Here follows the changes for each difficulty level.
Difficulty: E Class Hunter
Enemy HP: Barely Increase p/ level
Enemy Speed: Decreased by 1
Enemy Shoot Delay: Increased by 100%
Items Drop Rate: Increased by 100%
Experience Gained: Normal
Energy Recovery on Level Up:
Items on Map: Large
Difficulty: C Class Hunter
Enemy HP: Slight Increase p/ level
Enemy Speed: Normal
Enemy Shoot Delay: Increased by 50%
Items Drop Rate: Increased by 50%
Experience Gained: Normal
Energy Recovery on Level Up:
Items on Map: Large
Difficulty: B Class Hunter
Enemy HP: Increase p/ level
Enemy Speed: Normal
Enemy Shoot Rate: Normal
Items Drop Rate: Normal
Experience Gained: Normal
Energy Recovery on Level Up:
Items on Map: Large
Difficulty: A Class Hunter
Enemy HP: Greatly Increase p/ level
Enemy Speed: Increased by 1
Enemy Shoot Delay: Decreased by 50%
Items Drop Rate: Reduced by 50%
Experience Gained: Slightly Increased
Energy Recovery on Level Up:
Items on Map: Small
Difficulty: S Class Hunter
Enemy HP: Extremely Increase p/ level
Enemy Speed: Increased by 2
Enemy Shoot delay: Decreased by 75%
Items Drop Rate: What’s that?
Experience Gained: Greatly Increased
Energy Recovery on Level Up:
Items on Map: Small
I’ll probably make a video of the insane Class S difficulty for all those who like doing no upgrade no damage run through.
On later updates I’ll reposition, remove or add enemies according to difficulty.
Is my pleasure, you burning sensation you. ^^