8 was missing Rush Coil. But the Mega Ball and T. Hold pretty much made it a useless thing anyway. Though many of Rush's forms werent that useful. Rush bomber wasnt that great (IMO,) and Rush bike just didnt have any practical applications except for getting that one bolt in Clownman's stage.
Are you F*@#ING kidding me? Rush Bike is damn awesome! It's like an on-call Ride Armor, only faster. ...it's also timed, but still.
Jet was missing too, but then again, it wouldnt really be needed and would be too broken with 8's stages. Plus, although Rushjet is only in certain segments, I liked how you could get him to be able to attack too.
I actually LOVED the idea of stages, and a boss, being Rush Jet based. I wish, if they insist on denying us the MM3 broken Jet, they could at least do that again.
8 I loved, and I think Rush had great abilities even if they weren't key to stage navigation. Mega Ball functioned as the Coil replacement and that let them get more original. But if you want lousy Rush, MM&B is it. Rush Search and *NOTHING* else. Morons. 7 I wasn't really too fond of either, due to the introduction of Search, which I hate, the fact that Jet is near useless as-is, and the fact that all Rush support is pretty much rendered worthless once you get the Super Adapter.
...you know, that's one thing I will say for the NES graphics style, is how the character-size-to-screen-size ratio impacts gameplay. Post-3's "fixed" Rush Jet really doesn't work as well in modern styles because the characters are larger-scale; you can't see nearly as far ahead of you in SNES.
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