Very much agreed. Although, the first X game is pretty damn awesome (IMHO surpassing its PSP remake; sorry but nerfing the best buster the series ever saw to half-strength doesn't hack it with me). I don't think it's the BEST, per se, but it set one hell of a standard.
Same sentiment here, bro. while X might get hype like 2 does, it IS still a great game, and in a few ways, still superior to the remake. HELMETS. HELMETS EVERYWHERE.
God damn- couldnt resist, but it's true XDThough the helmet thing bothers me almost more because it was not born out of some artistic preference or redesign like X8, but simply because it would be easier to model? Really? THATS the reason? Its VERY, well, pardon my saying so, stupid.
(I aint makin' it up folks, check the concept art for MHX Zero in Complete works. It shows Zero 1's head with his helmet proper, and has notes detailing how if it's design for the game is streamlined more, it would allow them to use less polygons on the model, which also shows laziness on their part. ANd lets face it, MHX had pretty bad models for a PSP game. especially one that isnt exactly big as opposed to say, Monster hunter, which ive seen mentioned. or even Powered up.)
MHX also butchered Zero's theme. Its almost as if they were trying to make it sound like the Zero series version.
MM2 is, likewise, great, but at the same time a bit over-rated. The fact that Inafune himself is the textbook example of that mentality is one thing about him that I don't appreciate. We get it, 3 was nightmarish development for him, and shipped with unfinished [parasitic bomb], but that doesn't make the end result any less freaking awesome. We love Rush, we love ProtoMan, we even love Doc Robot, and we like to FREAKING SLIDE. How MM9 reused 2's drum beat over 3's epic weapon theme, I will never know.
Well, at least he showed interest in doing 3 all over again. (lol, imagine it turning out more like 2)
But MM9, I just couldnt help but feel it was just Megaman 2 with a new coat of paint. I very much consider 10 better than 9. At least it did what SHOULD have been done with the 8 bit retromakes. Its very nice to make 8 bit megaman games, but innovation can also be used. 10 had a character select much like MM&B, That Fortress which went up to space was REALLY unexpected and a very nice touch, and the overall game feels much more like a "new" 8 bit Megaman game than 9 did.
But thats just me.