Megagirl R / ロックガール R (Official Wip Thread)

Started by Gatuca, December 28, 2008, 12:16:54 AM

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lizardcommando

Here are two things I'd suggest:

1. Make the running sprites a tad bit skinnier.
2. Shouldn't the arm holding the Mega Buster be overlapping the head just a bit? Dunno if it's just me but it looks really weird how the arm kinda goes under the head like that.

Gatuca

Ok, Suggestions taken  >0<

Posted on: December 11, 2009, 02:08:53 AM
well i take the suggestion and opted to do the walk sprites myself for roll, i want to know if i did a decent job



but i want to change my little request

i need someone who can help me with Volcano Woman Spritesheet

the sheet is incomplete right now, but i need someone who can do some sprite sequences for me.....

like for example, a more sexy hula dance sequence, and a sensual fire kiss pose, as well as a sprite of Volcano looking up

that's all i need, i really hope someone can help me in this one, is it bad since i already ask help for Taichi Sprites?

[spoiler][/spoiler]
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KudosForce

Quote from: Gatuca on December 14, 2009, 07:09:52 AMwell i take the suggestion and opted to do the walk sprites myself for roll, i want to know if i did a decent job


They seem decent enough. owob

Although, it's difficult to look at them effectively. Would you mind giving us a "zoomed-in" view of them?

Gatuca

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Blackhook

I really like that Roll Mugshot, but the white part on her hair really bugs me

KudosForce

As I said in another topic, it's magnificent! owo

That said, I assume that the Valentine Roll illustration sprite that you drew, will be used in the "Weapon Get" screen?

Gatuca

actually, i think aim gonna make another one, that one was more like a trial to me, you know what i mean, since i never do 8-bit conversions before

speaking of which, i only had 2 decent robot mistress sprite sheet

1.- Gelato will be reworked
2.- I'm still waiting for my request with Volcano Woman sprites
3.- i need to make Volt/Jolt Woman a bit taller (and maybe i need to change her name, since there's already a Volt Man (Megaman Odyssey) and there will be a Jolt Man)

Opera will be fully re-sprited

and the rest i haven't work on it..........

oh, and need to work on normal enemies, and no, i will not use tose crappy reolors i did before, im ashemed of myself for taking that way before
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KudosForce

Quote from: Gatuca on December 24, 2009, 07:36:54 PM
actually, i think aim gonna make another one, that one was more like a trial to me, you know what i mean, since i never do 8-bit conversions before

Fair enough. ;)

Quote3.- i need to make Volt/Jolt Woman a bit taller (and maybe i need to change her name, since there's already a Volt Man (Megaman Odyssey) and there will be a Jolt Man)

Good call on that. When it comes to MM fan game projects, I try to make sure that I inform creators about changing RMs' names, to prevent confusion.

Quoteoh, and need to work on normal enemies, and no, i will not use tose crappy reolors i did before, im ashemed of myself for taking that way before

Excellent decision. I encourage original material in projects like this, which are more rewarding to play with than one that recycles many things (*coughcough*DrWilyReturns*coughcough*).

For everything else, I hope it turns out well for you!

Gatuca

That being said

what other names for electricity can be used?

we got

1.- Elec
2.- Spark
3.- Volt
4.- Bright
5.- Jolt
6.- Thunder (not suita.......

WAIT I GOT IT,

[spoiler]STATIC WOMAN[/spoiler]
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Blaze Yeager

Quote from: Gatuca on December 24, 2009, 08:10:43 PM
That being said

what other names for electricity can be used?

we got

1.- Elec
2.- Spark
3.- Volt
4.- Bright
5.- Jolt
6.- Thunder (not suita.......

WAIT I GOT IT,

[spoiler]STATIC WOMAN[/spoiler]
Static sounds good..but that's my 2 cents.
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KudosForce

Quote from: Gatuca on December 24, 2009, 08:10:43 PM
That being said

what other names for electricity can be used?

we got

1.- Elec
2.- Spark
3.- Volt
4.- Bright
5.- Jolt
6.- Thunder (not suita.......

WAIT I GOT IT,

[spoiler]STATIC WOMAN[/spoiler]

That sounds acceptable enough. You may use this one. ;)

lizardcommando

I just want to comment on the title screen and say that the mugshot looks rather cute. I do have to agree with the white part though. Shouldn't it be a little smaller?

Gatuca

actually, do you think i exceed the NES limits with the color palette (the mugshot, the lines background and the title?)

I hope Vixy Chan doesn't mind if i change those things, by the way, Mr.Nebula said that he wanted to remade his stages because they were pushing the NES limits and color palettes, and i honestly dint recall why? they look authentic you know, at least for megaman 6 and 7FC (8FC backgrounds still look kinda poor and lazy to me).
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KudosForce

As I said on the Mega Man: Redemption topic, I think that Zan could clear up your concerns, since he seems to be very knowledgeable about this sort of thing.

Why not ask him?

The Great Gonzo

I second that.


(By the way, I wouldn't trash Virtualman/Pop just yet.)

Zan

If you want to know if it is within NES limits, for something made up of background tiles (title screen, cutscene art) the most straightforward approach is to divide the whole into tiles of 8x8 pixels, every single tile should have no more than 4 colors.

VixyNyan

Each symbol in the text, plus the space between them, should be 8x8 pixels. It doesn't look right at the moment. o.o
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KudosForce

Quote from: The Great Gonzo on December 25, 2009, 03:27:16 AM(By the way, I wouldn't trash Virtualman/Pop just yet.)

Seconded, for great justice! owob

But still, a joke character in MM is too good of a concept, to get rid of. O^O

Sapphire✧9

Quote from: Zan on December 28, 2009, 01:56:31 AM
If you want to know if it is within NES limits, for something made up of background tiles (title screen, cutscene art) the most straightforward approach is to divide the whole into tiles of 8x8 pixels, every single tile should have no more than 4 colors.

But you can have more colors in a 8x8 tile by overlapping it by a transparent tile (layeers, some games use that trick for backgrounds)

Zan

The NES only has one layer. Therefore, overlapping of tiles is impossible. All you can do is overlap a bunch of sprites sprite. In which case you're trying every trick in the book to justify yourself. Especially since sprites have their own limitations.

Sapphire✧9

Quote from: Zan on December 28, 2009, 03:16:32 PM
The NES only has one layer. Therefore, overlapping of tiles is impossible. All you can do is overlap a bunch of sprites sprite. In which case you're trying every trick in the book to justify yourself. Especially since sprites have their own limitations.

I meant layer by that. Using sprites with combinations in places such as title screen or cutscenes may work.

Gatuca

Thank you Mr Nebula......

i will work this vacations on paper sketches before i get back to work on sprites and graphics
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Blaze Yeager

Umm not to be a nitpicker but....Roll's Head is Way over Nes limits..like 9 colors...
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VixyNyan

Um no, that sprite, divided in 8x8 pixel tiles, with 4 colors on each, can easily show those colors on a NES.
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Blaze Yeager

Quote from: VixyNyan on December 28, 2009, 11:43:13 PM
Um no, that sprite, divided in 8x8 pixel tiles, with 4 colors on each, can easily show those colors on a NES.
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