Now BBAMM,
that was offensive, amirite? Eh?
Eeeeeh?I gotta say, for all the times I've [parasitic bomb] on Xover for, well, looking like [parasitic bomb], I really do appreciate Conrad's cool approach. There aren't enough voices like him to temper the predictable response of being insulted. I've only heard one other on Unity's Mega Man boards, and his appraisal of the game is optimistic for the long-term. The rationale is that this will get Mega Man into more hands and possibly into more hearts as well. Think of a kid who might look at Xover, think it looks really cool, and asks his parents to buy it for him? What if that gets him into Mega Man? What if there's an entire generation of iPhone/iPad kids who get into Mega Man because of X1 and Xover? Far-fetched and unlikely, maybe, but kids aren't that critical, and this could be just an entry point that leads them to better games, old or new.
So while I still think it looks like [parasitic bomb], and makes for a bad anniversary game for long-time fans considering the recent cancellations, it's probably not worth getting too upset over. Get upset, complain, and criticize it for being a piece of [parasitic bomb], sure, but there should be a point where it's no longer an insult or offensive. It's just there, for whatever reason or purpose it might serve. The only reason it's there is probably because X iOS sold well after a price drop, so they got the hint and made this game free-to-play. If nothing else, they're experimenting with a pricing model based on a safe game for a new platform.
They could be more ambitious with it, but let's face it: they are not that invested into Mega Man right now. Stubborn as they are, we're going to have to work with that if we want results. We'll also have to
wait like every other ignored Capcom fanbase. And we're not exactly being ignored.