Gunvolt [New Inafune & Inti Creates game]

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Offline kosmos

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on: March 07, 2014, 10:47:11 AM



Offline Soultrigger

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Reply #1 on: March 07, 2014, 11:11:54 AM
I think Inafune making his face of games is losing its novelty. It's appropriate for MN9, but this felt unnecessary.

Anyways, looks pretty solid as a game. The story seemed reeeeally generic.



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Offline Blue Valkyrie

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Reply #2 on: March 07, 2014, 01:37:28 PM
The story seemed reeeeally generic.

True of most games from japan though, well that or overly convoluted. But yeah looks good, more side scrolling platformers are always a good thing.



Offline Sakura Leic

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Reply #3 on: March 07, 2014, 07:41:20 PM
This game looks really exciting and I like the story of it myself.  I'm sure looking forward for it.

Anyways, looks pretty solid as a game. The story seemed reeeeally generic.
Honestly for a platformer a complicated story just brings it down most of the time and simple is usually better.

I think Inafune making his face of games is losing its novelty. It's appropriate for MN9, but this felt unnecessary.
Honestly I think more gaming companies could stand to do what Inafune and Nintendo Direct are doing, because otherwise I barely know the people behind the game besides their names.

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Offline Phi

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Reply #4 on: March 07, 2014, 08:03:43 PM
You know, I actually have higher expectations for this than I do for MN9.



Offline Sakura Leic

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Reply #5 on: March 07, 2014, 08:05:44 PM
You know, I actually have higher expectations for this than I do for MN9.
Probably since Mighty Number 9 is still in the heavy development stage while this actually has a real trailer.

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Offline Phi

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Reply #6 on: March 07, 2014, 08:10:20 PM
Probably since Mighty Number 9 is still in the heavy development stage while this actually has a real trailer.

That and also the fact that because MN9 has been the subject of so much idiotic drama, it's dwindled my excitement for the game.



Offline Sakura Leic

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Reply #7 on: March 07, 2014, 08:11:05 PM
That and the fact that MN9 has been the subject of so much idiotic drama, it's dwindled my excitement for the game.
Yeah seriously, but I think it'll pick up again when we see more progress.

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Reply #8 on: March 07, 2014, 08:36:35 PM
Oh boy another not Mega Man game with Inafune involved! ...I can't bring myself to care.



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Reply #9 on: March 07, 2014, 08:45:15 PM
Oh boy another not Mega Man game with Inafune involved! ...I can't bring myself to care.
But it's not Megaman because it involves people with Psychic Powers that are being subjugated like the X-Men not robots!  See totally different! 8D

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Offline Fxeni

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Reply #10 on: March 07, 2014, 11:41:50 PM
Inti knows how to make a game that plays well and is fun, which is really all that matters to me. I'll probably grab it once it's out.



Offline Soultrigger

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Reply #11 on: March 08, 2014, 01:07:58 AM
Honestly for a platformer a complicated story just brings it down most of the time and simple is usually better.
It doesn't have to be complicated (or as Blue Valkyrie said, convoluted). But I would appreciate something that was a little original, something that would interest me beyond just the gameplay.

I should also add that the trailer explaining the story was also not a good idea. As Other M has shown me, you can't expect a story to work if it relies solely on exposition. There needs to be interaction, emotion, subtlety, etc. There was no need to give us what is most likely the website plot summary of the first 20~40% of the game.

Honestly I think more gaming companies could stand to do what Inafune and Nintendo Direct are doing, because otherwise I barely know the people behind the game besides their names.
I agree with that, but I really don't think Inafune is heavily involved with this game.

Personally, I don't even see Inafune being heavily involved in the creative process, he mainly is just quality assurance by giving feedback. Hideki Kamiya stated that he's a businessman more than he is a creator, and I see a large degree of truth in that.



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Reply #12 on: March 08, 2014, 01:41:43 AM
holy [parasitic bomb] now i want a 3ds

I saw this [parasitic bomb] on Facebook and immediately fangirled all over it. 0v0

what


Offline OBJECTION MAN

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Reply #13 on: March 08, 2014, 04:12:09 AM
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Offline Reaperoid

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Reply #14 on: March 09, 2014, 04:46:58 AM
So this game comes out before M#9. Proof you don't actually need a $4m Kickstarter campaign to release a full game/Mega Man clone? Doesn't exactly stir my confidence in Inafking's new venture.

I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations


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Reply #15 on: March 09, 2014, 04:50:29 AM
So this game comes out before M#9. Proof you don't actually need a $4m Kickstarter campaign to release a full game/Mega Man clone? Doesn't exactly stir my confidence in Inafking's new venture.
Thing is that Inti is the one that's creating it while Inafune is just directing it, not to mention this is only for the 3DS while Mighty Number 9 is multi-platform.

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Offline kosmos

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Reply #16 on: March 09, 2014, 05:33:56 AM
So this game comes out before M#9. Proof you don't actually need a $4m Kickstarter campaign to release a full game/Mega Man clone? Doesn't exactly stir my confidence in Inafking's new venture.

I don't think you realize how much money, staff and time is needed to make Mighty 9, specially with so many versions. You can start with how much cost to get the Unreal Engine tools.






Offline Reaperoid

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Reply #17 on: March 09, 2014, 07:01:10 AM
I don't think you realize how much money, staff and time is needed to make Mighty 9
You are overstating things.

They only "needed" $900k.

How much of it is eye-candy or fan-pandering remains to be seen.
« Last Edit: March 11, 2014, 03:24:54 AM by Reaperoid »

I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations


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Reply #18 on: March 09, 2014, 08:20:15 AM
Okay, I'm really psyched for this. It feels that not only are we getting a Mega Man Classic successor, but also a Mega Man Zero successor as well.


Offline Kieran

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Reply #19 on: March 09, 2014, 03:28:55 PM
So this game comes out before M#9. Proof you don't actually need a $4m Kickstarter campaign to release a full game/Mega Man clone? Doesn't exactly stir my confidence in Inafking's new venture.

Also uh, worth pointing out that if this game is to be released this summer, it's obviously already been in development for a while--possibly before the M#9 Kickstarter even occured.

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Offline Reaperoid

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Reply #20 on: March 09, 2014, 03:52:51 PM
Also uh, worth pointing out that if this game is to be released this summer, it's obviously already been in development for a while--possibly before the M#9 Kickstarter even occured.
Yes, you don't need a perpetual hype machine to make a Mega Man game.

I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations


Offline kosmos

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Reply #21 on: March 09, 2014, 05:05:03 PM
You are overstating things.

They only "needed" $900k.

They only needed that amount to make  a pretty basic game for PC, more features, more platforms equals to more money and development time. I'm not going to argue with you that they can do all the promised stuff for less than 4 million because I don't work in game development.



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Reply #22 on: March 09, 2014, 08:41:32 PM
So this game comes out before M#9. Proof you don't actually need a $4m Kickstarter campaign to release a full game/Mega Man clone? Doesn't exactly stir my confidence in Inafking's new venture.

How much did Gunvolt cost to make?



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Reply #23 on: March 09, 2014, 11:14:55 PM
Not to mention that Gunvolt is looking to be eShop exclusive, so that also lessens the cost of release due to no need for a physical release. Whereas MN9 is getting a physical release which costs money (even if that's just for backers) along with being released for all current systems along with having more stages than initially planned, single-player Call stage, an entire second soundtrack, an online mode, boss rush mode, documentary...

It's obvious that MN9 would require a much larger budget than ASG because of all this.

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Offline OBJECTION MAN

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Reply #24 on: March 10, 2014, 03:33:22 AM
The notion that a 2D sprite game would cost the same, or even remotely similar, as a 3D model game is ridiculous. Not to mention that the Inticrates MMZ/ZX engine is being reused for this new game. The same cannot be said for MN9 and it's 3D graphics.

Take it from an actual game developer. The comparison isn't even close.


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