Do you know what makes me sad?

Started by Keno, October 23, 2009, 07:47:37 PM

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Keno

I'm never gonna get to see another X game like X5 & X6. Ducking was awesome for bullet hell purposes, multiple armors was so awesome, & I love the hand-drawn sprites. But all those fuckfaces that want 2.5D & no ducking ruin my fun, & that makes me sad.

TL:DR
I want any sort of retro-ized X9 to be 32-bit. How about you & why?

Acid

I'd take anything by now, but I'd prefer 16-bit.

VixyNyan

The duck sprite exist in the SNES/16-bit games. It would be neat to see ducking used for once. ^^
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Protoman Blues

My personal preference would be a new 16-Bit X game, if they were to go retro.

Flame

I don't want a 16 bit X9. For some reason, I REALLY don't want it

Im with Keno, if ANYTHING, id like the PSX sprites. but Id much rather prefer something I can BUY at a store. not a DL game. which will drop the quality. MM9 was a nice thing, but it just feels like filler.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Protoman Blues

When it comes to the X series, my personal preference would be for them to make a new game with superior graphics.  Only if they went retro, would I prefer 16-Bit.  As long as it's not a GB game, I'm happy.

Blackhook

As long as it is nice to play and look at....IfX9 comes out I´m sure I won´t play it....just like 9....Till it will be remade into a PC game by the fans  >0<

Flame

Quote from: Protoman Blues on October 23, 2009, 08:03:31 PM
When it comes to the X series, my personal preference would be for them to make a new game with superior graphics.  Only if they went retro, would I prefer 16-Bit.  As long as it's not a GB game, I'm happy.
why not? I rather liked the Xtreme series. XD
lol, imagine, a retro Xtreme 3. with the GBC graphics.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Protoman Blues

Quote from: Flame on October 23, 2009, 08:16:21 PM
why not? I rather liked the Xtreme series. XD
lol, imagine, a retro Xtreme 3. with the GBC graphics.

Whereas I hated the Xtreme series.

If that retro Xtreme 3 had GBA/DS controls, then it'd be acceptable.

Nekomata

cry more you foolish overinflated ego.

Blackhook

Quote from: Nekomata on October 23, 2009, 08:47:48 PM
cry more you foolish overinflated ego.
Ouch  8D

I didn´t like Xtreme 1....2 was OK, but Sigma was a boring final boss....

Protoman Blues

Quote from: Nekomata on October 23, 2009, 08:47:48 PM
cry more you foolish overinflated ego.

Hey it fits with the topics name, you melodramatic pmsing ego!   8)

Satoryu

No more retro. It worked for MM9 because that's special. That kinda thing shouldn't be done all the time. It loses its charm. Though I personally disagree, X9 is much lower on the general public's pecking order. It's only been 4 or 5 years since X8, while it took 10 years for MM9 to be made.

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Acid

Feels like retro is becoming a popular trend. Best example is Konami with the Rebirth series.

Satoryu

That's not really going back to old school graphics, though. I mean, Contra Rebirth's graphics are only a little worse than Contra 4's. And Castlevania Rebirth seems to be a step up from the other 2Ds as well.

Also, MM9 omitted functions introduced in later games, most notably sliding and charging your buster. The gameplay itself also turned retro, not just the graphics. I can't say much about Castlevania Rebirth yet, but Contra gameplay hasn't evolved past what Rebirth presents.

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Zan

I demand a pseudo three dimensional DASH game with 8-bit sprites. Polygons aren't retro enough.

And Keno, play X7, there's your 2.5D crouching.

Align

2.5D is a sin against platforming. But I can see why they do it.

Jericho

Quote from: Align on October 23, 2009, 11:46:22 PM
2.5D is a sin against platforming. But I can see why they do it.

I dunno about this though, it all depends on how it's done really. Interacting with a 3D environment while moving on a 2D plain however needs to be done more.

Acid

I thought Casltevania fpr PSP handled the 2.5D really well.

Align

Quote from: Jericho on October 23, 2009, 11:49:45 PM
I dunno about this though, it all depends on how it's done really. Interacting with a 3D environment while moving on a 2D plain however needs to be done more.
But it's so ugly!

Jericho

It's really because no one puts effort into the visuals when it comes to most 2.5D. I remember Super Mario Galaxy's 2.5D segments looking really really nice. I wish if people would put in that kind of effort with 2.5D games.

AquaTeamV3

Quote from: Keno on October 23, 2009, 07:47:37 PM
I'm never gonna get to see another X game like X5 & X6. Ducking was awesome for bullet hell purposes, multiple armors was so awesome, & I love the hand-drawn sprites. But all those fuckfaces that want 2.5D & no ducking ruin my fun, & that makes me sad.

TL:DR
I want any sort of retro-ized X9 to be 32-bit. How about you & why?

The duck was honestly one of the best features of the X-series, and it was a real let down for them to get rid of it.  X5 in particular was interesting because the duck let you get under things that by all rights should have chopped your head off, like that purple beam Sigma shot in the intro stage.

As far as spritery goes, I agree that the 32-bit sprites were the best.  X4 was my first experience with the X series, and the artwork was one of the main features I enjoyed.  I loved the character select screen in particular; had that nice arcade feel to it.

Multiple armors are nice, although I think X8 handled that a bit better.  I'd like to see some new, creative armor ideas, as I liked how Gaea and Shadow broke the traditional mold that was seen in the first 4 games.
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Flame

I have no problem with multiple armors, or switching, but X8 had the worst armor design by far. even if X3 had a mssy sprite, the armor design itself was good. X8... On the other hand...
Plus it ticked me off that they were so lazy as to make the Ultimate armor just a recolor of the games armor.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Brahman

Quote from: Vixy on October 23, 2009, 07:54:48 PM
The duck sprite exist in the SNES/16-bit games. It would be neat to see ducking used for once. ^^

Exactly.  There's no reason why ducking couldn't be implemented in an SNES-style X game.

I'd personally like to see X9 be like the SNES games, but I could live with a PS1-styled game as well.

AquaTeamV3

Quote from: Flame on October 24, 2009, 12:44:18 AM
I have no problem with multiple armors, or switching, but X8 had the worst armor design by far. even if X3 had a mssy sprite, the armor design itself was good. X8... On the other hand...
Plus it ticked me off that they were so lazy as to make the Ultimate armor just a recolor of the games armor.

The armor may not be the most stylish looking, but in terms of functionality it's pretty nice.  I still consider Hermes to be one of the best in the series because of it.  As far as Ultimate Armor goes, I don't really use it much, but yeah I was hoping for a revamped design of the X4-6 style.  That was kind of a disappointment.
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