Really glad you're still working on this. I hope to see more soon. =D
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Show posts MenuQuote from: phillipbenoit on November 07, 2010, 06:27:55 PM
What if Megaman could attack other games like Spiderman and Batman as he goes through the platforms and other characters as bosses.
Quote from: Taiyo on July 08, 2010, 05:00:49 AM
Rayleigh, the most badass person in the OP universe, and that's a REALLY high bar. Also, his swimming all the way to Amazon Lily was not only an incredible display of badassery, but also a big [tornado fang] you at devil fruit users saying "[tornado fang] you, who needs superpowers? Look at me, I can swim, you'd only sink like a rock."
Quote from: COG on July 06, 2010, 03:20:41 AM
Man it looks like Tarbo-san is making this little fangame look good...but i was caught by...Wait Who's the name of the Tauros lookin guy?
Quote from: N-Mario on July 06, 2010, 12:23:18 AM
Ya know. I can't remember if I already asked this in an earlier post or video or not, but I was wondering. How are you controlling the color schemes of X when you use different weapons? Are you using MMF2 HWA and using pixel shaders? Or are you doing it through MMF2's color replacement? I oddly remember something like that you used the colro replacement for the weapon colors, and just "animated" him flashing when you charge the X buster. But I'm not sure if this is still the case, or if you improved on the functions of the color swapping.
Quote from: OBJECTION MAN on July 04, 2010, 06:27:30 PM
Axl is a basic gameplay element now thanks to X7/X8, and he has some nifty and commonly used attributes, such as hovering and multi-directional firing mechanics. The teleport switching also is. Room/screen switching is also a basic function found in almost every X game.
Quote from: OBJECTION MAN on July 04, 2010, 07:45:07 AM
Just to touch on this, since I didn't in my previous post.
I think the way they're planning it, which may not have been intentional from the beginning, it looks like they are going for sets of three. X1-3 was mainly X centric, and showing X's growing potential. X4-6 was mainly Zero centric, revealing the Wily connection, and Wily's continued presence. X7-8 so far have been very Axl centric, with his appearance along with the copy chips.
I think they're trying to do it in sets of three. 1-3 X, 4-6 Zero, 7-9 Axl, and ideally a 10 just to tie up all the lose ends and bring it to a finale ending where all characters reach their final conclusive story closure.
Quote from: OBJECTION MAN on July 04, 2010, 07:30:57 AMHaving beaten X2 just yesterday, it doesn't flat out say X has to fight Zero until X3. X2's ending vaguely mentions "something" must be sacrificed in order to obtain peace.
I think only X3 and X4 flat out say it. I don't recall it in the English X2, which I recently replayed. That and you actually DID fight Zero in X2 (usually). The only thing in the English script that semi resembles it is Sigma wondering why Zero didn't follow his orders despite him thinking it was Zero's destiny.
Quote from: N-Mario on July 03, 2010, 08:48:41 PM
In all honesty, I think MMF2 is a LOT easier to work with. It has a nice interface. Also there are little to no loading times in games made with MMF2. Unlike Game Maker Games where everything is loaded at the start.
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