More Characters...
Young LinkI mean sure, we already have Toon Link (who needs a retooling), Link, and if I get my way, Midna & Wolf Link, but that's NO reason why we can't have yet another Link. Especially since this Link is completely based off of Majora's Mask. Some of you might remember this idea from the Brawl topic of the past. Young Link himself is not all that powerful, but what makes him unique is his Mask Transformations.
Standard B: Bunny HoodYoung Link takes out the Bunny Hood and wears it, allowing him to run faster. It can be knocked off of him and it comes off when he transforms into a different Link.
Forward B: Deku MaskYoung Link takes out the Deku Mask and transforms into Deku Link.
Up B: Goron MaskYoung Link takes out the Goron Mask and transforms into Goron Link.
Down B: Zora MaskYoung Link takes out the Zora Mask and Transforms into Zora Link.
Final Smash: Fierce Deity LinkYoung Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds. During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam.
Deku LinkLightest & Trickiest of the Links. Moderate Speed and semi-decent power.
Standard B: BubbleDeku Link stands still and starts charging a Bubble by Holding B. The longer the charge, the more damage it does.
Forward B: Deku SpinDeku Link spins in the direction you select. Similar to Mario Twister.
Up B: Deku FlowerDeku Link suddenly blasts out of a Flower and then two spinning flowers appear for him to hover downward with. The blast upward does decent damage and knockback.
Down B: Remove MaskDeku Link removes the mask and transforms back into Young Link.
Final Smash: Fierce Deity LinkDeku Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds. During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam.
Goron LinkStrongest & Heaviest of the Links. Little to no Comeback ability though
Standard B: Goron PunchGoron Link does a 1-2 Punch Combo. Slow, but very strong.
Forward B: Goron RollGoron Link rolls into a ball and starts spinning. Holding B will charge the roll. When B is released, Goron Link rolls along the ground. The longer the charge the faster and harder the roll. If fully charged, spikes come out of Goron Link.
Up B: Goron StompGoron Link jumps slightly upward then comes slamming down fast.
Down B: Remove MaskGoron Link removes his Mask and transforms back into Young Link.
Final Smash: Fierce Deity LinkGoron Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds. During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam.
Zora LinkFastest & Combo Happiest of the Links. He cannot fly, but he can glide like Pit, MetaKnight, & Charizard.
Standard B: Lightning ShieldZora Link generates a Lightning Shield around him. The Shield does not last long and does little to know damage when something is reflected off of it. However, up close it deals decent damage with no knockback.
Forward B: Fin BoomerangsZora Link throws his Fins as Boomerangs. Each Fin can be thrown one at a time.
Up B: Dolphin JumpZora Link does a kind of Swimming Uppercut. His fins slightly extend outward during the Dolphin Uppercut. Does moderate damage & knockback
Down B: Remove MaskZora Link removes his mask and transforms back into Young Link.
Final Smash: Fierce Deity LinkZora Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds. During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam.
AliceNow, I thought about using Balloon Fighter over her, but then my love of "kicking people's ass with Cuteness" kicked in, and well here we are using Alice, the Balloon Kid from the GB game. Her moveset was not easy to think of, but I hope I came up with something decent and unique.
Standard B: Balloon PumpAlice inflates Balloons rapidly. She can inflate a total of 6 Balloons. The more Balloons she has, the higher she can jump. If she has all 6 Balloons, she can float and hover around the stage. The number of Balloons determine how well the rest of her B moves are affected.
Forward B: Balloon SwingAlice playfully swings on her Balloons. If B is held after Balloon Swing is activated, Alice's swinging becomes faster and more powerful if you press back and forward on the Analog stick at the proper time.
Up B: Balloon Hop Alice will jump up and stomp on her opponents head. How high she jumps depends on how many Balloons she has out. Hard to catch with, but does good damage if she does. If she has 6 Balloons on and is floating, the move won't come out.
Down B: Balloon PopAlice can Pop the Balloons she has out to reduce their number. If someone is above Alice and next to her Balloons as she pops them, it does moderate damage, which depends on how many Balloons pop next to them.
Final Smash: Balloon RisingAlice will begin pumping like crazy, and suddenly all these Balloons will rise up from the bottom of the screen. They will lift her opponents high off the screen if they cannot dodge or escape from them all.
LoL, still more to come. However, since technically Young Link is 3-4 characters in one, that took a bit. Also, I hope everyone likes my Moveset ideas for Alice from Balloon Kid.
OKAY, after looking at this thread, only I can see the OTHER things that are lacking in the Pokemon department.
First off, ghosts, Ghosts, GHOSTS! Ghost types are the ONLY types in Pokemon that were excluded from every single Smash game. (Drifloon doesn't count because its appearance emphasized its Flying type more.)
The best possible way for a Ghost type to be playable is for Bitchslap to have Pokemon Rival as a character. Now, before you all yell out LOLCLONE, PR should be diverse in his own right, and for a Ghost to be included, have one of his pokemon be Gengar, because let's all face it, Gengar is the most memorable of all the Ghost-types. Probably slap in two other obscure types that were barely represented. And as for Gengar himself, here's a recommended moveset:
B: Lick
Side B: Shadow Ball. Rather than have it be a knockoff of Mewtwo's, I was thinking of having this Shadow Ball be nonchargeable and rather work more like PK Thunder.
Down B: Sucker Punch. Basically, it starts off as a normal punch, but if you can, you would be able to sneak behind the target and punch again.
Up B: Shadow Claw. Overall, an uppercut-like move.
Final Smash(if NOT with PR): Dark Cacophany, which is a combination of Dark Pulse and Curse in which everytime Gengar stabs himself with a needle, a Dark Pulse explosion will occur in a random spot on the arena. Not sure how many there should be, though.
As for a stage, have the classic Pokemon Tower. It'll be like Castle Siege in which every now and then, you'll be sent up to the higher floors of the tower, with stage hazards like fog and Ghastlies increasing, and when you reach the top, you'll be faced with the Ghost of Cubone's Mother, also a stage hazard. And before going back to the ground floor, you stay at the top the longest amount of time.
Audiowise, there should be a medley of all of the haunting themes of the Pokemon series (Pokemon Tower, Old Chateau, and Mt. Pyre). Of course, have each of the themes slightly cut to fit one another, although it'll still feel pretty long, since these songs are one of the slowest-paced in the series.
I fully support every idea in here. I really like your moveset for Genger. Especially his Final Smash.