Xnamkcor can you please put the pictures in spoiler tags, it takes up too much space and a long time to load.
Now then I will say that Final Fantasy 3 is by far my least favorite of the first 6 games of the series, though I have not played 2 I think I would like that more due to the fact that I play Pokemon competively and I know the basics of Disgaea in terms of weapon stat grinding.
Characters and Story
[spoiler]I don't think anything was wrong with both versions stories, the stories were relatively unchanged as far as I've seen and are very simple but not really complex. The characters in the first game were so generic that all four Onion Knights may have well been the same character. I mean we didn't know the gender of these characters unless you read a manga that revealed that there is a female, when I saw the Famicon version I thought that they were all boys. The added characteristics were very small and simple but at least made them slightly more individual.
Refia is a caring tomboy and, for the first time in any of the games, she is a heroine that is not a love interest. I like Arc and Ingus the most, Arc is the only one that has some character developement he goes from a timid boy that is consistently bullied to a passionate young man who wants to help others. Ingus' loyalty and devotion to Princess Sara is adorable and you can see the feelings they have for each other without it saturating their entire character. Luneth is very generic and I have nothing to say about him, he's the standard brave courageous hero that is a base for most heros in most RPGs. All in all it's still very simple I see nothing complex about these characters but they aren't that bland either.
The story is generic as heck, easily poorest of the first 6. It's like Final Fantasy 1 trying to be Kingdom Hearts or Final Fantasy 4. The story is simple but it adds the complex thoughts of how both Light and Darkness can be corrupt and I felt the fact that there was a Surface World and a Floating Continent was completely pointless. I think it would have been better to say that the four orphans were descendants of the Dark Warriors instead of coming from a different land all together. Aria was also pointless, I honestly felt she could have been a bit more. The opening of the DS version made her seem like once of the most important characters but she's not, in fact I felt she was the least important.
I do like the 3 students of Noah and Xande did have a good motive for why he was doing what he was doing honestly while mortality is a good gift to make you realize what it is to be human he was scared of it knowing he will die because before he couldn't. I felt Unei had the weirdest gift as the Dream World didn't have much presence and the fact that she couldn't wake up on her own really makes me wonder what Noah was thinking, then again Noah didn't exactly seem normal from what little we heard if him much like Kluya in 4 and Mithos in Tales of Symphonia, they didn't think of the concenquences of their actions and how they would effect the populace and the world. Of course anything about Xande was ruined when the Giant Space Flea from Nowhere, the Cloud of Darkness, shows up at the last minute.[/spoiler]
Battle and Game Mechanics
[spoiler]Now on to the battle mechanics and game mechanics and how bad I think they are. As Acid mentioned before there is a major balancing issue in the game mechanics I mean I understand why they had Spell Counters back then but not for the DS remake, I'm glad that the PSP version seemed to have gotten rid of that. It really didn't make sense for the Devout and Magus classes since they had a pyramid Spell Counter distribution rather than a different one especially for the Devout. You use Cure and Cureraja more than the other cure spells, Cure for outside of battle is a cost effective god send.
The Thief Class is very stupid the only useful thing you can Steal is the second most powerful Spear the Gungir but you have to have a Thief Class level of 71 when you steal it from Odin and since there are much better classes than Thief chances are you aren't at that level. Also the fact that while the Thief Class can unlock any lock, when you switch from one class to another you get a Stat Penalty and have to wait until the character adjusts to make the Penalty disappear.
I understand they did it to balance it but it's really stupid. Then again I love how broken Final Fantasy 5 is with the job system so I could be spoiled because of it.
I also don't understand why everyone can Duel Wield it makes 0 sense.
However what really sucks is getting the Ultimate weapons, you either have to max your job level or get them through Wi-Fi. I rather do a quest than level grinding to the max and I don't think I can use the Wi-Fi. Not to mention you may not be able to grind that high until the end of the game and very useful unless you have Wi-Fi since you need Wi-Fi to use the Mognet and get the Super Boss. I think the Onion Knight class could have been a great New Game + hard mode but without Wi-Fi you can't get it and to fully utilize it you need a High Level Thief.
Overall it's good as a simple game but the game mechanics make it unbearable and without Wi-Fi it can get boring after the main quest.
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