...singling out small things I said out of all of them instead of replying to my old post? Oh, you.
I respond to what I find interesting. Sue me.
Posted on: August 14, 2010, 09:44:12 PM
Funnily enough, the Mario franchise took awhile to find the absolute perfect way to get Mario to attack in a 3D form with the spin from Galaxy. (yes, the punching and water spraying were also effective, but we're talking about a singular move which grants us the ability to attack enemies logically and with ease as we traverse through levels. And this is definetly it)
I actually disagree, somewhat. I don't see the need to manually face your opponent as a flaw, and spinning in Mario to attack feels somewhat shallow (poor reach can make it tricky to handle at times, as well). But Mario isn't about combat, so it's okay, plus the spin has navigational value for the extra oomph it gives to your jumps.
As far as 3D Mario attacks go, then pointer (Galaxy 2) or no pointer (SM64DS), there's no topping Yoshi's tongue. Manual jumping, though, works better in 3D for Mario than for Sonic, since Mario is actually expected to land on his enemies. Sonic, in addition to the whole speed thing, also spin-attacks midair enemies from potentially any direction, hence the homing attack.
Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)