X8. I didnt like it all that much.

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Offline Keno

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Reply #250 on: October 06, 2009, 09:10:53 PM
The slow speed makes the lasers that much more of a pain to avoid.  The fact that you stick to walls also hurts more than helps when you're trying to avoid those things.  Access to Dark Hold never hurts, either.
Sliding on the walls in any other armor usually results in death, anyway, & I was so done using Dark Hold like 8 years ago.



Offline Hypershell

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Reply #251 on: October 08, 2009, 02:31:36 AM
Even if you're in the habit of not using Dark Hold, the slowed dash speed (which applies to dash-jumps as much as it does ground dashing) hurts.  A lot.  You need split-second timing and a good knowledge of where the traps are or you absolutely will not make it.  And this is coming from somebody who does Quick Man's stage without Time Stopper every time.  Zero Virus 1 with Gaia is hell.  Worth it for taking down Shadow Devil with that awesome insta-charge buster, but still hell.

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Offline Satoryu

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Reply #252 on: October 08, 2009, 02:47:56 AM
which applies to dash-jumps as much as it does ground dashing

Not really. Gaia's dash jumping is faster than dashing for some reason. It's still slower than default, though.


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Offline Hypershell

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Reply #253 on: October 08, 2009, 02:51:46 AM
I thought dash-jump for everything was faster than ground dashing?  That's the only way you get into Metal Shark Player's alternate area partless (not that you'd want to without Ultimate).

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Offline Satoryu

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Reply #254 on: October 08, 2009, 04:54:26 AM
Well, there's a brief startup time for when you dash from a standing position, as well as when the dash ends if you don't jump during the dash. So technically, in X4-6 engine, dash jumping is faster than dashing.

But X6 has a unique property in that dashing from a crouch has much less startup. I don't know if that could help in making it across. But yeah, why bother when you have Nova Strike or Hyper Dash?


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Offline Keno

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Reply #255 on: October 08, 2009, 07:55:08 PM
I thought dash-jump for everything was faster than ground dashing?  That's the only way you get into Metal Shark Player's alternate area partless (not that you'd want to without Ultimate).
What are all the different ways to cross that? Zero can do it with his High Max killing weapon, I know that, but what of other armors?



Offline Zan

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Reply #256 on: October 08, 2009, 09:38:09 PM
I thought dash-jump for everything was faster than ground dashing?  That's the only way you get into Metal Shark Player's alternate area partless (not that you'd want to without Ultimate).

Why would you want Ultimate? I had no issues with partless  and armorless X. The only requirement is being equipped with Wolfang's weapon. Sure, the jump is tricky, but X6 gives you infinite retries.



Offline Hypershell

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Reply #257 on: October 09, 2009, 12:36:52 AM
Good point.  I'm just used to Hyper Dashing everywhere, and I foolishly did not write down my "impossible jump requirements" the last time I elaborated on that level.

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Offline Fxeni

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Reply #258 on: October 09, 2009, 01:06:11 AM
To be fair, Quickman's stage is easier than Zero Virus 1 overall, if only due to the fact that the controls are more sluggish in X4-6.



Offline Zan

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Reply #259 on: October 09, 2009, 01:33:14 AM
Good point.  I'm just used to Hyper Dashing everywhere, and I foolishly did not write down my "impossible jump requirements" the last time I elaborated on that level.

Well, the whole ice burst + pixel perfect precision dash jump + respawning Nightmares combination certainly makes for quite a hellish near impossible jump. Really, I pity the person that manages to get in there without any of the requirement and lots and lots of lives. Though if you succeed in getting there with so many extra lives, you probably know X6 well enough not to make such a foolish mistake...

You know, I wonder why X5 and X6 even has something as arbitrary as extra lives... continues place you at the exact same place... They might as well have given you an escape function that can be used at any given time...



Offline Fxeni

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Reply #260 on: October 09, 2009, 01:43:01 AM
Well, the whole ice burst + pixel perfect precision dash jump + respawning Nightmares combination certainly makes for quite a hellish near impossible jump. Really, I pity the person that manages to get in there without any of the requirement and lots and lots of lives. Though if you succeed in getting there with so many extra lives, you probably know X6 well enough not to make such a foolish mistake...
I got in there on my first run through the game ever, thinking it was the way I had to go. It's definitely not as hard to get in there as some of you seem to think >_>'



Offline Zan

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Reply #261 on: October 09, 2009, 02:32:20 AM
I was putting emphasis on the amount of lives you have. By that point the garbage compressor must have killed you plenty for an easy game over if you're really stuck.



Offline Nekomata

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Reply #262 on: October 09, 2009, 02:45:33 AM
as if lives mean anything in X5/6



Offline Zan

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Reply #263 on: October 09, 2009, 02:49:21 AM
Extra lives in X5/6 stand for the passage of time till one could potentially reach the stage select again.



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Reply #264 on: October 09, 2009, 04:37:47 AM
Extra lives in X5/6 stand for the passage of time till one could potentially reach the stage select again.

"Use previous data" is your best friend in X6.  Saves plenty of time.

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Offline Zan

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Reply #265 on: October 09, 2009, 02:50:45 PM
Quote
"Use previous data" is your best friend in X6.  Saves plenty of time.

There's no guarantee someone saves every single time they return to the stage select.



Offline Flame

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Reply #266 on: October 09, 2009, 04:42:08 PM
Use previous data isn't a save thing Zan. it sends you back to Stage select with your most recent playing data.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Hypershell

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Reply #267 on: October 09, 2009, 07:42:59 PM
Flame stole my line.  You can always return to the Stage Select in X6.  You just have to pass through the Title Screen, and lose whatever you collected in the stage you're on, but you can do it.

I got in there on my first run through the game ever, thinking it was the way I had to go. It's definitely not as hard to get in there as some of you seem to think >_>'
It was a while before I noticed that you can get in there unconditionally *IF* you know how to work your dash-jumps.  I guess some players do that out of habit.

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Offline Fxeni

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Reply #268 on: October 10, 2009, 02:31:55 AM
It was a while before I noticed that you can get in there unconditionally *IF* you know how to work your dash-jumps.  I guess some players do that out of habit.
Yeah, I started doing it in X4 since I hated the way the dash ended, and it kind of carried on after that.



Offline Hypershell

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Reply #269 on: October 10, 2009, 07:56:57 PM
See, I'm the opposite.  I think the slide-to-a-stop frames look cool.  But you skip them anyway if you hold forward, which I do, so it winds up not making any difference on that end.  Jumping at the end of the dash just lets you keep the dash speed longer without breaking.  I guess I just don't like to take to the air needlessly (with the following exceptions: Model HX, Xtreme2, and boss doors).

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Offline Keno

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Reply #270 on: October 11, 2009, 05:09:14 AM
To be fair, Quickman's stage is easier than Zero Virus 1 overall, if only due to the fact that the controls are more sluggish in X4-6.
Ridiculous. They're both pretty just a matter of knowing where to go. In fact, Quick Man's stage's lasers require more precision than Zero Virus 1's, which give you a bit more breathing room.



Offline Soultrigger

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Reply #271 on: October 13, 2009, 06:24:35 AM
Ridiculous. They're both pretty just a matter of knowing where to go. In fact, Quick Man's stage's lasers require more precision than Zero Virus 1's, which give you a bit more breathing room.
I personally find X5 to be harder. In MM2, the only thing you need to be concerned with is walking in the right direction. In X5, you have the issues of dashing, accidentally clinging to walls, etc.

For a better example, look at Mega Man [Game Gear] by U.S. Gold. In the "Quick Man" stage, you have to worry about sliding as well.



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Offline Flame

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Reply #272 on: October 13, 2009, 06:54:17 AM
In the X series, I can dash. sliding doesnt help much IMO. plus, I can dash jump. and, I can refil my Dark Hold with an W-subtank.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Waifu

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Reply #273 on: October 13, 2009, 05:21:59 PM
What the lasers of Turbo Man's in MM7? There were a beast for me to get through.



Offline Keno

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Reply #274 on: October 13, 2009, 09:04:44 PM
I personally find X5 to be harder. In MM2, the only thing you need to be concerned with is walking in the right direction. In X5, you have the issues of dashing, accidentally clinging to walls, etc.

For a better example, look at Mega Man [Game Gear] by U.S. Gold. In the "Quick Man" stage, you have to worry about sliding as well.
Or just look at Rockman Exile or something.

In the X series, I can dash. sliding doesnt help much IMO. plus, I can dash jump. and, I can refil my Dark Hold with an W-subtank.
I just beat it without that crap anyway, but sometimes with it, depending on what sort of run I'm doing at the time.