So, what can I expect with this game? How does it ummmmm...how does it work?
It's sort of like Devil May Cry, but in slow motion. And you can't jump. Very hard game, but it's a lot easier with a group.
Basically, you have a selection of infinitely repeatable quests that take you to various map areas populated by monsters specific to the mission. Typically it's a boss monster followed by annoying little things that only get in the way. You only have to kill the boss monster to end the mission. Completing quests awards you with gold and materials that can be used to upgrade your gear, so there's a bit of grinding involved. You'll also unlock more quests with harder monsters as you progress.
There are a bunch of weapons you can choose from, but you can only bring one with you at a time, so you're stuck with whatever you pick. Each weapon path has specific move set which you have to learn, so you'll probably end up with a "main" weapon. Some monsters are easier to kill with certain weapon types, so you might want to play around with more than just one.
Combat basically involves attacking and rolling. All attacks have what I guess would be considered "cooldown" periods where you're kind of stuck between animations. Rolling is important here because it allows you to move away before you regain full control of your character. Your weapon speed never changes, so you have to get awesome at all this timing stuff. There's also some other strategy elements regarding what items to take with you.