Thetis kicks Chrono Force's butt anyday.
NOT when it came to manipulating time. That was Chronoforce's JOB. And that was made it so that, what should have been a form that you only use like, once or twice until you get Model L, became something that was viable for spamming throughout the duration of the game.
Really, it was just a thing of changing into CF, activating Time Bomb (to slow things down), then switch to either A/ZX and go nuts while the enemy is helpless. When Time Bomb runs out, lather, rinse, repeat.
So, again, it was this type of thing that made it so that CF was a valuable resource for the player. Even Albert was little match for Time Bomb being used to your advantage.
You're nuts. FX holds the most powerful rapid-fire, and with Buster Edit can spread it over a pretty wide area. That plus upward firing grants a lot of versatility, very useful.
FX really didn't offer anything that couldn't have been handled by any of the "more viable" forms.
Need a decent anti-air? For most, if not all cases, Spinning Aerial Slash (ZX) was your best friend. That move OWNED in that game, both in boss battles as well as just for navigating levels.
Rapid-fire? You can either go with the more "vanilla" and reliable approach, through ZX's Buster Gun, or go with PX, who throws out more shurikens and thus, is able to deal out more hits than FX's slower shots. Plus, PX and ZX both could actually MOVE/DASH while firing; another advantage over FX, who plants its feet.
Sure, you get a great deal of power with FX, but at what price?
LX has an extremely wide-range aerial attack, excellent once you get the Eraser chip, that and I'm an admitted Screw Halberd addict.
I will grant you that (specifically with Eraser). But again, unless you REALLY wanted to spend that much time with L, you could stay with ZX and its whirling dervish of doom, and never have to explicitly deal with L. You'd be missing out, but that approach is wholly feasible.
If anything PX was the form I didn't think much of. The shuriken was powerful, sure, but why bother when you've got ZX's charged buster? It navigates dark areas and it hangs from ceilings, hooray, but I'd prefer a form that can fight worth a damn in the air (at least Ashe's Mandala Star improved on things).
Again, P was good, if you really were that much into the notion of rapid-fire mashing you way to victory. Nothing else did the "mowing" thing better.
And honestly, as far the first game is concerned, for the energy that went into throwing the shuriken, you were better off just using the OIS, and throwing kunai like it was your job. Back in ZX, if all 8 Kunai hit Omega while you're in OIS, that's 8 ticks of meter off his gauge. Compare that to the 7 you would get from a successful Shuriken hit, and it's no contest which one was a much more efficient expenditure of your energy. Too bad Model P lost that kind of power with the departure of the OIS in Advent...
I think it's kinda hard to NOT have situational forms when you're dealing with boss transformations. Bosses are designed for specialized environments and to not have to worry about contact damage. Take that away, and some hindrance in exchange for whatever powers you're gaining is to be expected.
Again, I agree with you in that much. But again, my thing was....why waste the time with such things, when they could have (feasibly), done things like, I dunno, did more with other forms, instead? I, for one, would have greatly preferred more fleshed out Guardian forms, as well maybe giving A and ZX a bit more to work with.
For example, that whole "Shadow" thing that the 'goyles were using? I REALLY could have imagined that being something that would have added greatly to Model P. And there are a number of other examples that could also apply to the other Psuedaroids and the Guardian forms, such as maybe giving Model F renditions of BuckFire's hard-hitting attacks.