Megaman: Turbo

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Offline Emiri Landeel

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Reply #25 on: January 02, 2010, 07:20:44 AM
Very good owob
While the stage isn't flashy, it looks interesting.



Offline KudosForce

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Reply #26 on: January 02, 2010, 02:52:18 PM
Not too shabby of a stage, there. The oil slicks are a nice touch, adding a bit of a challenge, while introducing another type of slippery surface.

At any rate, I'm looking forward to seeing the Rust Man, himself.



Offline Dr. Wily II

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Reply #27 on: January 02, 2010, 03:09:42 PM
Decided to upload some gameplay footage: http://www.youtube.com/watch?v=2y79ITyQgNI

The level may seem short, but without enemies almost any Megaman level seems short. Hope you enjoy.
Hmm, that does look good at the moment.


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Offline Sapphire✧9

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Reply #28 on: January 04, 2010, 08:11:30 PM
I just found the song you used in your Rust man level. It is from Famicompo mini vol 6. from that Rockman 9.5 entry :P



Offline DjKlzonez

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Reply #29 on: January 08, 2010, 12:18:16 AM
Hey MXSF, just a simple thing, can you post the sprites you've made? I really want to see Circuit Man or Scuba Man!

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Offline Dr. Wily II

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Reply #30 on: January 09, 2010, 03:27:01 AM
9th Robot Master Concept "Boss Man":
LIKE A BOSS

Cool concepts... Must... Not... Steal...


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Offline KudosForce

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Reply #31 on: January 09, 2010, 03:37:08 AM
Interesting concepts, I have to say. Is Boss Man a hidden RM, ala Yoku Man?

Also, does Circuit Man have any legs?



Offline KudosForce

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Reply #32 on: January 09, 2010, 03:51:04 AM
Yeah, Boss Man will probably be the 9th robot master, but he will be either unlockable through achievements, or through DLC.

I see. At any rate, the motif used for him is rather unique; a gangster. It's a wonder that no one came up with something like that yet.

Quote
He was originally designed to have no legs and was attached to the wall with a long cable, but I'm considering changing that and just letting him have legs.

Good call on that. Him having no legs would be a tad awkward, for a RM...



Offline DjKlzonez

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Reply #33 on: January 09, 2010, 04:24:58 AM
Wow, they look different compared to any Robot Master from Capcom (Originality, a good point  >w< )
But look at the common RM eyes:
[spoiler]The googly eyed type
a dunno what type
The Gutsman type
Human-styled type
The Space type (are you happy now,Blackhook?)[/spoiler]
I hope that helps up a bit  :)

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Offline KudosForce

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Reply #34 on: January 09, 2010, 07:17:09 PM
Do keep in mind that some RMs have human-styled eyes, as well (e.g. Magma Man).

On a side note, I think that the name of Acid's Storm Man could always be changed to "Twister Man", to avoid confusion. I'll ask him that, later on.



Offline Stardius

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Reply #35 on: January 09, 2010, 07:37:23 PM
Looks interesting  :)

Only the sprites of those RMs look little too big in terms of height, but I guess that was intentional.
And I like Bossman, original idea xD

Keep up the good work  8)

And I am not really great in making sprites, but if you want, I can help.



Offline Pringer X

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Reply #36 on: January 09, 2010, 08:03:37 PM
What program are you using for the music?



Offline DjKlzonez

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Reply #37 on: January 09, 2010, 08:21:26 PM
MXSF, can i try to do something with Scuba/Hydro Man ? i think there's a pallete that would fit him perfectly...can i edit him to see if it looks good on those colors?

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Offline Blackhook

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Reply #38 on: January 09, 2010, 08:27:20 PM
Wow, they look different compared to any Robot Master from Capcom (Originality, a good point  >w< )
But look at the common RM eyes:
[spoiler]The googly eyed type
a dunno what type
The Gutsman type
Human-styled type[/spoiler]
I hope that helps up a bit  :)
You forgot the eyes in the style of Astro and Galaxy Man


Offline DjKlzonez

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Reply #39 on: January 09, 2010, 09:15:46 PM
You forgot the eyes in the style of Astro and Galaxy Man
That's because i said ''Common'' robot master eyes, i'll revise the post

Posted on: January 09, 2010, 08:49:59 PM
I thought he looked good in this colors, but i'm not sure, also, i reduced the arm sprites (when he's stretching) 2 pixels:

Nothing serious here, just a pallete change

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Offline KudosForce

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Reply #40 on: January 10, 2010, 03:01:05 AM
Good, except that he has too many colors... :\



Offline DjKlzonez

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Reply #41 on: January 10, 2010, 03:19:40 AM
But I thought five was the max for RM's?
I think he means the wire thing that comes from his back (yes,the yellow color)
i was going to make it blue, but it looked too plain/simple that way

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Offline Yoku Man

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Reply #42 on: January 16, 2010, 02:51:39 AM
Finished programing some "Yoku Spikes".

You can check it out here:


"(Gasp!) Yoku Man woz 'ere!"  '>.> 



Offline DjKlzonez

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Reply #43 on: January 16, 2010, 02:53:16 AM
Hehe, i requested ''Yoku spikes'' to N64-Mario when he was working with the old engine, i guess i wasn't the only one with that idea X(

Originality is hard these days.

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Offline Yoku Man

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Reply #44 on: January 16, 2010, 02:56:27 AM
Yeh I came up with it long ago too, when I first came up with the robot master. Guess the gimmick is no longer a secret now, I suppose I can now reveal I also have Yoku Spikes planned for Yoku Man's stage too. But not just spikes either. Mwahahahahaaaa.



Offline KudosForce

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Reply #45 on: January 16, 2010, 03:02:11 AM
Ohh, how interesting. [eyebrow]

That said, those mugshot frames are nice, MexicanSunflower.



Offline Dr. Wily II

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Reply #46 on: January 16, 2010, 03:20:17 AM
Yoku spikes...
I actually had a different image in mind. XD


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Offline VixyNyan

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Reply #47 on: January 16, 2010, 03:48:26 AM
"(Gasp!) Yoku Man woz 'ere!"  '>.>

I fixed your avatar and screen size of the animation a bit. It looks sharper and pixely now. ^^


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Offline Yoku Man

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Reply #48 on: January 16, 2010, 05:13:54 AM
I fixed your avatar and screen size of the animation a bit. It looks sharper and pixely now. ^^

Aww, thanks lass! *hugs* It was annoying that my original gif was a tad too large for the minimum avatar size for this forum, it shrunk it down just a tad and made it fuzzy. Thanks for the fix.

Back on topic. I'm glad that you're creating Yoku Spikes. I hope the gimmick will continue in other fangames or even in official Mega man games if they see them. For a while now I've been pondering over something. I'm tempted to make Yoku Man open source once MMU is out, so that people could be welcome to use him in their own fangames too. I would love for him to be a staple of Mega Man fangames, a secret boss who makes several appearances in the fangame community.



Offline Blaze Yeager

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Reply #49 on: January 16, 2010, 05:15:47 AM
Aww, thanks lass! *hugs* It was annoying that my original gif was a tad too large for the minimum avatar size for this forum, it shrunk it down just a tad and made it fuzzy. Thanks for the fix.

Back on topic. I'm glad that you're creating Yoku Blocks. I hope the gimmick will continue in other fangames or even in official Mega man games if they see them. For a while now I've been pondering over something. I'm tempted to make Yoku Man open source once MMU is out, so that people could be welcome to use him in their own fangames too. I would love for him to be a staple of Mega Man fangames, a secret boss who makes several appearances in the fangame community.
Ooh!,i want to use Yoku since my game needs a rep from MMU Anyway..

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