entirely separate category of downloadables? Dunno.
The new page has
actual screenshots of the game's control options, with the bottom screen assuming a real function this time: designating the X and Y buttons to mimick either the A, B, R, or L buttons (add Select to that if playing Z4), while the top screen shows the unmodified GBA options. This pretty much confirms the "quick and dirty emulation" theory beyond the shadow of a doubt. I would also like to add, it seemingly flies in the face of 1-Up's previous claims that you cannot assign all 4 commands to A, B, X, and Y (you would simply assign X and Y to R and L). Maybe what he meant to say was that you cannot fix it so that L and R do nothing? *shrugs* He was right in saying that it's not intuitive, since managing that mimickery without the ability to cancel the original buttons could be a bit of an issue. ZC's control screen does show the actual commands for all six (or seven in Z4) buttons that you end up with, though, so that ought to make life a little easier.