Mega Man: Hollow Fate // ロックマン: ホロ宿命!!

Started by Sapphire✧9, May 16, 2009, 05:46:37 PM

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Dr. Wily II

Hmm, third time's the charm afterall... XD

I'm watching you all. Always watching.

Sapphire✧9

Here's our traditional wind blower:


Dr. Wily II

And I can already imagine the spikes that are waiting above the blower...

I'm watching you all. Always watching.

Sapphire✧9

Imagine blowers on walls and ceiling too.

Dr. Wily II

And spikes on the respective other sides...
Pure evil. bVd

I'm watching you all. Always watching.

Archer

That sounds like... fun.

Sapphire✧9

Wind Puzzles + Spikes + Enemies = Megaman sucks

Flame

Blower man. A room filled with blowers on the walls roof and ground. megaman will be stuck in place in the middle forever! BWAHAHAHAH!
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Sapphire✧9

Quote from: Flame on May 23, 2009, 11:26:28 AM
Blower man. A room filled with blowers on the walls roof and ground. megaman will be stuck in place in the middle forever! BWAHAHAHAH!

lol, I will try to make that once I start making the actual game.

Sniper X

Quote from: Dr. Wily II on May 23, 2009, 10:56:27 AM
And I can already imagine the spikes that are waiting above the blower...
Megaman: Wheee~! I'm flying! Oof! *hit spikes, dead*

Sapphire✧9





Megaman: He finally updated it yesss, now I can pass.


Sniper X

Where's the spikes? I want spikes. D:

Blackhook

I think that this blower just shows you what you can expect in the entire level....

Dr. Wily II

Still, he could be evil and put spikes... bVd

Quote from: Flame on May 23, 2009, 11:26:28 AM
Blower man. A room filled with blowers on the walls roof and ground. megaman will be stuck in place in the middle forever! BWAHAHAHAH!
Hmm... [eyebrow]

I'm watching you all. Always watching.

Archer

Why is the game called 'redemption'?

Sapphire✧9

Its because I'm a Heroes Fan boy lol.

Archer

........................................owob

Sapphire✧9

Youre mentally sick Archer and YOU KNOW THAT

Archer


Sapphire✧9

Nothing. Just pointing out the facts.

Posted on: May 23, 2009, 16:47:24
That doesnt look dangerous at all... That's... tha-t is... That is an E-tank  *o*




Dr. Wily II

Yes... The spikes... YESSSSSSSSSSSSSSS bVd
That looks manageable too. XD

I'm watching you all. Always watching.

N-Mario

Ya know.... it's be interesting to try and code wind blowers. Although I can only think of one or few megaman games that have this feature. I believe MM6 was one of them, if memory serves. :)

I can't remember if MM7 or MM8 had them or not. X_X

and Wasn't MM2 the only game that featured the death laser areas in the classic series? Because I had some interest in coding those, but i donno if it would be something i would want to keep in as a feature an an engine.

Gaia

MM2, EXE Transmission, I think Megaman X (Sigma's variant), MMZ (Weil's variant) and MM9 and I think that's it for the death lasers. The Wind variable comes in two directions, but appeared more games than the death lasers (that infinite health seems to be disabled, tried it). But I guess the wind variable is more common in the games than laser deathtraps.
Workshop/DA/YT/Photobucket なにかんがえてるの!?
Quote from: Setsuna F. Seiei on October 10, 2009, 02:34:30 AM
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

Quote from: Gaia on May 07, 2010, 12:30:32 AM
One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

N-Mario

Quote from: Gaia on May 24, 2009, 09:12:53 PM
MM2, EXE Transmission, I think Megaman X (Sigma's variant), MMZ (Weil's variant) and MM9 and I think that's it for the death lasers. The Wind variable comes in two directions, but appeared more games than the death lasers (that infinite health seems to be disabled, tried it). But I guess the wind variable is more common in the games than laser deathtraps.

In MM9, they weren't really 'invincible lasers'. They were more like Lava Flows in which you can freeze with concrete. Also, they weren't permanent backdrops either. So I would consider them as lava areas.

Dr. Wily II

Well, there is one more game with death "lasers".
In MM7, Turbo Man's stage, the vertical falling part just before landing on the Sisi.
Those flamethrowers were invincible, iirc.
(I'm not talking about the flamethrowers BEFORE this vertical drop, now those can be frozen with Freeze Cracker.)

I'm watching you all. Always watching.