Okay, this is just a silly idea I had for a made-up game, in a similar vein to Borock and Taiyo's ping-pong game. RPM has a wide cast of colourful, chaotic and crazy characters, right? Well, I figured - why not have all of us RPM-ers duke it out in an over-the-top scrapfest like Brawl?
The idea is simple: just say you'd like to be added to the list of combatants, come up with your own moveset, share ideas and, of course, have fun! And why stop there? Why not make up items, stages, etc. based on RPM lore? Artwork based on the game is definitely allowed, and by all means encouraged!
Let's BRAWL!
---
THE LIST OF COMBATANTS:EnigmaTaiyoVixyGuy FonderballRMZX.EXE:Not very fast on his feet, but has extremely fast attacks.
Moveset: - Normal B: Charge Geass:RMZX.EXE charges a Geass that will stun the person it hits. Longer stun the longer its charged
- Side B: Shoulder RamRMZX.EXE Rams into an enemy with his Shoulder to knock them back.
- Up B: Anti-Grav JumpRMZX.EXE jumps much higher than usual, can normally attack after the jump is over.
- Down B: SlideRMZX.EXE uses this to evade, and kick people with his extended foot.
- FINAL SMASH- SPINZAKUUsing Hax(Which RMZX.EXE has.) RMZX.EXE uses a fast spinning kick to attack and KO anybody instantly.
HyperSonic.EXE:Similar to Sonic. Really, who else would I be? Falco? When I'm already an offshoot of Sonic?
Moveset:
- Up + B: Teleport:Works like Mewtwo's old Teleport, looks digitalized and stuff.
- Down + B: Lightspeed SpindashA faster and higher priority version of Sonic's Spin Dash.
- Side + B: Ultrasonic AttackDoesn't flinch, doesn't launch, but deals 3% damage to everyone else and "attacks" items.
- Regular B: Homing AttackSame as Sonic's.
- Final Smash: Full PowerNo holds barred; same as Super Sonic, only far faster and more out of control, but it's an instant K.O. if I tag ya.
SuperKitsu:Similar to Bowser, due to her horns 'n' fire 'n' stuff.
Moveset:
- Up + B: Super PounceCrouches into a ball and leaps high into the air. If it comes in contact with a foe, she kisses them with a giggle, causing damage.
- Down + B: TantrumStomps on the ground in a rage while ranting.
- Side + B: Horn SmashRears back and headbutts with a growl.
- Regular B: FireballShoots a fireball from her mouth.
- Final Smash: Super Sexy Kitsu FlashI rip my shirt off, exposing my green swirl nipples and strike a sexy pose. "KNOCKOUT!" flashes on the screen, causing considerable damage to everyone.
Misc.:
- Intro: A green Megaman-like beam comes down from the sky, and Kitsu appears, back to the audience. She's topless and
as she realizes where she is an exclamation point appears over her head and she pulls on her shirt as she turns around.
- Idle: Puts her hands on her hips, and looks around, shrugging.
- Win: She streches and wiggles her hips a little, saying "Hmm...that was nice. Call me sometime." and winks.
- Lose: Turns around, growls and begins to sharpen her claws.
- Taunts:
Up taunt: Throws a cookie into the air, balances it on her nose, and then eats it.
Side taunt: Paws the ground like a bull, snorts, and lowers her head, as if to charge.
Down taunt: Grazes her claws on the ground as she kneels and smirks toothily, saying "Let's do this."
Fxeni:He wields his staff/spear/scythe, Yamalok.
Moveset:
- Both Modes:
- Down+B: Yamalok switchSwitches modes on Yamalok. The 2 options are spear and scythe.
- Spear Mode:
- Up+B:Jumps up with a strong thrust of the spear into the air, followed by a slam into the ground if it comes in contact with an opponent.
- Side+B:Twirls Yamalok around, blocking any projectile in front. Can move left and right, but it's very slow.
-B:Quick multi-thrust (sort of like Sword Rain from the Tales of series).
- Scythe Mode:
- Up+B:Flips over opponent and slashes downwards.
- Side+B:Quickly rushes forward, slashing with scythe. Hits multiple times.
- B:Charges up Yamalok. Once charged, pressing B again will use an extra strong slash.
- Both Modes:
- Final Smash: Bardo MortisStarts by swinging Yamalok extremely quickly. If it connects, it sends the opponent into the air, where I jump up and start slashing away, all beams extended at full capacity from Yamalok. For the final blow, I twirl it around and stab it into the opponent and send an energy surge into them, creating a strong ball of power around them. If any other opponent that wasn't caught in the initial strike is hit by said ball, they will receive damage as well.
Robo-Ky/Zakura:Playstyle is like Zelda/Shiek (except "Zelda" is replaced by Marth).
Moveset:
- Robo-Ky: - Up+B: Boosters Ky activates a pair of boosters in his legs to propel himself upward. Acts similar to Snake's Cypher move.
- Side+B: Shotgun SupriseKy the forearm on his non-sword arm and fires a quick, short-range blast from the shotgun hidden in his elbow. Cannot be charged, damage equivalent to a half-charged shot from Samus.
- Neutral B: Dynamo KyA pair of Dynamo's unfold from Ky's back and he dashes forward a short-distance. Any character caught in the dash is impaled on Ky's sword and lifted into the air, where the dynamos activate and unleash an electrical discharge through Ky's sword, damaging the opponent. Ky then moves back to his ready stance and flings the enemy off his sword into the floor. Distance covered by the dash is approximately the same as Capt. Falcon's Raptor Boost.
- Down+B: Character Switch Ky teleports out and is replaced by Zakura.
Final Smash: Ride The LightningShared between both characters, Zakura will teleport in if Ky is the one activating the move. Zakura dashes forward and, if she connects with the enemy, will kick them into the air and unleash a 20-hit combo that finishes with a downward blow. The opponent lands on Ky's sword and he then performs an upgraded version of Dynamo Ky move that ends with the opponent being struck by a bolt of lightning and blasted skywards. It's about as strong as Great Aether.
Misc.:
- Pre-fight intro: Is already seated on his throne. Stands and unsheathes his sword as the throne folds into his back.
- Idle Stance: Holds sword in a backhand manner similar to Sol Badguy (but with the blade pointing upwards), will vent harmless steam if he doesn't move.
- Win Poses: Sits on his throne and laughs/Vents steam and grins at the camera/High-fives Zakura.
- Lose Pose: Sat in his throne, looking away from the camera and clapping sarcastically.
- Taunts:
^: Leans on his sword and mock-salutes
<: Turns his back to the camera and vents steam from compartments on his neck.
v: A mirror unfolds from his torso and he admires himself in it before it retracts.
- Zakura: - Up+B: ShouokenOn the ground, Zakura dashes forward a short distance and performs a jumping uppercut that leaves her vulnerable when completed. In the air, performs a jumping uppercut that acts the same as Marth's Dolphin Slash.
- Side+B: Rocket KickRocket boosters in the soles of her shoes propel her forward and she launches a step-kick that knocks the enemy back in a similar manner to the Peach Bomber
- Neutral B: HadokenWorks the same way as Samus' charge shot. Can also be fired at 45-degree angle upwards, but only travels a third of the distance.
- Down+B: Character SwitchZakura teleports out and is replaced by Ky.
Final Smash: Ride The LightningShared between both characters, Zakura will teleport in if Ky is the one activating the move. Zakura dashes forward and, if she connects with the enemy, will kick them into the air and unleash a 20-hit combo that finishes with a downward blow. The opponent lands on Ky's sword and he then performs an upgraded version of Dynamo Ky move that ends with the opponent being struck by a bolt of lightning and blasted skywards. It's about as strong as Great Aether.
Misc.:
Pre-fight intro: Teleports in and tightens her headband.
- Idle stance: Same as in Street Fighter games, eventually straightens and yawns if she doesn't move.
- Win poses: Dances in a side-to-side motion identical to her win pose in the Street Fighter games/Pumps a fist in the air and exclaims "Yeah!"/High-fives Robo-Ky.
- Lose Pose: Stood with her arms crossed and pouting/looking upset.
- Taunts:
^: Tightens her gloves
>: Hops from one foot to another like a boxer
v: Shrugs, shakes her head and gives an exasperated sigh.
Sky ChildJerichoProtoman BluesDr. Wily IISimilar to Snake. Wears his Wily Man armour that grants him offensive capabilities.
Moveset:
- Neutral B: Kobun GrenadeThrows out a Kobun that walks towards the nearest enemy and explodes.
- Side B: Skull Buster Fires out skull-shaped buster shots in rapid succession.
- Up B: Ballade CrackerTreble wings sprout out from his backpack, allowing him limited flight. Fires a Ballade Cracker downards diagonally.
- Down B: Charge KickSame as in Megaman 5.
Final Smash: Wily II SupernovaWorks best while in the air. Charges up his buster, and then fires charged Skull Buster shots in all 8-directions rapidly.
Misc.:
- Intro:
Teleports in, reaches into his labcoat pocket for his Model W(ilyman) and performs a short Rock-On sequence.
- Idle:
Stands for a bit, then sits down and starts tinkling with his buster.
- Win:
Laughs out manically.
- Lose:
Goes down on his kness and begs.
- Taunts:
Up taunt: Wiggles his eyebrows.
Side taunt: Puts out his hand, and gestures his opponent to come over.
Down taunt: Goes down on his knees and begs, and then shows a evil smirk.
---
To start the cast off, I've taken a few people from RPM that I thought could be based on existing Brawl characters and their movesets. If you don't have any ideas for yourself and just want to get involved, feel free to state what character you think you'd be based on. These hyopthetical moves are by no means permanent: it's just an idea! Feel free to change them however you want.
Here are the examples:
EnigmaCharacter: Marth
Why?: Enigma is a swordsman, and Marth is quick and agile enough to fit nicely.
VixyCharacter: Peach
Why?: They're both sweet, pretty and use the power of love and joy. Plus: Hip Smash = Vixy.
ArcherCharacter: Pit
Why?: Archer can use blades like arrows, and his extraordinary abilities remind me somewhat of Pit.
JerichoCharacter: Capt. Falcon
Why?: His Secret Origin bio states that he uses a martial arts style in combat. And who in Brawl is more martial art-y than the Captain?
Dr. Wily IICharacter: Snake
Why?: Snake's gadgets seem quite similar to gadgets that Wily himself might have (except funnier. Kobun grenade, anyone?).
FlameCharacter: Ike
Why?: Hefty swords. Fire. Awesome fighting skills. You do the math.
CephiCharacter: Ness/Lucas
Why?: I can imagine her using similar "magical" abilities, except...it's cute magic instead of psychokinesis. Plus I can imagine PK Starstorm being changed to "Phantasy Starstorm".
Remember, these are just suggestions. Expand your character abilities as you like!