Operate Shooting Star Revealed

Protodude · 73766

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Offline HyperSonicEXE

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Reply #175 on: September 13, 2009, 03:02:31 AM
No complaints here if the Battle Network 1 chip structure was modified to offer more fluidity. I don't exactly remember it being too friendly for forming some good decks, but to be fair:

1) It's the first game. None of the refinements that came in later were present, obviously.
2) The 15-chip select made things a little risky, especially with chips having not too much overlap in terms of chip codes.
3) Enemies were very weak and didn't require strong deck combinations. Let's also tack on that there was no PvP.

And the Program Advances weren't all that strong, either. Sword/WideSword/LongSword netted you a 3-stage attack that wasn't very much stronger at all. But the charge shot had oomph! That I miss!



Offline Protodude

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Reply #176 on: September 13, 2009, 06:46:06 AM
Bigger image of preliminary front/back cover. Looks like there's a bit of info concerning the plot too:




Offline Solar

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Reply #177 on: September 13, 2009, 06:58:18 AM
Lack of Wifi logo REALLY disturbs me.


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Offline Protodude

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Reply #178 on: September 13, 2009, 08:02:37 AM
I'm attempting to translate that little plot blurb at the moment. Sounds like Clock Man has a relation with WWW...


Offline STM

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Reply #179 on: September 13, 2009, 10:06:07 AM
It could be the WFC logo wasn't included on the template, similar to what happened with Star Force.

I don't see why they wouldn't make EXE's battle system internet compatible. It's certainly not a bad thing.



Offline Bag of Magic Food

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Reply #180 on: September 14, 2009, 02:38:45 AM
And the Program Advances weren't all that strong, either. Sword/WideSword/LongSword netted you a 3-stage attack that wasn't very much stronger at all.
It was double what you put in: 2 Swords, followed by 2 WideSwords, followed by 2 LongSwords!  6 swords for the price of 3!  Yay!

...So um, yeah, Battle Network 1 had maybe a few too many Program Advances that were just using the same chip extra times.  I still hope to work BetaSword or SigmaSword into the TAS though!



Offline HyperSonicEXE

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Reply #181 on: September 16, 2009, 03:16:07 AM
It was double what you put in: 2 Swords, followed by 2 WideSwords, followed by 2 LongSwords!  6 swords for the price of 3!  Yay!

Huh. I must have blinked... :P



Offline Protodude

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Reply #182 on: September 17, 2009, 05:24:06 PM
Full two-page Oct. Coro Coro scans. Lots of new screenshots:






Offline Black Mage J

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Reply #183 on: September 18, 2009, 03:52:44 AM
5 bucks says that rockman.EXE beats the bloody hell outta the shooting star version



Offline Klavier Gavin

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Reply #184 on: September 18, 2009, 05:08:46 PM
http://www.capcom.co.jp/rockman/exe_oss/

Site updated today.

Quote from: Protodude
Information summary:

- OSS retains the old "Level Up" power up system from the original game.
- The Custom window has received an EXE2 - EXE 6 overhaul. Chip selection has been cut down to two rows to accommodate chip codes. * coded chips are present.
- "Escape" has been assigned to the L button. In the original game, "escape" was a Battle chip.
- Battle chips can be traded wireless with friends. Local wireless only, no WiFi.



Offline Waifu

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Reply #185 on: September 18, 2009, 05:17:16 PM
The Custom window has received an EXE2 - EXE 6 overhaul. Chip selection has been cut down to two rows to accommodate chip codes. * coded chips are present.

Awww man, no fifteen chips in three turns.  :(



Offline Police Girl

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Reply #186 on: September 18, 2009, 05:22:06 PM
I hope to god they aren't using the original Mugshots for the NPC's.  As nice as they looked back on the GBA, I don't think they fit in with the new ones for Netto and Rockman. Also, the original "Add" System? It better be so that you can keep 10 chips after you add... and not have it go back to 5...  Another thing is they better put the new MD system in and not have both Green/Blue be random.



Offline Gaia

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Reply #187 on: September 18, 2009, 05:34:02 PM
WiFi's dissapeared eh? It is the first one in the series and all.. but I AM gonna miss that escape chip.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

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Offline Solar

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Reply #188 on: September 18, 2009, 06:37:46 PM
Quote
No WiFi.

[tornado fang] you Capcom. The sad part is that there's a 100% chance that I'll still get it =(


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Offline Protodude

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Reply #189 on: September 18, 2009, 06:54:05 PM
I hope to god they aren't using the original Mugshots for the NPC's. 

Unfortunately, they are:





 -_-


Offline Kieran

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Reply #190 on: September 18, 2009, 08:16:30 PM
That should surprise precisely nobody. >_>

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Offline Blackhook

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Reply #191 on: September 18, 2009, 08:29:11 PM
Where is the Remake part of this remake?


Offline Police Girl

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Reply #192 on: September 18, 2009, 08:31:25 PM
Unfortunately, they are:





 -_-


I saw those when I said that, I'm kinda pissed at their laziness... Use the ones from BN5-6 for fucks sake. Those BN1-3 ones are hideous.



Offline Kirby Pink

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Reply #193 on: September 18, 2009, 08:35:29 PM

Lan/Netto as a new mugshot there.



Offline Protoman Blues

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Reply #194 on: September 18, 2009, 08:54:49 PM
...Okay, people aren't seriously getting upset about the mugshots, are they?  Seriously?



Offline Pringer X

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Reply #195 on: September 18, 2009, 09:23:48 PM
I don't mind the level system thing they had, it really just kept track of what you were missing and whatnot in terms of power-ups, and because they're using it, there's a good chance they'll have the buster upgrades back from 1 and 2 (no matter how awesome the Customizer got in later games, I honestly believed that 1 and 2 dealt with the buster WAY better). Escape as a button and not a chip is a great thing, because it was a pain to have to waste one of your chips for that just for a 1 in 5 chance of being able to run from the battle so you aren't wasting time. The chip system used in BN2 and 3 is also a somewhat welcome addition since now if I find a useless chip at the start, I can toss it away to pull out a third of the remaining folder, which helps out a lot in looking for particular combos and such.

No Wi-Fi is a stupid thing to do; I mean, most of the friggin' time when you played against someone in those games, it was with someone online, which pretty much meant that the Star Force series got the most amount of PvP done. The series isn't as popular as Pokemon, not everyone has a cart laying around and plays it a lot, and because each game is specific to what it can hook up with, the odds of finding someone who was around your area of progress in a particular game was close to nothing.

It's official for me, but I won't be getting the game. They half-assed quite a bit with this 'remake' while in some other areas they excelled really well in. They went through the trouble of giving Subaru his own sprite sheet for battle and changed the mug shots for Lan and MM.EXE, but they didn't even bother to change the background, layout, or mug shots of other important characters.



Offline Flame

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Reply #196 on: September 18, 2009, 09:36:42 PM
Its BN 1 with Geo thrown in? thats terrible.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Solar

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Reply #197 on: September 18, 2009, 09:52:14 PM
You guys seriously expected more after we saw the first screens?


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Offline Sapphire✧9

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Reply #198 on: September 18, 2009, 10:09:46 PM
...And then Geo fails to change the past. AND GUESS WHAT 5 MORE REMAKES YAAAAY.... Then Shooting Star Rockman: Operating Shooting Star. looool. Geo that has gone to past appears in his own timeline. TIME PARADOX.



Offline Kirby Pink

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Reply #199 on: September 18, 2009, 10:35:14 PM
How is this a remake?  o~O More like Port with added content.
It's more like " We are too lazy to make a SF 4 ".
I still have a copy of MMBN laying around somewhere... >_>
Will i get this? Meh, i played 1-6 and 1-3 so yea ill give it a go. Might be added plot points, content and maybe new chips. A good time waster i suppose until  Mario & Luigi gets here. I liked the old side view system rather then 3D. Was such a pain to dodge and use shield. Never knew when to really use the shield or dodge.