Protect Missions: The Unbridled Joy

Protoman Blues · 1996

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Offline Protoman Blues

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on: January 11, 2009, 06:57:49 AM
Are you like me?  Do you ever play a game and think to yourself, "You know what this game needs?  Someone or something to heroically and valiantly protect at the very cost of my own life."  That's right, Protect Missions.  Where would gaming be without them?  Nowhere, that's where!  Just a sad, non-protective waste of time.

While playing through Macross Ace Frontier, I stop just to wonder where's that Cat's Eye that needs me to get it through the atmosphere while being bombarded by an untold of amount of Missiles.  In Force Unleashed, I felt the Good Side of the Force while mindlessly Force Throwing General Kota to actually get him to follow me to my destination.  Lord knows how many FPS or 3-D Platformers in general would've been ruined without mindless, moronic, hopeless NPC's to take bullets for.  What a pleasure!  The same pleasure I get from hearing those cries of "STILL WAITING FOR YOUR SUPPORT" from the hundreds of soldiers waiting for ONLY me to save them in ZOE2.  And Slippy...god bless his wart covered hide!  When he thanks me for the save, my heart feels a whole lot fuller.

This is why I think whenever they make a Superman game, they should follow the philosophy of just making it one giant joyful protect mission.  Having to make sure not to use too much power when landing, or fly through a building, killing innocents.  THAT'S the Superman game I want to play! 

So, RPM.  Feel free to tell us about your fun times with Protect Missions, and how much happiness they've brought you!   8D



Offline Jericho

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Reply #1 on: January 11, 2009, 07:03:28 AM
Metroid Prime 3: Corruption. Pirate Homeworld (YOU ALL SHOULD KNOW WHAT PART, ESPECIALLY IN HYPERMODE.)
Mega Man Zero. Desert. The vultures are evil. :|

Honestly, I can't understand why fetch quests are so loathed when Protect Missions are infinitely more ARGH inducing.

EDIT - I'll throw this out there, but only as a reference to my younger days. Venom Red Route in SF64 was a pain in the ass when I first started the game and got there. XD



Offline Solar

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Reply #2 on: January 11, 2009, 07:17:32 AM
Honestly, I can't understand why fetch quests are so loathed when Protect Missions are infinitely more ARGH inducing.

I completely agree.

Off the top of my head, I REALLY hated the protect mission near the end of MGS2. Mostly because I ran out of tranquilizers and it ruined my no kill run; there was no way I was doing that again D:


My life is currently bears and Jojos and everything is great.



Offline Shiki Tohno

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Reply #3 on: January 11, 2009, 12:39:08 PM
Protect Missions are a royal pain in the ass. Especially in situations like those of Resident Evil 2 and 4, where your protected character is a completely useless lump of meat on legs (Sherry and Ashley, anyone?).



Offline Tickle Buffalo

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Reply #4 on: January 11, 2009, 01:02:59 PM
I thought RE4 was pretty good. Ashley was good enough at staying behind me that 95% of the time it was like she wasn't even there. I do kind of wonder why I couldn't give her a spare pistol so she could shoot dudes carrying her away, but, y'know, whatever.

If all escort missions were like RE4 I expect there'd be a lot less complaining about them.



Offline Da Dood

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Reply #5 on: January 11, 2009, 01:28:02 PM
They pulled it off very well in RE4, but still... you know? It's annoying to run and then someone hits a piece of meat behind you and you have to do it all again.

Dishonorable mention: God of War, clone fight. My goodness.


Offline Shiki Tohno

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Reply #6 on: January 11, 2009, 02:24:21 PM
That's the problem in RE4 -- you have to PERMANENTLY watch out for yourself and for a useless bag of potatoes on sticks that, while she doesn't get in the line of YOUR fire, will almost 99.99% of the time get in the line of fire of EVERYBODY [tornado fang]ing ELSE. Case in point: The catapults in the castle entrance, where you have to raise a cannon to blow up the entrance door. IF (and that's a HUGE IF) I get booted to the entrance of the area with a Game Over screen, nine times out of ten it's because that [sonic slicer] Ashley doesn't know WHERE TO [tornado fang]ing STAND and gets right in the line of fire of the catapults when I'm trying to call her over to a safe haven. -_-



Offline Align

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Reply #7 on: January 11, 2009, 08:31:35 PM
Oh PB, you a busta!




Online xemiroth

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