The game graphics look alright, but it's not 8-bit.
We can't stay retro forever. the series needs to go forward. Even 10 got some pushback from people who felt Capcom was trying to milk the retro nostalgia. And after 7 years, Another 8 bit title would have been a cop out.
Also, this will probably be the first NEW Mega Man game without Comcept's Keiji Inafune.
Honestly that's not actually something new. We've had Megaman games without him before, and he was producer for many of them. Director is where the real magic happens.
The new model changes when acquiring new weapons is kinda neat, but It's not the same tradition of color change only. Even the classic Mega Man X had color change only (besides armor upgrades) of its time.
I don't know how I feel about this.
They are going for the original original concept stuff back in the day. Kitamura wanted, iirc, the exclamation mark on the helmet to change to reflect what weapon Mega Man was using. They trashed the idea because obviously the NES wouldn't have been able to really portray that effectively. And so they instead settled on color changing.
Seems like an idea that Capcom may have been toying with for years actually. In hindsight, you've got Inafune making MN9, which is a Mega Man where his entire appearance changes, but I still remember the concept art from Command Mission, that featured a very X looking Classic Mega Man, with a shoulder mounted cannon, and a camo paint job, implying a similar idea of color+design feature.
As for what they've gone with now, the only things that change are his helmet and his buster. Which is a nice compromise. That way it isn't anything too drastic, but it is something fresh and original as a gimmick