Gaming does hold alot of potencial for storytelling, but... well, it's really, really, REALLY hard to find a game with a story that's worth a damn, and that you wouldn't be able to find on any run-of-the-mill fiction book.
Well, I guess it's a matter of questioning why one reads stories. A lot of people are looking for something that is "new and original" without realizing that "everything has been done before" in general. Hence why I don't really bother with such things and am more concerned with how something is written. That said, I like my stories to be a bigger presentation than a book. I like visuals, things I can hear. There is more to a story than words, music can set the mood.
Why do you think people watch movies? I mean, aside from attention span-less Americans. >_> There's more production than a mere book. Don't get me wrong, I love books though.
People wonder why I love Openings in anime. The openings can capture a lot of production and story telling in the mere minute it takes to play them. The mood of the music, how the animation slide is played... Whether it is subjective or relevant to the plot or not.
... Oh right. Derailing from Zelda the topic. Carry on.