In all fairness, the Xtreme2 and Command Mission title themes were pretty damn awesome. X8 probably would have been too if it wasn't played 20 other times in the game.
Most of them do have some cool intro music, though, it's just a question of whether or not they loop. X6 and X7 are about the only ones that are really silent. And even X7 has some atmospheric thing going, I think...
That was outsourced to a relatively unknown company called 'Atomic Entertainment'. The reason MM7's credits got [tornado fang]'d up was because of them.
The "Bonus" you get for beating MM1 was the "Atomic Planet Credits".
Outsourced because CoA themselves weren't up to the task. They were the ones in charge.
And, seriously, MM7 is nowhere near the worst thing to happen to the collection. MM8 turned out far worse. It'd be nice if Bass's ending music in Power Fighters didn't skip, either...
And I REALLY, REALLY, REALLY do not understand the point of basing 1-6 off of the Complete Works games only to cut the vast majority of the Complete Works content.
I sorely missed something similar in X Collection.
That much is true. Although, as memory serves, X Collection was done by a CoJ studio.
also the whole "songs don't loop properly and will fade out after a given time before fading back in with a restart" thing
Which is probably evidence that some remastery WAS intended. If they were simply emulating the SNES sound chip (which you DEFINITELY want to be doing as it significantly cuts the needed storage space compared to the alternative), there is absolutely no reason that should happen.
If anyone feels like refreshing my memory: How was MM7's music looping in Anniversary Collection?
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