Bloodborne | TGS 2014 trailer
Seems to me like a large part of that trailer is either prerendered, or has already been downgraded a-la Dark Souls 2.
I mean, they ARE targetting 30FPS, which the game visibly can't stay at, judging from that first trailer, and the gameplay footage we've seen so far from, what was it, TGS? (and the alpha)
suppose I should drop this here
Bloodborne Cleric Beast Boss Alpha Test Gameplay Full HD 1080pkeeps looking (and sounding) cool despite the visual downgrade, but note the fact that you can pretty much spam the insta "parry" gun without penalty. I just hope the game doesnt fulfill my fears on how casualized the gameplay seems. Regenerating health on attacks after youve been hit, a parry gun you can spam, with bullets that you can get as loot, (and apparently quite a few bullets too) and consumables that function identically like Grass in DeS.
I wonder how the checkpoint system will work. Considering this is just souls -shields. Will it have checkpoints like Dark Souls, or make you go all the way through like Demon's Souls? Given the increasingly simplified checkpoints in this series, ( King's Field sent you right back to the title screen unless you had special items that acted like lives, making you re-load last save - DeS had no checkpoints, but when you die you go back to the hub, and can warp to the start of the areas - Dark Souls had checkpoints, but they were scattered relatively far from each other - Dark Souls 2 had checkpoints everywhere) Im hoping this goes back to at LEAST DS1 tier checkpoints.