Megagirl R / ロックガール R (Official Wip Thread)

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Offline KoiDrake

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Reply #375 on: March 14, 2010, 12:48:50 AM
Megaman has either six fingers or no thumbs in that drawing, you should fix that before you start with the shading.


Offline Gatuca

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Reply #376 on: March 14, 2010, 07:58:30 AM
no, the left finger was supposed to be the thumb, but i did draw'd a little fatty, especially considering both Inafune and the MML artist (Dont know his name), that draws "chubby hands".

but i did fix that anyway :P

Here's already fixed

[spoiler]http://rapidshare.com/files/363029381/LETRON.psd.html[/spoiler]

Posted on: March 14, 2010, 09:15:12
Guess What i Just Finished Today? 8B

[spoiler]http://www.storm-artists.net/view/90240/[/spoiler]

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Offline KudosForce

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Reply #377 on: March 14, 2010, 01:43:37 PM
All things considered, this is pretty good! 8) All those neat little details (even the amount of shine). I noticed that you used MegaPhilX's approach, with Hotel Wily's illustration (even though it kinda makes it look out of place, but hey).

However, since Waltz is the initial "Big Bad", it would have made more sense to use her castle, instead of Hotel Wily, but that's just me.

That said, I find it amusing that Wily has a tan, and that MM looks rather hot under the collar. XD

Oh, and that Waltz...o//////o



Offline Gatuca

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Reply #378 on: March 14, 2010, 07:00:16 PM
well, you know it seems that i will re-edit the image again, but may be difficult to add other "details" since they were not in the original paper sketch.

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Offline Stardius

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Reply #379 on: March 14, 2010, 07:41:51 PM
I really like the poster, Megaman and Wily look even more spectacular when colored  XD
Only the upper part of background seems little wierd to me.

And if you don't want me to make wierd comments on Waltz, don't make her look soo hot   8D




Offline KudosForce

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Reply #380 on: March 14, 2010, 08:31:38 PM
well, you know it seems that i will re-edit the image again, but may be difficult to add other "details" since they were not in the original paper sketch.

Alright, then.

By the way, the top of the background looks a little, er, "pixelated". You might want to fix that. '>.>



Offline Gatuca

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Reply #381 on: March 14, 2010, 10:29:38 PM
well, here it is, more polished and with better BG.

[spoiler]http://www.storm-artists.net/view/90240/[/spoiler]

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Offline KudosForce

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Reply #382 on: March 15, 2010, 01:23:53 AM
Now, THAT's what I'm talking about! :O I have to say that the new background is psychedelically striking! owob

Also, I love the added details, and the fact that some other characters have been added. owob

I do have to wonder whom that mysterious silhouette belongs to, however. Hmm... bVd

That said, I assume that you will put the title on this cover now, yes?



Offline Gatuca

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Reply #383 on: March 21, 2010, 04:48:40 AM


workin on Perfume's Sprite-sheet, but i have no idea how to make the spray perfume aroma effects, one is for the introduction, another is a simple "beam", and a barracade that attacks in 3 directions

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Offline KudosForce

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Reply #384 on: March 21, 2010, 01:17:59 PM
I have to say that Perfume's sprites look pretty good, so far. owob

As for portraying the spray perfume aroma effects, take your time and visualize how they would look, in-game. I know that you can come up with something that looks good, if you put your mind to it.



Offline Blackhook

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Reply #385 on: March 21, 2010, 01:32:24 PM
Maybe something like perfume clouds? Or are you thinking of something different?


Offline Kirby Pink

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Reply #386 on: March 21, 2010, 02:45:50 PM
http://www.spriters-resource.com/gameboy/pokerb/sheet/8727
Koffing uses gas from his body. Maybe copy the sprite/gas? Or re-sprite it as you want.



Offline Gatuca

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Reply #387 on: March 22, 2010, 03:52:48 AM
well, i did a try, so what do you think?



Also, i did the animation for Wily's Hotel

[spoiler][/spoiler]

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Offline Kirby Pink

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Reply #388 on: March 22, 2010, 07:26:33 AM
Looks really nice ^_^



Offline KudosForce

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Reply #389 on: March 22, 2010, 02:21:57 PM
The perfume clouds and such look pretty good, I have to say! owob

Also, the Hotel Wily animation's cool. 8)

Edit: By the way, no offense, but some of the hotel's buildings have perspectives, that make them look like they're made out of cardboard. '>.>



Offline Blackhook

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Reply #390 on: March 22, 2010, 03:41:51 PM
Good job Gatuca


Offline KoiDrake

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Reply #391 on: March 23, 2010, 12:51:19 AM
That RM sprite is really awesome indeed. As for the hotel, I would suggest you get rid of the symmetry and make something a bit cooler, it looks a bit dull design-wise right now.


Offline Gatuca

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Reply #392 on: March 23, 2010, 06:00:02 AM
That RM sprite is really awesome indeed. As for the hotel, I would suggest you get rid of the symmetry and make something a bit cooler, it looks a bit dull design-wise right now.

you mean, make it again, well dude, that is the design i came up, but i will give a try somehow

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Offline KoiDrake

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Reply #393 on: March 23, 2010, 07:03:18 AM
It´s just my opinion. You should only consider changing it if there are a lot more people agreeing with my crit. I mean, I´m sure it isn´t THAT easy to make those building, especially if you´re not used on making them, since you have to nail it with the style of the original buildings too.


Offline Rad Lionheart

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Reply #394 on: March 23, 2010, 07:04:49 AM
It does come off a bit dull with it's symmetry.



Offline KudosForce

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Reply #395 on: March 23, 2010, 02:17:57 PM
I have to agree with the two fellows above me. The hotel does look a bit...dull.

Also, as I pointed out earlier, some of the buildings' perspectives make them look like they're made out of cardboard.

That said, this game's story is lighter, right? So, I think that the hotel's design should look a bit more ridiculous, which wouldn't hurt.



Offline Gatuca

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Reply #396 on: March 25, 2010, 05:02:41 AM
well, eventually i will work again on the hotel, in the meantime, i am re working (again) Volcano Tile-sets, and just to give you and idea of the changes......



please comment

NOTE: for those who see discoloration on the screenshots, i have a problem with photoshop, i don't know what's going on but, while in the working area the color gamma is correct, every time i save a image, the color gamma became different and less colorful, it looks dull, how do i fix this?

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Offline KudosForce

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Reply #397 on: March 25, 2010, 11:57:30 AM
Looks nice and detailed. It reminds me a bit of Ha-Ha-Hacienda Island, from Batman: Return of The Joker. :3




Offline KoiDrake

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Reply #398 on: March 25, 2010, 06:47:21 PM
Looks really nice so far. Can´t really see the discoloration you mentioned tho.


Offline Gatuca

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Reply #399 on: March 26, 2010, 10:12:37 PM
while dealing with the colors problem.............

[spoiler]

seriously, Far from beign over, i still need to work the lava and tilesets for 2 special rooms.

and you have no idea how much of a pain in the ass was to port the needed tiles in the new file, since it keeps corrupting the colors, and have to manually reduce them, and it happens EVERY time i port anything form the old file to the new, and i have no idea if it's a problem with the files, the computers when a i m using photoshop, or what?.[/spoiler]

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