So, since I'm in a bit of a silly mood and have an idea I want to leave here, it's time for some thread revival. In this update we are going to discuss one particular main of the Mario cast who has been shafted one too many times from a chance on the battlefield, namely:
ToadAs one of the premier mascots of the Mario world and Nintendo in general, THE Toad has been clamoring to be more than just a part of Peach's menagerie since Super Smash Bros. Melee. As such, what better way to start this thread up again that to define his move sets? My inspiration for his moves come from a evolution of his Super Mario Bros. 2 USA style with one nod to the Toads in New! Super Mario Bros. Wii. The mixture of his superior lifting speed, sprinting ability & unreal upper body strength make him a prime candidate for the one type of fighter that the Smash roster, as diverse as it is, has always needed; the judo/grappler.
A Button: Jab/Jab ComboPress the A Button once to jab. Toad jabs his arm out for an open palm type strike. Pressing the button again will follow up with a similar strike from the other arm. The last strike is an upward strike using the bottom of his palm to lightly "pop" his opponent upward.
Forward Tilt A: Extended JabTilt the control stick forward and press A to have Toad do an open palm jab with a longer reach, greater knock back, and somewhat higher damage than the standard jabs.
Smash A: Quick KneeQuickly tap the control stick and A Button forward to make Toad knee the opponent in front of himself. (Think of Snake's forward tilt in Brawl)
Down Smash: Quick SpinQuickly tap the control stick down & A Button to make Toad spin in place with his arms extended, dealing two solid open palm blows on either side of himself. (Think of a two step Mario Tornado/Luigi Whirlwind)
Standard B: Freeze BallPerhaps the only projectile move in his arsenal, this move derives itself from New! Super Mario Bros. Wii. Toad shoots a single bouncing ball of Ice from his palm. It bounces farther than Mario or Luigi's fireballs, hits slightly harder and has a slight chance of freezing the opponent, but Toad has a much slower rate of fire (less than half of Mario's in Brawl).
Forward B: ReversalWhen holding the control stick forward and pressing B, Toad grabs the opponent in front of himself and hurls them forward in a lightning quick motion. This move also allows him to take control of an oncoming opponent's approach as Toad skillfully snatches them and hurls them back in the direction they approached from with moderate damage and decent knock back. When timed right and sweet spotted, it can override the priority of an oncoming enemy attack, leading to some amazing grapple plays. Hurled opponents can also be used as heavy projectiles against others.
You can influence the angle at which the character will be thrown briefly by holding B before the final throw. Toad will hold the character for a quick instance until the angle is lined up, or the instance is over, at which he'll throw the character straight forward.
Tapping the control stick forward and pressing B changes the nature of this move into a more aggressive horizontal lunge forward where
Toad jumps to about Mario height vertically in an attempt to bring his opponent down to the ground. After this, he then rolls and flings his opponent forward. It can also be used in midair for horizontal recovery or a suplex similar to Kirby's back throw. Very useful for "Ganoncide" like trickery.
Up B: Tornado TossUsing a propeller (similar to that of the propeller suit in NSMBWii) stored in his trademarked hat, Toad takes a mighty whirling jump into the air, snatching up any opponents nearby or within his whirlwind and upon reaching the apex of his jump, tosses them straight downward into the ground or off stage. (It is possible to recover from this move if it happens off stage, just jump. The higher the damage you have however, the harder it will be to escape the wind pressure downward from the throw.) After the jump, Toad will spin with his arms outward and float downward for recovery.
Down B: "Droopy" CounterAnyone who has watched the old school "Droopy The Dog" cartoons knows the drill with this one. Whenever an opponent strikes Toad with a close range attack after he assumes his defensive position, he will quickly reach out and grab his opponent and slam them into the ground behind him. For every rounded up 10% of damage the attack does, Toad will alternate slamming the offending opponent on the ground behind or in front of himself. After the last of these slams, he'll let go and the momentum shoots his opponent into the air. The only downside to this maneuver is that Toad, while he takes no knock back damage, will always take half the damage of the opponent's attack, so be careful with it! The move is also useless against projectile attacks.
Final Smash - Grab 'n' Go!Toad turns super (dunno how this would be represented though
) and picks up an extra burst of strength and agility in this Warioman like Final Smash. As he dashes about, he can pick up players he passes by pressing B and carry them on his head while moving at the same speed a la Super Mario Bros. 2 USA. He can also hurl them with unbelievable amounts of force by pressing B yet again. Toad will then jump a fair height and depending on the direction the control stick is tilted, he will toss them in said direction, with explosive results. You can also press down on the control stick and B when he isn't carrying anything to have him pluck either a Mega Veggie, POW Block, or Super Bombs (all larger than usual) out of the ground.
Mega Veggies have high knock back & do OK damage but typically only hit one character at a time, POW blocks do no damage but cause all characters on the ground to lose their footing for a second, and Super Bombs have massive a blast radius, deal heavy damage and cause tremendous knock back (or up), but are very rare to pull up.
Pros+ Hits hard; moves fast.
+ Small form is hard to hit.
+ Great recoveries.
+ Final Smash is decent.
Cons- Light weight makes him easy to knock out.
- Style is highly situational outside of choice approaches.
- COMPLETELY vulnerable during his recoveries.
Taunts- Pulls up a tiny turnip & turns to the crowd mimicking it's expression.
- Pulls up a pixellated mushroom from SMB2 & lies back on it.
- Pulls up a potion bottle & summons a gag Sub-con door. Steps through it and has it fall over as he goes through it.
- Hat slides down his head, covering his face leading to him shivering and frightened until he fixes it.
More later!