Super Mario Maker - Dungeons, Traps, and Bowsers~ Oh my!

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Offline VirusChris

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on: September 12, 2015, 05:46:13 AM
I'm surprised there isn't a thread about Super Mario Maker or possibly one for listing everyone's created stages for it that they've uploaded online for other people to play. You guys don't mind if I start off first, right?

After unlocking all the tool sets for Super Mario Maker I went to design my first Mario stage to upload and I always wanted to do a Yoshi-theme one... which is you have to use Yoshi to clear it, but near the end of the stage I made it so it's possible to clear without Yoshi if you lose him somehow, but you need him in the first part mostly. It's easier with the second part.

I do a lot of trial and errors on it until I got something I liked, though I do wish I could make the stage even longer. I like to hear your guys' opinions, feedback, and criticism on it and see what I could do to improve it.

The stage is kinda hard, but it's doable and fun to try to beat! Let me know!
Though for those who played my stage hasn't beaten it yet... is it really that hard? Only 49 people have played it and only 2 have cleared it so far.

Yoshi's Spike Castle
Course ID:
A47D-0000-0018-E386

I'll see if I can make a video of it, if I can find where I put my Capture Card.

I also like to see what your Mario Stages are so post your Course IDs here and let everyone try it out! Let's a-go everybody!


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Offline Satoryu

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Reply #1 on: September 12, 2015, 07:04:40 AM
At first my feelings toward the game were like "It's just a level creator. I can skip this." But the more footage I see, the more it's winning me over. There are already a bunch of fun and interesting levels people have made, and the game is still really new. Down the line there could be a plethora of fun levels, where no gameplay session is the same.

I'm not going to get it right now. I have other priorities. But down the line I'll get it.


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Offline Sakura Leic

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Reply #2 on: September 12, 2015, 07:07:58 AM
The good news is that there seems to be a check to see if the levels are beatable so despite being hair pullingly frustrating no level is unwinnable.  Plus you can skip levels sometimes in certain modes.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Protoman Blues

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Reply #3 on: September 12, 2015, 08:33:45 AM
If I remember reading or hearing or watching, unless the creator of the level can beat the level they create, it cannot be uploaded. Which is brilliant.



Offline VirusChris

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Reply #4 on: September 12, 2015, 08:44:26 AM
I can vouch for it... you need to beat your own level for it to be uploaded for others to play it. So no level is unwinnable, but doesn't stop creators from making some hair-pulling frustration difficult stages from time to time.

Speaking of which...

Made a new fun and challenging Mario Stage! A Bowser Boss Fight... ok, not really you're just avoiding his attacks as you rush to the finish line really.

Bowser's Design
Course ID:
296B-0000-001D-85BD

This one is pretty tricky, but not too tough. There's some hidden blocks with Mushrooms in them if you can find them and you have to find a secret room or two to make things easier!

Tell me what you think! For those who have SMM and for those who plan to get it, it's quite fun and I like playing other people's levels as well. It's quite fun, but I so disliked that one user's "Nonstop Runner" level... damn I think it was on the level of Kaizo Mario stages.


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Offline Fxeni

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Reply #5 on: September 12, 2015, 10:05:19 PM
This is pretty fun to play around with. Looking forward to unlocking all the SMW stuff to use.



Offline Hypershell

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Reply #6 on: September 13, 2015, 12:39:09 AM
It's odd to say, but I really really hope there is DLC to this.  I just feel like there's so much more that they could do.  Slopes, checkpoints, Mario Land style, neglected power-ups, and even though it will probably never happen, custom music off the SD Card slot would be a dream.

Also, I need to constantly suppress my urge to kill over the fact that Daisy is not among the Mystery Mushroom transformations. O:<

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Offline Fxeni

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Reply #7 on: September 13, 2015, 09:17:23 PM
Well, if ever you want to try out the one level I uploaded with the bare minimum assets available:

A79F-0000-0025-0614



Offline VirusChris

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Reply #8 on: September 14, 2015, 06:11:03 PM
Well, if ever you want to try out the one level I uploaded with the bare minimum assets available:

A79F-0000-0025-0614

Finally got around to playing your level, I have no idea why but the second spring kept screwing me over. I know I hit the jump button to do the extra jump thing, but it didn't do it most of the time and I died. Very frustrating controls on it... but for using just the bear minimal tools  from the get-go very good level design. Has a medium difficulty.

Anyway I got to ask... did you somehow hid a "slim" Mushroom by any chance? The one that makes Mario taller with longer legs and makes him have more jump power? During one of my runs I somehow got that Mushroom instead of the normal one and it throw me off as I wasn't expecting and mistimed out of my jumps and died.

It was from the same ? Block... how on earth did you do that to make it randomly give you the slim Mushroom instead of the regular Mushroom?


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Offline Satoryu

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Reply #9 on: September 14, 2015, 09:35:18 PM
The skinny mushroom randomly comes up in place of a regular mushroom. But you can unlock it as a new item by beating the Nintendo World Championship levels. And to get those, just play 10 Mario Challenge a bunch.


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Offline Fxeni

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Reply #10 on: September 14, 2015, 11:58:11 PM
Nah, I didn't do anything for the slim mushroom. I understand you can unlock it to make it permanently spawn, but I don't have that.

As for the springs... that's just the way they are, particularly the SMB ones. I actually don't like them that much, but it was the best way to get the result I wanted so... there you go.



Here's my current lot of levels...

A79F-0000-0025-0614 - Springs and Turtles, Oh my!
15C4-0000-0031-AF59 - Spinies pay a visit
8CC7-0000-003A-51D9 - Caves, Pipes and Walljumperinos
F75E-0000-003A-CCA5 - Spelunking in the Sea
A8E3-0000-003F-CBD9 - Château Fire Hazard
02DB-0000-0044-5BFE - Air Cargo Raid!
BAA7-0000-0048-8291 - House of Hidden Puzzle Blocks

Air Cargo Raid! is probably my favourite of the bunch.
« Last Edit: September 18, 2015, 03:42:46 AM by Fxeni »



Offline VirusChris

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Reply #11 on: September 18, 2015, 07:46:00 AM
Got two more levels for ya and they're easier than the first two.

Taking it Easy
ID:
7C8A-0000-0045-8E7A

Retro Mad Coin Dash!
ID:
6755-0000-0049-1490


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Offline The Drunken Dishwasher

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Reply #12 on: September 18, 2015, 08:09:34 AM
https://www.washingtonpost.com/news/comic-riffs/wp/2015/09/15/super-mario-maker-is-an-engine-for-circulating-horrible-new-mario-levels/

“Super Mario Maker” is a bad comedy. Released in coordination with the 30-year anniversary of “Super Mario Bros.,” it indulges players in the fantasy that they’d be good at making video game levels. This sort of self-deception has become common in the age of digital consumption, and while there’s something utopian in “Super Mario Maker’s” appeals to community participation and sharing, the game quickly collapses into a scratch sheet of horrible ideas and levels you’ll regret having played. It’s a tool for the mass production of cultural refuse, single-use distractions that fail to replicate the spirit of the original.



Offline Sakura Leic

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Reply #13 on: September 18, 2015, 08:18:13 AM
How coincidental this came out on the same week Game Theory was talking about how the media is trying to demean Youtube's gaming community for click baiting. There's a reason I don't take the News too seriously anymore, then again I've seen even dumber things on the Washington post.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Fxeni

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Reply #14 on: September 18, 2015, 11:46:57 AM
Well I mean, it is kinda true that most people have no idea what they're doing. The Expert Course is a perfect example of this.

It's fine though; that's what the skip function is for.



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Reply #15 on: September 19, 2015, 01:26:41 AM
It's odd to say, but I really really hope there is DLC to this.  I just feel like there's so much more that they could do.  Slopes, checkpoints, Mario Land style, neglected power-ups, and even though it will probably never happen, custom music off the SD Card slot would be a dream.

Also, I need to constantly suppress my urge to kill over the fact that Daisy is not among the Mystery Mushroom transformations. O:<

I imagine we'll get some updates for the Mystery Mushrooms as both Mewtwo and Lucas have costumes yet Roy and Ryu don't.

Wasn't it everybody but Mii Fighters got costumes for amiibos? Even all three Yarn Yoshis have unique ones and Mega Yarn Yoshi is a seperate costume too.

For DLC though I'd love some Mystery Mushroom for at least SMB3 and SMW level types.

The skinny mushroom randomly comes up in place of a regular mushroom. But you can unlock it as a new item by beating the Nintendo World Championship levels. And to get those, just play 10 Mario Challenge a bunch.

I'm gonna say, just finished beating those stages, they get easier as they go along, the SMB one is the hardest one and the SMW one is the best one. I lost multiple lives on both the SMB and SMB3 one but didn't at all in the SMW or NSMBU stages.

They're [tornado fang]ing cool as [parasitic bomb] though.



Offline Zan

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Reply #16 on: September 20, 2015, 03:44:57 AM
AEE4-0000-0053-8892 *deleted*



Offline Fxeni

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Reply #17 on: September 20, 2015, 04:16:26 AM
Here's some new ones:

D511-0000-004D-2777 - Hunt for the Bouncy Boot
D8A6-0000-0053-ECF2 - A Dicey Hot Situation

I'm running out of upload space. Makes me sad.



Offline Zan

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Reply #18 on: September 20, 2015, 08:55:30 PM
1B0D-0000-0058-7794

^Reuploaded the previous stage with edits on the more difficult spots. I've got some other stuff planned aswell, but I really need that subworld first.
 
Going to try Fxeni's stages now.



Offline Mr. Haxwell

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Reply #19 on: September 20, 2015, 09:30:59 PM
Easy : C9A9-0000-002C-E1C8

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Offline Sakura Leic

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Reply #20 on: September 20, 2015, 09:40:12 PM
Fxeni I just wanted to let you know that I love the names of your stages even though I can't play them since I don't have a Wii U.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Hypershell

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Reply #21 on: September 21, 2015, 12:13:26 AM
For DLC though I'd love some Mystery Mushroom for at least SMB3 and SMW level types.
Yeah, there really ISN'T any excuse for not using Mystery Mushrooms in SMB3 since it's really just an alternate NES style.

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Offline Zan

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Reply #22 on: September 21, 2015, 12:44:16 AM
Quote
Yeah, there really ISN'T any excuse for not using Mystery Mushrooms in SMB3 since it's really just an alternate NES style.

I think the primary reason why SMB3 doesn't have the Mystery Mushroom is because of how they set up the toolset for style replacements. Mystery Mushrooms becomes leaves, become feathers, become propellerhats.

Incidentally, this may be why we've not seen any of the other nonstandard power-ups. What would they become in SMB style?



Offline Hypershell

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Reply #23 on: September 21, 2015, 02:20:11 AM
I don't actually have the game (yet), but I'd imagine looking at Yoshi Eggs will produce at least one viable answer to that question.

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Offline N-Mario

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Reply #24 on: September 21, 2015, 02:43:51 AM
Thanks for making this tread! Here are my levels:

------------------------------

Air Spinning is the Key to Win!:
046F-0000-0017-9885

The Underground Bridge 2 Victory:
3F77-0000-0019-4CF2

Flappy Mario World:
0097-0000-001D-9DF1

You Must Left to Stand a Chance:
C56D-0000-0025-EBE8

Mr. Hard Shell's Wild Wide World:
57A9-0000-002A-DAF4

Underground Fortress:
713F-0000-0034-EBAF

Super Mario Kart-O-Matic:
A7D7-0000-003A-9D2A

World -1:
283D-0000-003F-F64C
D0F6-0000-00A3-C634

Stolen Treasure Ship:
EBEA-0000-00B7-AE79

Super Luigi Bros. (Mirror W1-1):
3C2B-0000-004C-B7E9

------------------------------

A Race Against Koopa the Quick!:
51DA-0000-0058-D248

Musical Notes Instrument Museum!:
A4EF-0000-0096-9453

Super Aerial Tactics (Very Hard):
25D5-0000-0067-D25D
2BDF-0000-00AF-A25A

The Underground Vertical Climb!:
1441-0000-007B-7910

SMB3 World 8 Bowser's Castle:
24D6-0000-007E-518A

Super Mario World Flight Test:
3F0B-0000-0085-4C66

A Haunt For Infinite Loop Holes!:
108C-0000-0092-3FE0

SOFTLOCK DON'T ENTER PIPE:
B42F-0000-008A-0865

Super Mario Running on Thin Air!:
64E1-0000-0094-6412         

Super Mario Maker Introduction:
CF7E-0000-0094-6FE1

------------------------------

* Punch Out! Training Theme *:
9720-0000-00A0-8709

A Very Confusing Haunt!:
4B20-0000-00A8-AAEE

Bob-omb Puzzle Course (1 Screen):
6E83-0000-00B1-2A89
« Last Edit: October 21, 2015, 02:29:19 AM by N-Mario »