King Reaper! HE MAKES STUFF!

King Reaper · 91711

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Offline borockman

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Reply #150 on: December 19, 2008, 03:08:42 AM
I say used that as the finishing combo. I can see it as stand alone though.

The second one is indeed looks more natural.


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Offline King Reaper

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Reply #151 on: December 19, 2008, 03:12:22 AM
Added a pause to the windup, and edited the leg again.


But just because this is his standard S attack doesn't mean that this will be his only guitar smash move.

...what?


Offline borockman

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Reply #152 on: December 19, 2008, 03:14:39 AM
I demand head slam move, now that looks even better!


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Offline Dr. Wily II

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Reply #153 on: December 19, 2008, 07:29:51 AM
Interesting development there.
Riff is coming up really well. :3


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Offline King Reaper

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Reply #154 on: December 19, 2008, 09:58:25 PM
More edits based on crit I've received.


...what?


Offline borockman

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Reply #155 on: December 19, 2008, 11:17:12 PM
It's getting even better now.  8)


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Offline King Reaper

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Reply #156 on: December 19, 2008, 11:38:51 PM
Yeah, I think it's done now, unless anyone has any problems with it.

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Offline King Reaper

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Reply #157 on: December 20, 2008, 04:46:22 AM


Only real edit is that I gave him a bit of a smirk.

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Offline Protoman Blues

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Reply #158 on: December 20, 2008, 04:47:15 AM
Smirks are always good in my book!



Offline Dr. Wily II

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Reply #159 on: December 20, 2008, 04:49:02 AM
Yeah, smirks are always good... XD
And I don't see anything else that needs to be edited.
Great job.


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Offline King Reaper

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Reply #160 on: December 20, 2008, 04:52:44 AM
Cool.
Up next is his D combo, which will be a 1-2-3 hit with soundwaves.
Once that's done, I'll have finished all his standard moves on the ground, and start on his aerials.

...what?


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Reply #161 on: December 20, 2008, 05:24:50 AM
That attack sounds great, can't wait to see them. :3


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Offline King Reaper

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Reply #162 on: December 21, 2008, 01:58:44 AM

I don't like the way Riff moves. I'm really not sure how to make him move for this attack. Anybody feel like making any suggestions?
The soundwaves look alright, though, so those will probably stay the same.

...what?


Offline Dr. Wily II

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Reply #163 on: December 21, 2008, 06:53:16 AM
I don't know...
What you have done so far is what I think suits best for that attack...


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Offline King Reaper

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Reply #164 on: December 22, 2008, 01:12:09 AM
I'm gonna be redoing it based on some crit from other sources.
Anyway...

BBD suggested I go with a traditional kind of dash as opposed to running, and pointed me toward Zero's dash in MMX8 for inspiration.
The outcome was this:


He'll also have a backwards dash, as opposed to performing the same dash in the opposite direction.

...what?


Offline Flame

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Reply #165 on: December 22, 2008, 01:16:51 AM
kickass dude.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Acid

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Reply #166 on: December 22, 2008, 01:18:24 AM
Could also be used for a tackle animation.



Offline Protoman Blues

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Reply #167 on: December 22, 2008, 01:49:25 AM
So is he always going to dash when moving then?



Offline King Reaper

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Reply #168 on: December 22, 2008, 02:09:23 AM
So is he always going to dash when moving then?
No. I guess I could have explained it a bit better. :|
See, it was my intention to have Riff walk like this:

And instead of dashing in the traditional way, he would run, like this:


The reasoning behind my decision to do this stemmed from being told about the pseudo-platforming stages in the game that my sidestep animation wouldn't otherwise work in, thus I would require a standard run animation.
Then I was told that having him sidestep in battle and run in action stages would complicate things unnecesarily, so his run would be his primary movement in battle as well. Thus I had to create a standard dash.

lol, long explanation...

...what?


Offline Protoman Blues

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Reply #169 on: December 22, 2008, 02:21:27 AM
Ahhh, okay.  Out of curiosity, when he runs, couldn't he just run standard and hold his guitar in one hand?



Offline Gaia

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Reply #170 on: December 22, 2008, 02:25:16 AM
Ahhh, okay.  Out of curiosity, when he runs, couldn't he just run standard and hold his guitar in one hand?

It's a two-handed melee weapon, he needs to kick ass with it, pretty much.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

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Offline King Reaper

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Reply #171 on: December 22, 2008, 02:55:25 AM
Made his backward dash, but it needs work.
Specifically... I need to change the way his hair animates, and smoothen the transition between standing and dashing. I'm also gonna make a pose where he skids to a stop. I had made one, but it didn't look good, so I scrapped it.


EDIT: Fixed hair and added another transition frame. Haven't added a skid yet.


EDIT2:  8D

...what?


Offline Dr. Wily II

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Reply #172 on: December 22, 2008, 06:55:28 AM
Those look really good King Reaper.
Nice EDIT2... XD


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Offline Protoman Blues

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Reply #173 on: December 22, 2008, 07:03:46 AM
EDIT 2 looks awesome, I say.



Offline borockman

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Reply #174 on: December 22, 2008, 07:56:10 AM
Edit 2 is awesome! Looking great and smooth.


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