Still working on deflating that head.. I could take the Toriyama route though if ya like though.
But at least for now it keeps the characters from leaning too far back or too far foward (balancing was my primary issue; now that's taken care of I can continue tweaking it). Let me see what I can do about the head, I'm open for suggestions.
..Okay, I give. I DID draw what'll Gaia look like if he was drawn by Akira Toriyama. Design's going through finalization, but I'll show you later.
Posted on: October 10, 2011, 09:21:56 PM
Experimenting with a Toriyama-Like sprite style for myself.
Posted on: October 11, 2011, 04:01:26 AM
Style of choice should ring a couple of bells.
Posted on: October 20, 2011, 00:26:58
Snazzy, eh?Posted on: October 25, 2011, 03:08:27 AM
You know the drill.
Posted on: November 08, 2011, 03:17:11 AM
Posted on: November 15, 2011, 11:23:38 PM
Now, for Android #1. He is named Jagaan, and has a current battle power of 2,500. This is the first of my battle android line, expect some more in the near future.
Posted on: November 21, 2011, 02:14:14 AM
Tsura, the second of my battle android line, has a current battle power of 3,800. I haven't mentioned this before, but for one of Jagaan's moves is Cho Makai, a kick in which he charges his energy towards his legs and unleashes a swift boot to his opponent.
While Jagaan's specialty is swift kicks, Tsura is more focused in dealing out ranged punishment. If a foe ever gets too close, the claws Tsura is equipped with will knock the foe back pretty far, giving him the opportunity to use his rush attack Zennubo. When the foe after the knockback is far enough, Tsura fires a cannon in which he fires five shots towards the foe, which cannot be escaped (if you are caught in the attack zone) if he hit you with a tackle previously.
Posted on: November 21, 2011, 11:10:39 PM
Dragonball Z NES style-Mega. Mugshot is absent, so I'll probably make it tomorrow. Well, this is most likely the chance you'll get to see what if Mega Man was drawn by Akira Toriyama in 8-bit form, so stay tuned.
Posted on: November 24, 2011, 04:47:09 AM
Android #003 - Monogo
Monogo is the inbetween of Jangaan and Tsura, the previous two androids. He can create ectoplasmic clones of himself and can use the crushing slam technique. Unlike the previous two, I have decided to make a mass-production version of Monogo, each with their own strengths and flaws. Now with the first three made, and I can say that I am making progress. His Battle Power is 56,000.
For his personality, he is a blend of Jangaan and Tsura, and he is the "plotter" of this three-man group. These three use stradegy to get things done, and with that said, heh. I plan on fusing the three.
Posted on: November 27, 2011, 03:07:16 AM
[spoiler=writing attempt]I'm only purple
That can be said
I serve no one
But that one freak
What makes him tick
That gets on my nerves
That red battle geek
What's his problem
He knows better
Don't mess with me
You know the drill
Get to it
Sigma's lap dog
Please, get real
I serve no one
Reploids don't die
I know that
Keep coming back
To settle scores
I am Vile
The real underdog
And you know it
I'll spare you
if ya don't
I'll get 'ya
and get ya
good ya freak[/spoiler]
Posted on: December 05, 2011, 12:19:08 AM
And Torpedo here gets upgraded for the third time. Hopefully he fits the "Robot Master" criteria this time..
Posted on: April 03, 2012, 02:25:13 AM
Been awhile since I posted here.
X is almost fully playable, just need a few of his missing sprites to make him fully playable. Then I'll work on the game-specific poses when I start on Zero's playable sheet, which would contain his boss battle sprites. And this X is of
custom design, though some aspects had to be toned down to make this sheet possible.
I will get around the teleport sequence, eventually.
Posted on: September 15, 2012, 06:47:03 PM
This guy is so simplistic I just wot.
Posted on: September 16, 2012, 08:50:06 PM
EDIT: And now the sprite is done.