an overpriced soundtrack collection of music we already have for free
It's not really overpriced; the Can itself is about as much as the Rockman 1~6 box and the Rockman 7/8/9/10 releases combined, never mind that you get all these nice bonuses like the PS arranges and the old Rockman Special CD arranges. Besides, you already get the Can for the same kind of "free" anyway.
It funny because they didnt like Street Fighter either, and actively tried to get Ono to do something else, something "profitable" before he pushed 5 out the door and it sold like hotcakes, prompting Capcom to pour everything into it. They didnt seem to be willing to recreate the magic with their other "unprofitable" mascot franchise. But Capcom has consistently proven that recently, they have terrible business sense.
The last Street Fighter related game before IV was Capcom Fighting Jam, which Ono was partly responsible for. Rockman still had real games coming all the way until 2010. This anecdote doesn't really "work".
And I agree with Magnet Man. A new game with actual effort for the 25th will be pretty much the only thing I would accept as a real 25th anniversary present for the franchise. Anything less than that is just petty change tossed at us to shut us up.
You don't release new games for anniversaries, you release collections. The whole point of these anniversaries is reflection.
"OH LOOOOOOK, WE MADE A REEEEALLY EXPENSIVE E-CAN SOUNDTRACK COLLECTOR TIN! ITS EXPENSIVE SO THAT MEANS IT HAD EFFORT PUT INTO IT! SEE? WE CARE!"
No Capcom. It's stocked with rehashed soundtrack CD's.
No, everything from 1-8 has been revisited, and that work beats the Rockman 1~6 set and the releases of 7 and 8. Also, the PS arranges were never released on disc until now. Only the hard-to-find Rockman Special CDs and the 9 and 10 discs are reprints. The Can is absolutely worth it, even more so if you didn't get the 9 and 10 releases before.
[Street Fighter], a game that its own fandom hates for the most part
And the fact that they pour ALL their effort to make add extra game modes to Street Fighter's current engine really shows it.. Not. It's fanbase still hates them because it's "not the same as Street Fighter II".
Ridiculous. "Fans of Street Fighter" do not care that SFIV isn't very much like II, even if it does try to play on that nostalgia. People who dislike IV dislike the mechanics, and the game is still cared for enough that things like Koryu and a specific attempt to restructure the game system (I can't remember the thing's name, sorry) are being made for it.
What I am looking for is the fans to let go of the "don't fix what ain't broke" notion, as that notion itself is a double-edged sword.
Don't. If Rockman 9 and 10 fall to this principle, so does Dash 3.
I can at least tell you that
Rockman 10 is the greatest game in the entire original series, and easily one of the best games in all of Rockman. I do not speak on nostalgia, and 10 doesn't sell on nostalgia like 9 does anyway. It was an attempt to make a brand new high quality game but with the limitations of Rockman 9, and it completely succeeded; it is also a better game in every area over 9. People who make games like this deserve not just my money and attention, but yours as well.
Nothing's really broken about the formula, it's just worn. Needs a break.
No, it needs people who actually like video games both making and playing them; the Japanese romhackers and Inti Creates are these people. In the hands of such people, a Mega Man X9 or X10 done in the style of some older entry might actually be the best game in that series as well.
And Rockman Xover is Kingdom of the Crystal Skull
No! I don't care if this is trolling, the situation behind this is too irritating. Kingdom of the Crystal Skull is more like your good friend Rockman Dash 3 over there.