Not even gonna touch the X9 debate. My stance has already been established in that case. Although, the graphics debate is weak, especially considering that the SNES controls are superior in every manner. Isn't that what matters? The gameplay?
For the X-series gameplay, the SNES does not mark its epitome. Neither do any of the X-series games that postdate those. If gameplay was what truly matters, we'd use a variation of the RockmanZERO/ZX engine. No use in Inti emulating that which they've exceeded by miles.
All because I dont like the graphical direction dont mean I wont play it.
This is your main problem, Flame. Play 9 before you talk.
I mean, I sincerely believe both Rockman9 and Rockman10 are better off being titled "World6" and "World7" due to very much being a technological regression compared to Rockman8. With StreetFighter Capcom had made clear they consider a numbered sequel to need to exceed the previous title in all respects; Rockman9 was the complete opposite of that statement. And even if we're being deliberately retro, the NES was capable of so much more than R9 presented....
Still, R9 is a brilliant title and I expect this to be as well. With the decreased focus on graphics IntiCreates should be able to put their all into the game's very essence; they simply have to put their heart into everything else to justify their graphical shortcuts. R9 had heart, and this will too. Using what they've learned in their previous title, they're going to understand more and more what Rockman is truly about. A valuable experience indeed.
Even in the graphical department, a return to the roots of technological limitations allows artists to relearn what was long lost by the technological advancement of the gaming industry; to create something of charming simplicity. All of that will one day positively influence their more graphically advanced titles.