I liked ClockMan.exe's design better when I thought that the clock hand on the backdrop was jutting from his head.
And hey, a few of the menus are redrawn! That's nice. But why are the Mettool HP values
still left of center? It looks like a mistake, but you would think that someone would have corrected that by now.
but I AM gonna miss that escape chip.
Gotta love Rockman leaping away from those Mettools! So long, suckers!
The chip system used in BN2 and 3 is also a somewhat welcome addition since now if I find a useless chip at the start, I can toss it away to pull out a third of the remaining folder, which helps out a lot in looking for particular combos and such.
Bleh, I would rather set it up so I don't have any chips I would consider "useless" in the first place. Really, the BN1 Add system would have been perfect if it didn't keep snapping back to 5. Otherwise you give up too much for too little gain. But I'm no expert on game design, so maybe it'll turn out to be fun anyway!
I saw those when I said that, I'm kinda pissed at their laziness... Use the ones from BN5-6 for fucks sake. Those BN1-3 ones are hideous.
What, really? I'd rather see the old mugshots that still look decent to me than the dippy-looking overworld sprites from the second half of the series.
Another thing is they better put the new MD system in and not have both Green/Blue be random.
With the only two purple ones in the oven system! What was up with that? Did they just forget they had that purple color after the first dungeon, then when they made Battle Network 2, noticed it was the rarest color and therefore made that the special unlockable kind?