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Decided to upload some gameplay footage: http://www.youtube.com/watch?v=2y79ITyQgNIThe level may seem short, but without enemies almost any Megaman level seems short. Hope you enjoy.
9th Robot Master Concept "Boss Man":
Yeah, Boss Man will probably be the 9th robot master, but he will be either unlockable through achievements, or through DLC.
He was originally designed to have no legs and was attached to the wall with a long cable, but I'm considering changing that and just letting him have legs.
Wow, they look different compared to any Robot Master from Capcom (Originality, a good point )But look at the common RM eyes:[spoiler]The googly eyed typea dunno what typeThe Gutsman typeHuman-styled type[/spoiler]I hope that helps up a bit
You forgot the eyes in the style of Astro and Galaxy Man
But I thought five was the max for RM's?
Finished programing some "Yoku Spikes".You can check it out here:
"(Gasp!) Yoku Man woz 'ere!"
I fixed your avatar and screen size of the animation a bit. It looks sharper and pixely now. ^^
Aww, thanks lass! *hugs* It was annoying that my original gif was a tad too large for the minimum avatar size for this forum, it shrunk it down just a tad and made it fuzzy. Thanks for the fix. Back on topic. I'm glad that you're creating Yoku Blocks. I hope the gimmick will continue in other fangames or even in official Mega man games if they see them. For a while now I've been pondering over something. I'm tempted to make Yoku Man open source once MMU is out, so that people could be welcome to use him in their own fangames too. I would love for him to be a staple of Mega Man fangames, a secret boss who makes several appearances in the fangame community.