Alrighty, another day, another "we're the authority so read our [parasitic bomb]!" column from IGN, written in the style of your usual idiot at neoGAF. Time for another wonderful Ebony-and-Ivory-fueled trigger happy shoot down from good ol' STM.
1. Believable Characters
It's very difficult these days to write a good story without "ripping off" something else. At the same time, the story is usually added to the gameplay to give it something more for those who expect more than just gameplay. Story isn't necessarily required unless it's an RPG because lord knows... something's got to keep you going forward amid all those damn random battles without smashing your controller into something.
In Sonic Unleashed's defense here (I've not played the other two, but I have an idea about Gears 2)... it's a kid's game. I'd expect the story to be corny and bad. I'm fine with that. The whole game reeked of a Saturday morning production but that's what gave the story its charm. Yeah, it was your typical light-vs-dark plot with the little annoying creature being the thing that will save the planet... who didn't see that coming? For Gears 2, taking a stab in the dark here and using what I know from Gears 1, they're trying to give you a reason to give a damn about why you're killing these Locust creatures while painting how miserable the world is. It gives the world some depths, but I don't see the shooter audience really giving a damn if Marcus Fenix deserted a battlefield or if Dominic misses his wife, so long as they get to chainsaw some bitches.
2. Games with a focus on narrative without worrying about technology.
I'm convinced this is the Unreal Engine 3 generation since it seems everyone and their mother is working off this engine in some form. Other guilty ones would be the use of the Havok Engine for physics. Yes, it's cool in spots with... once again... Sonic, where he just blasts through some crates and you see the pieces of the former box go flying every where. But then there's instances where you wonder if it was really needed... like walking slowly into a table and watching it fall apart. Wow, I'd love to be able to walk into things and have them self-destruct!
3. Games that sell to different audiences, thus increasing the gross revenue of the industry.
Agreed that sequels need to be slowed down a little. I'm all for a continuation of a good game, but it's ridiculous how Guitar Hero is going crazy with it. We already have Guitar Hero: Metallica on the radar and another DS installment. Really? [tornado fang]ing hell, Activision. EA is another one indeed with their Madden and FIFA games. I'd encourage they start releasing a game every other year to allow significant changes to each installment instead of "MORE REALISTIC SWEAT! YOU CAN SEE THE ARM HAIRS ON THE PLAYERS!" (no, really, these were actually touted selling points), and support the existing one by updating player rosters through DLC when needed. It's cheaper and possibly more profitable.
Also, cute shot at the end. Mario's been far more guilty. Remember, kids: Sonic Shuffle died at 1 (thank god), Mario Party is going to get its 9th installment, NOT counting the portable ones. Let us also not forget Mario (insert sports here) and, the forgotten gem... Dance Dance Revolution Mario Mix. Even Sonic's not tanked that low yet.
4. Denis Dyack
Seriously, don't do this. Announce a trilogy, but then realize you may not see the third game through. RIP Shenmue.
5. 3rd-party Wii games (Uhh devs, 360's all you need to worry bout know what I'm sayin'?)
Lazy Developers (IMPORTANT) + Cheap, popular console + Ignorant mass market = Easy Cash! Why put effort if your average consumer will probably buy it without much research? It does sadden me though when I go on used game expeditions, head to the Wii wall and see it LOADED with garbage third-parties. Straight put, developers are afraid of change. Do note most games on the Wii (Nintendo's own aside), can be comfortably played, sometimes better, with the GCN controller. Convenient? Sure. Makes Brawl a blast. However, slapping in motion controls as just a gimmick, especially post Summer 2007, only cheapens the idea of the console into a needless addon for the Gamecube... which it used to be.
6. Nintendo and Sega
Simple ass-kissing to the older players while teasing the younger players that two big time game icons are going to duke it out head-to-head (see: the entire [tornado fang]ing point of Super Smash Bros. or other fighting crossover games) I do see people complain that the characters aren't up to their usual specs and, indeed, had this been true, Sonic would pretty much obliterate the running events in the Olympic Games and fail miserably at swimming (running on water probably isn't legal). It's only more stale now because kids weren't around to see the two giants (Sega v. Nintendo) practically slander each other at any given opportunity like they did in the '90s, and how at this point, there's no point to it since Sega isn't competing with anyone. It's just a retro-wank.
That said, I point back to my "Mario is doing it FAR worse than Sonic" defense from earlier. Mario should not be given the easy way out because he has around eleven damn Party games to his name, so he's probably doing it much worse. It's just Sonic's a much easier scapegoat. The Sonic Cycle (which is really only truthful for two games... Shadow and Next) shows this because of the almost ignorant hivemind level its posted. Bet you if someone slandered Mario, the fanboys would quickly jump from kissing Reggie and Miyamoto's ass and go on a tirade.
Using Unleashed, while the Werehog is quite a divisive character move, it doesn't exactly cheapen the game. The problem is people hold Sonic to a much higher platform. They expect and demand too much and whine like babies when they don't get what they want. After all, how many "Here's how they should save Sonic!" ideas from crackpots all over the net have you read?
7. The Wii
See #5
8. Enthusiastic Developers
This is largely just PR and Advertising. If you buy into this, you will be duped. Hype kills good games and cheapens great games. That said, I also hate that "premium content" crap developers are pulling if you pre-order this game at this place or buy the more expensive collector's edition with really crappy extras (Devil May Cry 4, Fable II, I'm looking at you).
DLC is iffy. If the data isn't on the disc, then sure, extra content never hurts. However, if it's something that could have easily been placed in (Sonic Next with its very hard mode and boss rushes and Mega Man 9's handful... yeah, it too), then it's just a lazy way to make more money.
Patches... my god, I hate this trend the gaming market picked up from the PC market. Developers are too lazy to even finish a game or test it for quality and just shoot it out. They make the gamers beta testers and patch it as the complaints roll in. I just paid $60 for this new game. It BETTER be finished.
9. Diversity
Hey, I'm all for kickass female leads. It's good to see women going out there and showing they don't have to be the princess that always needs rescuing (Super Princess Peach represent... yeah, that's right, I went there.) I'm not exactly thrilled about sexualizing them, even if it is for a cheap sale to an audience that probably will never see a naked girl in real life without paying for it. Samus had some great hopes in her, and I do believe that she's a strong female character. However, the skin tight body suit, while making sense, pretty much screams "cocktease!"
In retort though, the problem may not be that these girls are showing off to much (mileage may vary based on how the characters are designed), but more the nerd populace's obsession with porn and perversion. It's a really strange line to tread on since both are at fault, but the developers and animators less so than the fan side in some cases.
10. Casual Gaming (oh [parasitic bomb], he came out and said this one.)
Consumer ignorance and lazy developers are to blame here. Otherwise, so can be the daunting monstrosity of the market. Using my sister as an example, she hates gaming on anything post N64 (and even then, only Mario Kart 64) because of how complicated it gets: the amount of buttons, trying to remember what combinations to do certain actions... pretty much, it's too much work to just sit down and play a game. Since the casual market just wants to sit down and play and not spend 15-30 minutes learning how to do something, developers are trying to cater to this new area. However, the "hardcore" crowd thinks this is bullshit and sees their hobby being threatened by simplification.
It's another difficult line to tread since one side is cautious about entering the territory, especially with how certain people speak on Xbox Live if you're not good at a game (veil of anonymity), and the other side is threatened that their hobby will be dumbed down but remain stubborn that a fine balance between the two shouldn't be reached.
Pretty much, this would be a good time to remember how gaming used to be and try to aim on how to be challenging but simplistic.You know, study your history to better plan your future. I can also safely assume this is why portable gaming is taking off the way it has on both the PSP and DS, due to their sometimes pick-up-and-play nature.
tl;dr:
Shame on you for jumping down here. There's some good commentary! At any rate you can all group these ten into one quintessential reason: Developers are lazy and want to make easy money doing the bare-minimum. Name me one game that did something different in recent times and succeeded... you'd be very hard-pressed to find one that hasn't already suffered from one of the above. However, in some cases, people need to keep different expectations based on the title. You can't compare a children's title to something that older teens or adults will play due to how different the target audiences are, which is what our friend here at IGN seems to be doing.