Mega Man: Hollow Fate // ロックマン: ホロ宿命!!

Sapphire✧9 · 206425

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Offline Dr. Wily II

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Reply #75 on: May 23, 2009, 10:07:19 AM
Hmm, third time's the charm afterall... XD


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Offline Sapphire✧9

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Reply #76 on: May 23, 2009, 10:45:00 AM
Here's our traditional wind blower:




Offline Dr. Wily II

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Reply #77 on: May 23, 2009, 10:56:27 AM
And I can already imagine the spikes that are waiting above the blower...


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Offline Sapphire✧9

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Reply #78 on: May 23, 2009, 11:05:05 AM
Imagine blowers on walls and ceiling too.



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Reply #79 on: May 23, 2009, 11:12:40 AM
And spikes on the respective other sides...
Pure evil. bVd


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Reply #80 on: May 23, 2009, 11:14:21 AM
That sounds like... fun.



Offline Sapphire✧9

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Reply #81 on: May 23, 2009, 11:16:49 AM
Wind Puzzles + Spikes + Enemies = Megaman sucks



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Reply #82 on: May 23, 2009, 11:26:28 AM
Blower man. A room filled with blowers on the walls roof and ground. megaman will be stuck in place in the middle forever! BWAHAHAHAH!

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Sapphire✧9

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Reply #83 on: May 23, 2009, 11:39:31 AM
Blower man. A room filled with blowers on the walls roof and ground. megaman will be stuck in place in the middle forever! BWAHAHAHAH!

lol, I will try to make that once I start making the actual game.



Offline Sniper X

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Reply #84 on: May 23, 2009, 11:51:19 AM
And I can already imagine the spikes that are waiting above the blower...
Megaman: Wheee~! I'm flying! Oof! *hit spikes, dead*



Offline Sapphire✧9

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Reply #85 on: May 23, 2009, 12:18:47 PM



Megaman: He finally updated it yesss, now I can pass.




Offline Sniper X

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Reply #86 on: May 23, 2009, 01:27:45 PM
Where's the spikes? I want spikes. D:



Offline Blackhook

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Reply #87 on: May 23, 2009, 01:43:27 PM
I think that this blower just shows you what you can expect in the entire level....


Offline Dr. Wily II

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Reply #88 on: May 23, 2009, 02:13:45 PM
Still, he could be evil and put spikes... bVd

Blower man. A room filled with blowers on the walls roof and ground. megaman will be stuck in place in the middle forever! BWAHAHAHAH!
Hmm... [eyebrow]


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Reply #89 on: May 23, 2009, 02:15:27 PM
Why is the game called 'redemption'?



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Reply #90 on: May 23, 2009, 03:40:24 PM
Its because I'm a Heroes Fan boy lol.



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Reply #91 on: May 23, 2009, 03:52:16 PM
........................................owob



Offline Sapphire✧9

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Reply #92 on: May 23, 2009, 04:17:58 PM
Youre mentally sick Archer and YOU KNOW THAT



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Reply #93 on: May 23, 2009, 04:23:03 PM
..Huh? What did I do?



Offline Sapphire✧9

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Reply #94 on: May 24, 2009, 03:50:16 PM
Nothing. Just pointing out the facts.

Posted on: May 23, 2009, 16:47:24
That doesnt look dangerous at all... That's... tha-t is... That is an E-tank  *o*






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Reply #95 on: May 24, 2009, 04:19:37 PM
Yes... The spikes... YESSSSSSSSSSSSSSS bVd
That looks manageable too. XD


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Offline N-Mario

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Reply #96 on: May 24, 2009, 09:11:19 PM
Ya know.... it's be interesting to try and code wind blowers. Although I can only think of one or few megaman games that have this feature. I believe MM6 was one of them, if memory serves. :)

I can't remember if MM7 or MM8 had them or not. X_X

and Wasn't MM2 the only game that featured the death laser areas in the classic series? Because I had some interest in coding those, but i donno if it would be something i would want to keep in as a feature an an engine.



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Reply #97 on: May 24, 2009, 09:12:53 PM
MM2, EXE Transmission, I think Megaman X (Sigma's variant), MMZ (Weil's variant) and MM9 and I think that's it for the death lasers. The Wind variable comes in two directions, but appeared more games than the death lasers (that infinite health seems to be disabled, tried it). But I guess the wind variable is more common in the games than laser deathtraps.

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Reply #98 on: May 25, 2009, 05:30:30 AM
MM2, EXE Transmission, I think Megaman X (Sigma's variant), MMZ (Weil's variant) and MM9 and I think that's it for the death lasers. The Wind variable comes in two directions, but appeared more games than the death lasers (that infinite health seems to be disabled, tried it). But I guess the wind variable is more common in the games than laser deathtraps.

In MM9, they weren't really 'invincible lasers'. They were more like Lava Flows in which you can freeze with concrete. Also, they weren't permanent backdrops either. So I would consider them as lava areas.



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Reply #99 on: May 25, 2009, 08:36:23 AM
Well, there is one more game with death "lasers".
In MM7, Turbo Man's stage, the vertical falling part just before landing on the Sisi.
Those flamethrowers were invincible, iirc.
(I'm not talking about the flamethrowers BEFORE this vertical drop, now those can be frozen with Freeze Cracker.)


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