Sonic Colors (Wii, DS)

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Offline Klavier Gavin

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Reply #600 on: August 10, 2010, 07:49:45 PM
Sonic Colors

Is this really necessary?

I am reminded of Super Mario Galaxy. I must be seeing things incorrectly.

................ |:



Offline Bueno Excelente

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Reply #601 on: August 10, 2010, 07:51:00 PM
This is what happens when people post without even reading the topic.

Meh, newfags in summer. Happens everywhere.



Offline Satoryu

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Reply #602 on: August 10, 2010, 09:28:35 PM
Hey, it could be worse, his entire post could be colored like that.


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Offline Flame

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Reply #603 on: August 10, 2010, 09:44:56 PM
I don't know why, but when I see Sonic Colors, I am reminded of Super Mario Galaxy. I must be seeing things incorrectly.
do you HAVE to colorize the name every time you say it?

it must be because they shot this weird planet-tower thing and strange environments that could just be other planets.

FUNFACT: Sonic did something similar to the Supermario Galaxy thing before Mario in Sonic Xtreme. But Xtreme was never released.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Rin

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Reply #604 on: August 10, 2010, 10:36:48 PM
FUNFACT: Sonic did something similar to the Supermario Galaxy thing before Mario in Sonic Xtreme. But Xtreme was never released.
[tornado fang] that Jazz.
Sonic was in space long before Mario.
Remember Death Egg? Hell, even in the anime, Sonic was visiting other planets.
HELL! x2 Even in the Archie comics, he was in space n'[parasitic bomb] long before Mario.
Therefore, the correct conclusion is:
MARIO IS RIPPING SONIC OFF WITH THE SPACE THEME.

This is not an opinion, but a fact. If you disagree with me, you're a poopy head.

; P



Offline Police Girl

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Reply #605 on: August 10, 2010, 11:08:07 PM
it must be because they shot this weird planet-tower thing and strange environments that could just be other planets.

FUNFACT: Sonic did something similar to the Supermario Galaxy thing before Mario in Sonic Xtreme. But Xtreme was never released.

They said planetary Amusement Park, like I already stated, Sonic CD Minus Time Travel with Chaotix Environments.

And I would like to add that if Sonic team is going to keep the shitty Wii/PS2 Unleashed Homing attack I won't use it unless needed. I miss how SA1 did it. It gave a nice boost in speed and actually could make jumps longer. :\



Offline HokutoNoBen

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Reply #606 on: August 10, 2010, 11:25:24 PM
[tornado fang] that Jazz.
Sonic was in space long before Mario.
Remember Death Egg? Hell, even in the anime, Sonic was visiting other planets.
HELL! x2 Even in the Archie comics, he was in space n'[parasitic bomb] long before Mario.
Therefore, the correct conclusion is:
MARIO IS RIPPING SONIC OFF WITH THE SPACE THEME.

This is not an opinion, but a fact. If you disagree with me, you're a poopy head.

; P

Well, there is the little thing of how you forget that Mario had at least one early outer space adventure, as part of Mario Land 2, which beat Sonic 2 to the market by about a good month or so...  8D



Offline Bueno Excelente

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Reply #607 on: August 10, 2010, 11:42:19 PM


Amateurs. 8D



Offline Hypershell

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Reply #608 on: August 15, 2010, 03:48:02 AM
...singling out small things I said out of all of them instead of replying to my old post? Oh, you. 8D
I respond to what I find interesting.  Sue me.

Posted on: August 14, 2010, 09:44:12 PM
Funnily enough, the Mario franchise took awhile to find the absolute perfect way to get Mario to attack in a 3D form with the spin from Galaxy. (yes, the punching and water spraying were also effective, but we're talking about a singular move which grants us the ability to attack enemies logically and with ease as we traverse through levels. And this is definetly it)
I actually disagree, somewhat.  I don't see the need to manually face your opponent as a flaw, and spinning in Mario to attack feels somewhat shallow (poor reach can make it tricky to handle at times, as well).  But Mario isn't about combat, so it's okay, plus the spin has navigational value for the extra oomph it gives to your jumps.

As far as 3D Mario attacks go, then pointer (Galaxy 2) or no pointer (SM64DS), there's no topping Yoshi's tongue.  Manual jumping, though, works better in 3D for Mario than for Sonic, since Mario is actually expected to land on his enemies.  Sonic, in addition to the whole speed thing, also spin-attacks midair enemies from potentially any direction, hence the homing attack.

Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)


Offline Gotham Ranger

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Reply #609 on: August 16, 2010, 10:48:22 AM
[tornado fang] that Jazz.
Sonic was in space long before Mario.
Remember Death Egg? Hell, even in the anime, Sonic was visiting other planets.
HELL! x2 Even in the Archie comics, he was in space n'[parasitic bomb] long before Mario.
Therefore, the correct conclusion is:
MARIO IS RIPPING SONIC OFF WITH THE SPACE THEME.

This is not an opinion, but a fact. If you disagree with me, you're a poopy head.

; P
So.. By your logic, every game to have a space level copied off Asteroids?



Offline Mirby

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Reply #610 on: August 16, 2010, 10:52:27 AM
AND THAT MEANS EVERY GAME EVER COPIED PONG BY BEING A GAME! D:

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


Offline Rin

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Reply #611 on: August 16, 2010, 11:15:27 AM
Precisely.
You two nailed it perfectly.
: >



Offline Shinigami No Tekken

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Reply #612 on: August 16, 2010, 04:04:56 PM
Precisely.
You two nailed it perfectly.
: >

What he said.



Offline Klavier Gavin

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Offline Phi

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Reply #614 on: August 16, 2010, 10:04:14 PM
This should totally be the ending theme for Colors. 8D

[youtube]http://www.youtube.com/watch?v=z_4N-cPfnLA[/youtube]



Offline Shinigami No Tekken

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Reply #615 on: August 17, 2010, 05:23:20 AM
This should totally be the ending theme for Colors. 8D

[youtube]http://www.youtube.com/watch?v=z_4N-cPfnLA[/youtube]

Too bad it's in Japanese. Instant no. Unless they translate it. Which would probably suck.



Offline Legendary

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Reply #616 on: August 17, 2010, 06:33:21 PM
Hey, they translated Angels with Burning Hearts (Burning Rangers), and that didn't come out too badly. I actually like both versions. XD



Offline Shinigami No Tekken

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Reply #617 on: August 17, 2010, 07:41:48 PM
True, and they translated Dragon Ball Kai's opening to english as well, so I guess it'll work.



Offline Satoryu

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Reply #618 on: August 17, 2010, 09:38:01 PM
Depends on which version you're talking about. The TV size version with Vic Mignogna is great, but the full size with Sean Schemmel sucks ass.


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Offline Shinigami No Tekken

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Reply #619 on: August 17, 2010, 09:39:11 PM
Yeah. I'm talking TV. I haven't heard the full size.



Offline Klavier Gavin

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Reply #620 on: August 19, 2010, 12:07:05 AM
[youtube]http://www.youtube.com/watch?v=XYRVPT2RBIo[/youtube]

Off screen footage of a new level.



Offline Flame

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Reply #621 on: August 19, 2010, 01:09:40 AM
Huh. I was reminded a alight bit of Spring yard zone with all the red there. also, that room with all the rings was just classic.

looks fun. But now that I think of it, I wonder how it controls? (or how WELL for that matter)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Shinigami No Tekken

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Reply #622 on: August 19, 2010, 04:44:09 PM
It probably controls like Unleashed, who knows.



Offline Flame

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Reply #623 on: August 19, 2010, 04:49:52 PM
Never played Wii Unleashed. So i dunno. :B

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Shinigami No Tekken

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Reply #624 on: August 19, 2010, 05:02:35 PM
Played a demo.