Compared to the tree? Yeah, I had two other people say that too. Then again, it's me finally getting a hang of Background construction. About the eyes, I'll get on it.
Posted on: April 15, 2011, 06:57:05 PM
And the sprite of the day is...
SPEKTROX, KHRAXEL'S BOSS CHARACTER!
1.
2.
First, we have the most important part: How he fights the first time you encounter him. He will appear (and dissapear) VIA black flame, but when he summons his sattelite weapons, the fight begins for the first time. The Sattelite weapons make the fight here, so listen up if you want to damage him good.
His sattelite weapon works like in a certain franchise, but more deep. It will work around like usual, but faster for better protection. When they move infront of him near eachother, they will form a light-screen type barrier, which will deflect ranged projectiles back at the player.
They will fade if enough hits each (around 2-5 HP's worth), but you want the big guy himself. The battle may not end, but he will be defenseless for a short period of time, a perfect oppurtunity to strike him with a melee weapon (perferably NOT your fists! he will take 1 1/2 damage, so bare fists are useless in this fight!).
Then they will perform an arrow formation, which will allow Spektrox to shoot one or more fireballs (MAX 3) at the player. Don't try evading if you are close to Spektrox, the orbs will hurt on contact (8 pixels worth of damage here.. ouch).
As for how tall he is, I made his current form the same height as the main protagonist, but he's a shape-shifter, so that may change later on. You can listen to his theme in the origional creator's topic here, on RPM.