Super Smash Bros. Bitchslap: What Do You Want To See In It?

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Offline Protoman Blues

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Reply #300 on: July 13, 2009, 07:54:02 AM
PB, I can say only this:



The only thing is, the clown ball is very Lemmy-specific.  What about having them withdraw into their shells for recovery?  They could cause shockwaves that stun the enemy when they hit the ground, and allow them to bounce up to three times consecutively before having to land normally.

Yeah, I thought about that , regarding the Clown Ball.  I just thought it would be a whole lotta fun to ride around on a Clown Ball!  XD

The Withdraw Shell move makes a lot more sense for all the Koopalings, but for the sake of fun, I'm gonna keep it as the Clown Ball for now!   8D

Quote
Zelda:
-Boss (LttP)

I would like this, but it'd probably have to go in some kind of Medley, cause really the theme doesn't really go anywhere really.



Offline Fxeni

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Reply #301 on: July 13, 2009, 08:11:48 AM
I would like this, but it'd probably have to go in some kind of Medley, cause really the theme doesn't really go anywhere really.
Perhaps mix it with Ganon's Boss fight theme as well?



Offline Protoman Blues

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Reply #302 on: July 13, 2009, 08:26:39 AM
Perhaps mix it with Ganon's Boss fight theme as well?

Yeah, that'd probably be the best bet.  I always loved how the mixed the SMW Castle/SMB3 Boss music into one track.  It was so damn good.



Offline Satoryu

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Reply #303 on: July 13, 2009, 07:26:00 PM
while there are no wrong choices when it comes to Smash music, except for Parasite Queen,

Sonic:
-What I'm Made Of
-I Am All Of Me
-Knight of the Wind

i'm disappointed in you Shelly for only listing theme songs. there's already a surplus of them in Brawl. we need more stage songs. we need more retro songs, remixed or not.


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Offline Nekomata

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Reply #304 on: July 13, 2009, 07:36:52 PM
needs more City Escape song.



Offline Jericho

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Reply #305 on: July 13, 2009, 07:56:00 PM
Song lists, huh? Hold on, I'm gonna whip one out up in a second. XD



Offline Satoryu

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Reply #306 on: July 13, 2009, 07:58:42 PM
needs more City Escape song.

see, she's got the right idea.


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Offline Jericho

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Reply #307 on: July 13, 2009, 09:38:20 PM
Well, here goes Jelly's song list. Keep in mind that these are to go in supplement of higher quality mixes or re-dos of most of the songs done in Brawl:

Quote
Mario:
- Boom Boom (Super Mario Bros. 3)
- Bonus Theme (Super Mario World)
- Cave Theme & Bowser Battle Medley (Super Mario World)
- Sarasaland Grand Medley - Birabuto, Muda, Easton, Chai & False Daisy Theme (Super Mario Land)
- Super Mario Land Rap (Super Mario Land)
- Athletic Theme (Super Mario Land 2: Six Golden Coins)
- Overworld Medley (Super Mario Land 2: Six Golden Coins)
- Star Maze (Super Mario Land 2: Six Golden Coins)
- Wario's Castle & Wario Battle Medley (Super Mario Land 2: Six Golden Coins)
- Blue Sky Athletics (Super Mario Bros. 3/Super Mario Galaxy)
- Super Mario 2007 - Toy Time Galaxy (Super Mario Galaxy)
- Hell Prominence - Melty Molten Galaxy (Super Mario Galaxy)
- Purple Comet / Gusty Garden Galaxy Fast Mix (Super Mario Galaxy)
- Megaleg (Super Mario Galaxy)
- Nemesis King Bowser (Super Mario Galaxy)
- Battle For The Grand Star (Super Mario Galaxy)
- Bowser's Rage! (Paper Mario)
- King Bowser Koopa Krush (Paper Mario: The Thousand Year Door)
- The Ultimate Show (Super Paper Mario)

Zelda:
- Boss Theme (A Link to The Past)
- Ballad of The Wind Fish (Link's Awakening)
- Temples and Boss Themes Medley (Majora's Mask)
- Termina's 3 Days, Last Hour & Oath To Order Medley (Majora's Mask)
- Mini Boss Theme (The Windwaker) [Personal Note: it was shameful that this wasn't in Brawl, especially looking at Toon Link's Pirate Ship level)
- Fight Against Zant 1-5 Medley [Orchestral - Bit Core - Tribal - Techno/Scratch Sampling - Orchestral] (Twilight Princess)

Donkey Kong:
- Lockjaw's Saga (Donkey Kong Country 2)
- Hot Head Bop (Donkey Kong Country 2)
- Lost World Anthem (Donkey Kong Country 2)
- Kannon's Klaim (Donkey Kong Country 2)
- Stickerbrush Symphony (Donkey Kong Country 2)
- Treetop Trumble (Donkey Kong Country 3)
- Water World (Donkey Kong Country 3)
- Big Boss Blues (Donkey Kong Country 3)
- Dawn Savannah - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Sky Garden - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Monkey Fest - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Deep Sea Sprint - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Lava Cavern - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Battle For Storm Hill - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Four Kongs Battle (Donkey Kong: Jungle Beat)

Metroid:

- Kraid's Lair - Metroid
- SR388- Metroid II: Return of Samus
- Maridia (Sandy Desert & Swampy Caverns Medley) - Super Metroid
- Brinstar - Super Metroid
- Brinstar: Red Soil Mix - Super Metroid
- Mother Brain - Super Metroid
- Tallon Overworld 2 - Metroid Prime
- Flaaghra Battle - Metroid Prime
- Thardus Battle - Metroid Prime
- VS. Metroid Prime (Spider & Head) - Metroid Prime
- Title Theme - Metroid Prime 2: Echoes
- VS. Space Pirates (Metroid Prime 2: Echoes)
- Darkness - Dark Samus Battle (Metroid Prime 2: Echoes)
- Chykka Battle Medley (Larva & Adult) (Metroid Prime 2: Echoes)
- VS. Quadraxis (Metroid Prime 2: Echoes)
- VS. Emperor Ing - First Form & Final Form Medley (Metroid Prime 2: Echoes)
- Title Screen (Metroid Prime 3: Corruption)
- Bryyo (Metroid Prime 3: Corruption)
- VS. Rundas (Metroid Prime 3: Corruption)
- VS. Gandryada (Metroid Prime 3: Corruption)
- Space Pirate Homeworld (Metroid Prime 3: Corruption)
- VS. Omega Ridley (Metroid Prime 3: Corruption)

Kid Icarus
- Boss Theme

Pokemon
- Kanto Gym Leader G/S/C Remix Version (Pokemon Gold, Silver, & Crystal)
- VS. Rival (Pokemon Gold, Silver, & Crystal)
- VS. Cynthia (Pokemon Diamond, Pearl, & Platinum)

Kirby
- No Suggestions Surprisingly! (Kirby series has all of it's most awesome music represented in Brawl already)

MOTHER/Earthbound
- VS. Mecha Drago - Normal + Fast Tempo Medley (MOTHER 3)
- Osohe Castle Medley - Haunted Osohe Castle + Pig Like People + Open Sesame! (MOTHER 3)
- VS. Mr. Passion (MOTHER 3)
- Natural Killer Cyborg (MOTHER 3)
- Pokey's Pokey + Master Pokey's Theme + Absolutely Safe Capsule Medley (MOTHER 3)

Wario
- Rice Beach Stage 1 Theme (Wario Land: Super Mario Land 3)
- Boss' Lair + Boss Battle Medley (Wario Land: Super Mario Land 3)
- VS. Captain Syrup & Genie (Wario Land: Super Mario Land 3)

Star Fox
- Zoness (Star Fox 64)
- Macbeth (Star Fox 64)
- Katina (Star Fox 64)
- Boss Battle #2 (Star Fox 64)

Sonic
- Master Medley (Green Hill Zone, Marble Zone, Spring Yard Zone, Labryinth Zone, Starlight Zone, & Scrap Brain Arranged Medley) (Sonic The Hedgehog)
- Boss Theme + Finale Zone Medley (Sonic The Hedgehog)
- Bridge Zone (Sonic 1 SMS/GG)
- Sonic The Hedgehog 2 Master Medley (Emerald Hill Zone, Chemical Plant Zone, Aquatic Ruin, Casino Night, Mystic Cave, Hill Top Zone, etc.) (Sonic The Hedgehog 2)
- Deathegg Zone + Boss Theme + Final Boss Theme (Sonic The Hedgehog 2)
- Angel Island Master Medley (Angel Island, Hydrocity, Marble Garden, Carnival Night, Ice Cap, Launch Base, Knuckles Enconter) (Sonic The Hedgehog 3)
- Act 1 Boss + Act 2 Boss + Final Boss Theme Medley (Sonic The Hedgehog 3)
- Sonic & Knuckles Medley (Mushroom Hill, Flying Battery, Sandropolis, Lava Reef, Hidden Palace, Sky Sanctuary, Death Egg Zone) (Sonic & knuckles)
- Doomsday Zone Arranged (Sonic & Knuckles)
- Sonic CD Past Mix
- Sonic CD Present East VS. West Mix
- Sonic CD Good & Bad Future East VS. West Mix
- Living In The City (Sonic R)
- Work It Out (Make It Real) (Sonic R)
- Windmill Isle - Day (Sonic Unleashed)
- Rooftop Run - Day (Sonic Unleashed)
- Rooftop Run - Night (Sonic Unleashed)
- Savannah Citadel - Day (Sonic Unleashed)
- Skyscraper Scamper - Day (Sonic Unleashed)


More Later.




Offline Protoman Blues

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Reply #308 on: July 13, 2009, 10:00:53 PM
That's quite the list there, Jelly.  Very nice too.



Offline Legendary

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Reply #309 on: July 13, 2009, 10:15:00 PM
Some tunes from that M.O.M. game would be sweet too. For the Metroid levels.



Offline Satoryu

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Reply #310 on: July 13, 2009, 11:12:14 PM
if Nintendo were really, REALLY nice, they'd use Stemage's Metroid Metal.


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Reply #311 on: July 13, 2009, 11:26:59 PM
There's one Kirby song that's been seriously overlooked.

Miracle Matter.



Offline Nekomata

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Reply #312 on: July 13, 2009, 11:35:33 PM
Miracle Matter.
this [parasitic bomb] right here.



Offline Hypershell

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Reply #313 on: July 14, 2009, 12:45:41 AM
I would like this, but it'd probably have to go in some kind of Medley, cause really the theme doesn't really go anywhere really.
So make a new stage.  Maybe the Tower of Hera.

EDITS: Apparently I was lacking sleep when I wrote this.

Yeah, that'd probably be the best bet.  I always loved how the mixed the SMW Castle/SMB3 Boss music into one track.  It was so damn good.
Oh yeah, hot damn I loved that theme.

......the fact that I left the SMB3 boss as a solo tune is how you know I was tired when I made that list. o-O

i'm disappointed in you Shelly for only listing theme songs. there's already a surplus of them in Brawl. we need more stage songs. we need more retro songs, remixed or not.
Hey, it's a work-in-progress.

-Final Boss (STH3)
-Flying Battery (S&K)
-Lava Reef (S&K)
-Blue Storm (Secret Rings)

Happy?

And oh yeah, another theme:

-Sonic Speed Riders

 :P

- SR388- Metroid II: Return of Samus
Oh snap, how'd I forget that one?!

A high-quality version of the Chozodia theme (which is in itself another Brinstar remix; hey, we can't have enough) would also be extraordinarily rocking.
« Last Edit: December 13, 2009, 04:23:06 AM by Hypershell »

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Offline Satoryu

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Reply #314 on: July 14, 2009, 12:56:07 AM
some songs i forgot to list:

Mario 64 -- vs Bowser medley

Zelda -- Goron City

Metroid Prime 3 -- Skytown

Pokemon -- Gym theme
Pokemon RBY -- Mt. Moon


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Offline HokutoNoBen

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Reply #315 on: July 14, 2009, 03:11:55 AM
Yeah, I thought about that , regarding the Clown Ball.  I just thought it would be a whole lotta fun to ride around on a Clown Ball!  XD

The Withdraw Shell move makes a lot more sense for all the Koopalings, but for the sake of fun, I'm gonna keep it as the Clown Ball for now!   8D

Overall, I VERY much like your idea. Only a few qualms.

Like Shelly, I also have to contest the clown ball. To me, it could be something tossed out of the Magic Wand (just like when Lemmy did it). Whether it be thru GW-style "random" effects, or maybe you can charge up, and try and get the specific spell you want, through "Playstation Button Magic". 8D I saw Morton and Larry spinning their wands stylishly in NSMBWii, before casting a spell. The "charging" mechanic could work well in this kind of stance.

The other thing is, size differences. You can try and get away with making a number of the Koopalings pallete-swaps, but Lemmy is technically supposed to be QUITE smaller than the rest of his siblings (and he's actually the second oldest too. Poor thing. XD). On the other hand, since Bowser can range in size depending on the game, maybe I'm over thinking...

Finally, I would propose a bit of an interesting thing that could be used to cite another game. In their appearance in M&L:SSS, the Koopalings were accompanied by a very powerful Bob-Ombs to help them deal with pesky plumbers. Maybe, randomly, your "Fake Koopa" trick could sometimes result in enemies getting the [parasitic bomb] BLOWN out of them, because Lethal Bob-omb might pop up, instead of just poofing for minimal damage. I figure a 1/8 ratio would be fair enough for this kind of thing, since this type of attack stands to be VERY good, any way! 8D



Offline Protoman Blues

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Reply #316 on: July 14, 2009, 06:34:12 AM
Overall, I VERY much like your idea. Only a few qualms.

Like Shelly, I also have to contest the clown ball. To me, it could be something tossed out of the Magic Wand (just like when Lemmy did it). Whether it be thru GW-style "random" effects, or maybe you can charge up, and try and get the specific spell you want, through "Playstation Button Magic". 8D I saw Morton and Larry spinning their wands stylishly in NSMBWii, before casting a spell. The "charging" mechanic could work well in this kind of stance.

Haha, very well, I will switch around the Up B move to the Recovery Shell one then, and put the Clown Ball as one of the Forward B items.

Quote
The other thing is, size differences. You can try and get away with making a number of the Koopalings pallete-swaps, but Lemmy is technically supposed to be QUITE smaller than the rest of his siblings (and he's actually the second oldest too. Poor thing. XD). On the other hand, since Bowser can range in size depending on the game, maybe I'm over thinking...

LoL, this is why I clearly said, "Lets just assume they're the same size for the sake of putting them in the Bitchslap!  8D

Quote
Finally, I would propose a bit of an interesting thing that could be used to cite another game. In their appearance in M&L:SSS, the Koopalings were accompanied by a very powerful Bob-Ombs to help them deal with pesky plumbers. Maybe, randomly, your "Fake Koopa" trick could sometimes result in enemies getting the [parasitic bomb] BLOWN out of them, because Lethal Bob-omb might pop up, instead of just poofing for minimal damage. I figure a 1/8 ratio would be fair enough for this kind of thing, since this type of attack stands to be VERY good, any way! 8D

Hmmmm, seems like a good idea to me.  Very well then!

Posted on: July 13, 2009, 11:21:55 PM
Okay, since I've already done my fair share of characters, I'll try to impart some of my Stage Ideas.  I'll also put what music I think goes with each stage as well.  Heh, hope you enjoy.

Stages


Battlerock Galaxy
INSTANTLY banned among the tourneyfags, Battlerock Galaxy, IMO, would be just a super fun representation from Super Mario Galaxy.  The stage is basically just one big moving platform, which moves around the Battlerock.  The same hazards from Battlerock are still there, including cannonballs being fired towards the platform, lightning gates that have to be jumped over, etc.  The true catch of this stage is that just like in Galaxy, you can stand upside down on the bottom of the platform.  Mind you, you can still be spiked off the stage and such, but if you manage to jump back, you will be upside down on the platform.  Heh, I'm not sure if it can be done, but I think with a proper gravity field effect for the platform, it can be, and it would also be tons o fun.   The important thing is that they try to make my stage a reality.  

Music
Battlerock Galaxy - Super Mario Galaxy
Good Egg Galaxy - Super Mario Galaxy
Gusty Garden Galaxy - Super Mario Galaxy
Buoy Base Galaxy - Super Mario Galaxy
Melty Molten Galaxy - Super Mario Galaxy
Battle For The Grand Star (Final Bowser Battle) - Super Mario Galaxy


Level 7/Level 27/Level 56
I have yet to write about their character bio yet, as I'm still fine tuning them, however I've always had this stage in mind from Bubble Bobble.  Just like the Fire Emblem stage, Castle Siege, this stage combines three stages from the Bubble Bobble game.  You start on Level 7, then as the EXTEND Bubbles are popped, you move to Level 27, and the same from Level 56.  The EXTEND bubbles MUST be popped as well, or else Baron von Blubba will appear and start attacking everyone on the stage. These stages will also include Fire, Lightning & Water bubbles as well.  LoL, oh this stage will be banned too....*in Chris Rock voice* BUTWHOCARES?
 
Music
Bubble Bobble Theme - Bubble Bobble (No remix either.  IT HAS TO BE THIS VERSION)
Puzzle Bobble/Bust-A-Move Theme - Puzzle Bobble/Bust-A-Move
Puzzle Bobble/Bust-A-Move Theme 2 - Puzzle Bobble/Bust-A-Move



Avalanche Alley
From 1080 Avalanche comes Avalanche Alley.  This stage is similar to Melee's Super Mario Bros 2 stage (which should be brought back too).  The stage is essentially a half-pipe, so no spike deaths here.  During the stage, random 1080 Snowboarders will come down the half-pipe and you'll see them coming towards you.  Also, an avalanche will also be coming towards you, so if you are in the half-pipe when it comes down...ouch.

Music
Golden Forest - 1080 Snowboarding
Blue Flame - 1080 Snowboarding
Call Me - 1080 Snowboarding (oh man I might catch flack for this one)
Akari Hayami's Theme - Wave Race: Blue Storm
Strongwater Keep - Wave Race: Blue Storm
Lost Temple Lagoon - Wave Race: Blue Storm


Stone Temple Tower
Similar to the Metroid Prime stage, Frigate Orpheon, this stage takes place on the outside of Stone Temple Tower and will invert during the course of the match.  The only difference is that, the regular level will not allowing spiking, and when the level is inverted, you will not be able to kill upward, due to the regular level's floor being in the way.

Music
A mix of Stone Temple Tower & Stone Temple Tower Inverted - Majora's Mask (Still my favorite Zelda Dungeon theme ever)
Ballad Of The Wind Fish - Link's Awakening
The Indigo-go's Song - Majora's Mask (from 0:18 - 2:04, and I want a Jazz remix of this song)
Stallord Boss Battle - Twilight Princess
A mix of Light World Dungeon & Dark World Dungeon - A Link To The Past


Reznor
That's right, Reznor.  Just one long Platform that disappears from time to time, and one giant spinning wheel with 4 platforms.  That's pretty much it!

Music
Koopaling Boss Fight - Super Mario World
Bowser Boss Fight - Super Mario World
Special Zone - Super Mario World
Luigi Blew It Underwold - Super Mario Bros. 2
Stage Boss - Super Mario 64


Airship Fortress
Now, I kinda wanted to make this stage scroll along, like it should, but eventually it'd have to end, so sadly I don't see how it's possible.  Anyway, this stage will have the standard Airship hazards, and of course the moving screws along the bottom, cause really, they have to be there.

Music
Koopa's Road - Super Mario 64
Overworld 2 - Super Mario Bros. 3
Fortress - Super Mario Bros. 3
Bowser Battle - Super Mario RPG
Wario Battle - Super Mario Land 2
Boss Battle - Super Mario Land 2


Mining Melancholy
This would be similar to the 2nd DK level in Melee (the one with the DK Rap), in terms of platform design.  Added would be some Krow's dropping eggs, some Kiingers dropping down, and hooks that players could grab onto just like they would a ledge.

Music
Mining Melancholy - DKC2 Diddy Kong's Quest
Hot Head Bop - DKC2 Diddy Kong's Quest
Disco Train - DKC2 Diddy Kong's Quest
Funky's Flights - Donkey Kong Country
Aquatic Ambiance - Donkey Kong Country (...Okay, not really fighting music but....screw you)


Park Slope
For those unfamiliar with NYC, Park Slope is in Brooklyn, NY and it is where Doc & Little Mac are running when training, with the Statue of Liberty in the background.  This would simply be one flat long stage, like the Bridge of Elden from the Twilight Princess stage.  No real hazards except for dropping items and such.

Music
Fight Theme - Mike Tyson's Punch Out
Training Theme - Mike Tyson's Punch Out
Super Punch Out Medley (Bear Hugger, Mr. Sandman, and Aran Ryan would be my choices)
Minor Circuit Fight Theme - Punch Out Wii
Major Circuit Fight Theme - Punch Out Wii
World Circuit Fight Theme - Punch Out Wii


Planet Venom
Another one of my instantly banned stages, this stage would completely consist of the classic SNES FX Polygons, which would make up random & different platforms with how often they switch around  Obviously, some kind of warning would take place before such platform madness happened.  OR WOULD IT?

Music
Venom Base Level 2 - SNES Star Fox
Corneria Boss - SNES Star Fox
Titania - SNES Star Fox
Titania Boss - SNES Star Fox
Fortuna - SNES Star Fox
Meteor - SNES Star Fox



These aren't the only Stages & Music Choices I have in mind, so I'll post more later.  Also, some of these songs might not be fighting worthy, so I would hope that the ones that aren't are remixed and such to be fun to Bitchslap too.




Offline Jericho

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Reply #317 on: July 14, 2009, 06:41:07 AM
Added more on the music selections.

I'll do levels sometime down the road.



Offline Protoman Blues

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Reply #318 on: July 14, 2009, 06:53:16 AM
You know, maybe I should've added some music from other Star Fox games to Planet Venom........NAHHHHH.



Offline Satoryu

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Reply #319 on: July 14, 2009, 06:57:39 AM
between the both of you guys posts, my head exploded.


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Offline Protoman Blues

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Reply #320 on: July 14, 2009, 07:00:22 AM
between the both of you guys posts, my head exploded.

LoL, I take it then that you like my ideas?   8D



Offline Jericho

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Reply #321 on: July 14, 2009, 07:01:01 AM
In a good or bad way?

Dammit beaten. XD



Offline Protoman Blues

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Reply #322 on: July 14, 2009, 07:05:34 AM
You know Jelly, I thought you'd be one to comment on the Park Slope idea, being from Brooklyn and all.  Ah well, just goes to show you that Queens is better, and that you suck in Brawl.   8D



Offline Jericho

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Reply #323 on: July 14, 2009, 07:07:22 AM
Oh shut up you, I already mentioned it elsewhere that the idea is excellent for giving a Brooklyn nod in a game of Smash's caliber. XD



Offline Protoman Blues

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Reply #324 on: July 14, 2009, 07:13:09 AM
LoL, I really surprised I haven't gotten any flack for some of my song choices for the game.  Especially that one 1080 Snowboarding track.  XD