Gotham's Dump Thread

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Offline ST Jestah

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Reply #50 on: May 29, 2009, 05:31:36 AM
I think I need to fix the logo. The L kinda looks like a C
*Looks at sprite animation again*
You're right. Well I still like it, but you do what you gotta do.



Offline Gotham Ranger

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Reply #51 on: May 29, 2009, 05:38:44 AM
Part of me doesn't wanna touch it though, since I made it a few years ago.



Offline ST Jestah

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Reply #52 on: May 29, 2009, 05:44:53 AM
In my opinion, it's great just as it is. The curvy L adds a bit of style to the pic. Making it...delicious. :V

But as I said before, you do what you want with your sprite.



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Reply #53 on: May 29, 2009, 05:52:17 AM
I love the logo, myself, just feel the top of the L is a bit too short.. But I think the X edit just looks lame. :P



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Reply #54 on: May 29, 2009, 02:22:53 PM
My biggest worry about Return X was trying to really give him a different look from X. Yeah, I can edit the sprite to here and back, but the biggest problem was the idle sprite. He still looked exactly like X in some new armor, like all the other X armors. It was my big problem with the 32 bit sprites too. I figured I'd have to end up spriting something from nearly scratch to try and get Return X his own little stance to really differentiate him.

'Lo and behold, the answer was already in X's sprites :P



The Return X Sprite is actually the start of X's double charge shot. I think its enough to make it different. Thoughts?



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Reply #55 on: May 29, 2009, 02:28:02 PM
Well, that sprite rather fits well with Return X, he looks really good there.


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Offline borockman

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Reply #57 on: May 29, 2009, 03:25:05 PM
Hoo, I never noticed that certain sprite, looks very Return X-ish.


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Offline ST Jestah

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Reply #58 on: May 29, 2009, 07:42:34 PM
Looks very nice. Don't really know much about the character, but that stance seems to fit him perfectly.



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Reply #59 on: May 30, 2009, 07:20:10 PM


I know the frame timing still needs a bit of work, but I've done nearly like half a sheet and felt like putting something in motion.



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Reply #60 on: May 30, 2009, 07:23:52 PM
Very nicely done animation of Return X teleporting in.
Can't wait to see more. :3


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Offline Acid

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Reply #61 on: May 30, 2009, 07:25:46 PM


I know the frame timing still needs a bit of work, but I've done nearly like half a sheet and felt like putting something in motion.

I really like his pose.

Could you redo the original X sprite to have this stance?



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Reply #62 on: May 30, 2009, 07:33:40 PM
The pose is already in X's sprite sheet. Its the first frame of his double buster shot from X2 and X3. I don't know why normal X has that frame considering you can't even do that many charges until you have the arm parts, but they're there. It makes me wonder if they're edits, but eh, they came in useful and I am not complaining.



Offline ST Jestah

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Reply #63 on: May 31, 2009, 12:23:45 AM


I know the frame timing still needs a bit of work, but I've done nearly like half a sheet and felt like putting something in motion.
That's just awesome...can't find anything better to say.



Offline borockman

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Reply #64 on: May 31, 2009, 01:28:05 AM


I know the frame timing still needs a bit of work, but I've done nearly like half a sheet and felt like putting something in motion.

Nice, but something bothered me before he "solidified" (the no black line sprite I mean).

But yeah, nice pose nice animation.


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Offline Gotham Ranger

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Reply #65 on: May 31, 2009, 04:48:35 AM
[spoiler][/spoiler]

Figure I'd throw this here with my impending hard drive failure. It also lets you all see how far I've gotten. Gotta say, I love the buster.



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Reply #66 on: May 31, 2009, 08:09:59 AM
I can see why, that buster looks awesome.


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Offline Gotham Ranger

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Reply #67 on: May 31, 2009, 04:31:41 PM
Didn't do much more on Return X, but I started this:



That little bit in the corner is the biggest picture of the Limited logo I had and this is what I got. The background of the logo is near perfect. Gray border needs some thickening and then give the whole thing some shading and detail.

The L is rough. It still needs some work as this was my first time trying to get a good curve out of MS paint (which I use for all my spriting). I think for what it is, its pretty good, but again, there is definately room for improvement.



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Reply #68 on: May 31, 2009, 04:35:25 PM
That is pretty impressive, the L is really nice.
Awesome work so far on it.


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Reply #69 on: May 31, 2009, 04:47:50 PM
Yup, that's pretty nice.


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Reply #70 on: June 02, 2009, 04:58:30 PM
Decided to take a break from Return X and work on some Megamissions 1 stuff. Here's the start of Flame Mammoth L:





I know there's some detail missing, mainly the spikes on his trunk and the buster, but come on, can you fault me? Thats alot of bloody detail!



Offline Cpie

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Reply #71 on: June 02, 2009, 05:02:30 PM
Sweet. All from scratch?



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Reply #72 on: June 02, 2009, 05:05:10 PM
Holy sweetness.
That is one awesome Flame Mammoth L.


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Reply #73 on: June 02, 2009, 05:05:54 PM
Sweet. All from scratch?
Well, no :P Most of it is a recolor, as is the character itself, but I did make the ears and the tusks from scratch. And the D! That is a stylish D!

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Reply #74 on: June 02, 2009, 05:10:36 PM
Nice edit of Flame Mammoth to Flame Mammoth L. Care to do more limiteds like this?

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So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

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