why would you judge a game based on the company that made it
a game is a game
I can see the rationale behind that, and I FULLY subscribe to the idea that boycotting an otherwise good game based solely on the company name attached to it hurts the creative developers a lot more than it does the corporate assholes.
On the other hand, our grievances are with the developing company, not merely the publisher, and that puts us in a dilemma. True as the above statement may be, if Capcom knows what we want, and they refuse to supply despite every damn follower knowing full well they have a perfectly marketable "prologue" product gathering dust on their hard drives, then why SHOULD we embrace their substitutes?
It's a pain in the ass. As much as I want to forward their creativity, I do not want to submit to such a bait-and-switch, either. It's not even that they didn't make a worthwhile Mega Man game; they made one (albeit a small one) and deliberately withheld it. Capcom needs to rectify that before I even THINK about touching their new IPs, and they're lucky that I'm enough of an Ace Attorney/Monster Hunter crack addict to even continue supporting them. Will I miss some good games? Of course I will. But the reality is, there are more "good games" out there than there is time for me to play them all, and if I want to experiment with an uncertain but promising IP, I'm not going to do it with a company that experimented with me only to kick me in the teeth at the last second.
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