MegaMan 10 - More Playable Blues

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Offline Hypershell

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Reply #425 on: December 20, 2009, 12:43:44 AM
I actually thought X8's graphics were pretty bad...  Besides the craptacular design style, Command Mission outdid them in character detail by far.  Still liked the game a lot, but if I want good visuals, I'll go for either XCM or the PS1 games.

But...MM4 being highly regarded? What happened to MM3, then? Then again, Inafking probably still has hard feelings towards that one, given how the development cycle went...
Resist...urge...to uppercut...Inafune.... O:<

Seriously, who in their right mind regards 4 higher than 3?  I am very, very sorry that the development of 3 turned out bad for the big man, but it doesn't change the fact that the end result is the best damn Classic-series game ever.  And if it bugs him THAT much, he ought to release a "director's cut" version on WiiWare.

Quote
I agree with this. In the NES style, the characters have a much "smaller" size than in their contemporaries. When they are "larger", there is less room to move and a bigger margin of error (not being able to jump over certain up-to-scale RMs, for example).
Yeah, and MegaMan isn't the only series to show this.  Check how NES SMB Bowser fights compare to NSMB (DS or Wii), and there's a world of difference despite the obvious attempt to imitate it, due to how the change in character ratios affect your ability to jump over him.

I don't think it makes gameplay superior or inferior, it's just something unique to the style.  Certain things work with it and certain things don't, as with any other style.  Oddly enough, although the small character size makes the action feel more fast-paced, NES MegaMan movement is actually rather sluggish compared to contemporary styles, even disregarding dash abilities.  You can make a direct comparison for yourself if you've unlocked Model a in ZX Advent.

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Offline KudosForce

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Reply #426 on: December 20, 2009, 01:11:27 AM
I don't think it makes gameplay superior or inferior, it's just something unique to the style.  Certain things work with it and certain things don't, as with any other style.  Oddly enough, although the small character size makes the action feel more fast-paced, NES MegaMan movement is actually rather sluggish compared to contemporary styles, even disregarding dash abilities.  You can make a direct comparison for yourself if you've unlocked Model a in ZX Advent.

Well, you're certainly right about movement being slower. In the X series (I wouldn't mind comparing to the ZX series, but my mom doesn't allow me to get portables X(), the characters are much faster and have more animation.

It may be a matter of processor power, hence why the movement is slower, in 8-bit entries of the classic series.



Offline Satoryu

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Reply #427 on: December 20, 2009, 01:42:29 AM
Actually, Mega Man's really sluggish in MM8. Sliding doesn't help nearly as much as in every other game. Except Powered Up; I don't think that game's slide was any faster than just running.


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Offline Rad Lionheart

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Reply #428 on: December 20, 2009, 01:49:16 AM
I hated how sluggish MM8 was.



Offline Blaze Yeager

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Reply #429 on: December 20, 2009, 01:49:50 AM
i might have gotten this right
1.Sheep Man
2.Commando Man
3.Baseball/Grid/Sport Man
4.Pump/Pipe Man
5.Truck/Vehicle/Overdrive Man
6.Icicle/Arctic/Freezer/Snow Man
7.Konro(Yes i know Mirai kara no cho sensia)/Volcano/Pyro Man
8.Samurai/Blade/Slicer/Knife Man

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Offline Dantonumanoa Ongdolota Amycronicon

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Reply #430 on: December 20, 2009, 05:20:13 AM
8.Samurai/Blade/Slicer/Knife Man
Y'know, as soon as I saw the silhouette for this robot master, I immediately thought of the potential reaction of the nutty Christian community.

"Those crazy Mega Mans and their knife people! It's teaching kids to kill!"


I put on my [twin slasher] face.

I also go by Spectro D., Idylleaus, Malabar, and Dumb-bit Twofuck.


Offline HyperSonicEXE

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Reply #431 on: December 20, 2009, 05:47:55 AM
>implying we care



Offline Flame

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Reply #432 on: December 20, 2009, 07:53:46 AM
I seem to be the only one who doesnt seem to notice 8's sluggishness. It didnt affect me anyway.
I think though, 8 was probably the best one to show the classic series childish nature. It had very vibrant, colorful stages, and even with the "evil energy" plot, it still didnt feel dramatic and "dark" at all.

Plus 8's intro s awesome. Both versions. I must say, that although Electrical communication is nice, the US/EU version is pretty catchy as well. I must applaud them for making the part of the tune when Blues appears sound like Blues' whistle.

And I agree with Hyper.
Although I liked most of X8's designs, (Except Zero and Alia, dont ask- her hair bugs me.) It was the in game models that were really terrible. I dont know why they got rid of the Cell shading that X8 had in its early stages... it might have made it look better.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Fragman

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Reply #433 on: December 20, 2009, 10:01:09 AM
Command Mission models could probably be more detailed, simply because they didn't need to move as much.  In X8 there's a lot going on at once, and that's going to bog down the technologically inferior PS2.  On the gamecube or Xbox the Command mission models probably could have been used or something even more detailed, but Capcom was still pretty stuck on the idea of the X series being Sony exclusive at the time, so they had to work with what was available.

In MM8 Personally yes it felt sluggish and I do prefer smaller sprites to a degree since it provides more room for evasion.  Though MM8 was far more about blasting than dodging, so it kind of evens out.  The strategy just becomes one of shooting first instead of evading then shooting back.


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Offline Hypershell

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Reply #434 on: December 24, 2009, 05:50:52 PM
That thought on XCM and X8 with more stuff going on in a platformer had occurred to me.  Still, I'm not so sure.  X8 strikes me as a lack of effort on a few points.  Okay, so palette-swapping the Neutral Armor made mix-and-match easy, but would it have been so hard for mugshots to reflect that?  Or for more than one armored mugshot to exist in the first place?  Also, with the models themselves, even their relative size wasn't given any thought.  X's height is identical to Zero's, and the fact that X stands straighter makes him actually appear taller.  I can see a technologically inferior system with a clear effort that they did everything in their power to make the game look and feel as it should (Xtreme2 and Legends 2 in particular come to mind).  X8 just doesn't strike me as being in that category.

As for MM8, I never noticed it being particularly slow in terms of walking speed.  But again, the NES style is rather sluggish as well so that might be why.  The lack of emphasis on dodging is more a matter of larger character size to me, and even with that slight shift the game is still every bit as enjoyable.  Sliding, perhaps, could stand to be faster, but there is a part for that.  Stinks that you NEED a part for that, but at least it's there.  Overall I feel that there's a lot more that 8 did right than wrong.  The shop, Rush, and general game mechanics were all handled excellently, in addition to the more modern presentation.  I don't even mean just visuals either, but audio as well.  I appreciate the fact that bosses talk to you during battle, I think a touch like that is excellently suited to the lighter-hearted series such as Classic and Legends (in X I don't care as much, though it still has its moments).

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Offline Flame

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Reply #435 on: December 24, 2009, 06:06:55 PM
"See you in my DREAMS!"
I miss 8. That was such a fun game. The music was top notch too. chip tunes are fine, but one cant deny 8 had memorable music.
I ESPECIALLY have a fondness for the shop music. It has such a calming air to it.

i dint particularly care for how Collection slightly messed it up. (made the lifebar colors a dull yellow instead of bright yellow, Switched the transition screen for the Menu, sped up Swordman's voice emphasized the blow up sound in bosses to an annoying level... etc.)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Hypershell

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Reply #436 on: December 24, 2009, 06:19:32 PM
True story: When I got AC, I gave my PS1 8 to my big brother.  When I played AC's 8, I asked for my PS1 disc back.

The audio bugs are really inexcusable.  Having only one save slot kinda blows, too.

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Offline Flame

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Reply #437 on: December 24, 2009, 06:23:50 PM
Well at least they fixed that in X Collection. (which felt even more lazy.)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Hypershell

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Reply #438 on: December 24, 2009, 06:27:40 PM
I'll take "laziness" in package extras in exchange for superior emulation quality any day.

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Offline Satoryu

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Reply #439 on: December 24, 2009, 06:50:36 PM
Overall I feel that there's a lot more that 8 did right than wrong.

Well that's how I feel about X8.

The music was top notch too. chip tunes are fine, but one cant deny 8 had memorable music.

I can. On par, I feel 8's soundtrack was pretty weak. It's mostly the instrument choices, they just strike me as awkward. It almost feels TOO happy, I guess. They're a little more ambient too, which is also something I'm not a fan of and get a lot of lip for.

I'm a big fan of the Saturn version of Tengu Man, though.


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Offline Nekomata

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Reply #440 on: December 24, 2009, 06:56:47 PM
saturn 8 is superior, etc.



Offline Flame

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Reply #441 on: December 24, 2009, 08:38:49 PM
Quote
TOO happy,
In a children's video game? Naaaah.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline someguy233

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Reply #442 on: December 25, 2009, 09:03:00 AM
I'm gunning for Bass though I'd always welcome surprise addition. (Hey could be Auto or Dr Light himself!).

and RM speculation...

Shearer man for Sheepman weakness.  XD
Computer man
Volcano man or Lava man
Chill woman.

Chill Woman = oxymoron ;-)



Offline Alice in Entropy

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Reply #443 on: December 25, 2009, 10:45:51 AM
Y'know, if Auto did turn out to be playable in this game, I'd definitely play it. I'd play that [parasitic bomb] 'til my eyes bleed.

AUTO, MAN.



Offline Hypershell

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Reply #444 on: December 25, 2009, 05:04:27 PM
Chill Woman = oxymoron ;-)
I don't know about that one.  A nice tall Chill Woman could poke someone's eyes out.

saturn 8 is superior, etc.
Can't deny that one.  Wood Man, Cut Man, and superior Tengu Man music up against, what, some booklet that wasn't even in the later packages?  If only Saturn wasn't such a pain in the ass to emulate...

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Offline KudosForce

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Reply #445 on: December 25, 2009, 05:07:43 PM
Can't deny that one.  Wood Man, Cut Man, and superior Tengu Man music up against, what, some booklet that wasn't even in the later packages?  If only Saturn wasn't such a pain in the ass to emulate...

Well, that tears it; I'm going to get myself a Sega Saturn, at some point. 8B



Offline Waifu

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Reply #446 on: December 26, 2009, 01:44:21 AM
Try Craigslist or Ebay.



Offline Turian

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Reply #447 on: December 26, 2009, 09:39:31 PM
In a children's video game? Naaaah.

And you said it. That is the problem right there. Mega Man is a children's video game. But just out of curiosity, how many here are children?
This is the reason I prefer 8-bit over Mega Man 8. At least 8-bit doesn't try too hard to rub the cuteness in my face. In the NES days me and my friends all thought Rock was a badass. When 7 hit, I was like....okay, wtf? Then 8 amped up the cuteness, and don't get me started on powered up! Mind you, I am not talking about game play here, just music and art direction. It seemed that something had shifted in the Mega Man series.  It was NEVER that cute before hand, and then 7 came and Mega Man got a little more kid friendly. Kid friendly Mega Man should be kept with Star Force and the other hobby series games.

Mega Man should have grown up with the rest of us old timers. And he didn't. That's why 8-bit is so awesome. Because now he can evolve properly. And no, I don't mean turn into Gears of War or something insane like that. That level of "Maturity" (har har har) is debatable. I mean the gameplay and art direction can evolve into something 3D and less kid friendly, just for us old heads. Once we all get Ariga's Megamix, I think you will see what I mean.



Offline Blackhook

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Reply #448 on: December 26, 2009, 09:42:18 PM
You know what ruined the remake of Turtles in time...right?


Offline The Great Gonzo

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Reply #449 on: December 26, 2009, 09:54:08 PM
Capcom already made a less kid-friendly MM title. It was called Super Adventure Rockman. It's apparently been disowned for exactly that reason.