For the rainbow platforms, I was also thinking of single colors, with darker shade of the same color. Except here, they would rotate single colors instead of how they rotated multiple colors in the NES game.
Posted on: March 22, 2012, 02:29:23 PM
I didn't realize this until now. But why are some of your stages go way over the limit of color index when i decrease them 256 colors? At the most they should be only 16 colors. Even the NES colors don't have more than that if memory serves.
Your Air Man Stage goes over 40 colors of index.
Your Top Man Stage goes over 50 colors of index.
Your Wood Man stage goes over 120 colors of index.
Those are some of the stages I listed. There's probably more stages here with too many colors. Any idea why this is?
The original GB maps only started with 4 colors for a reference.
Anyway I did my own color version of Air Man's GB stage. It is much closer to the one appearing on the video of MM Anniversary Collection for GBA.
http://gcnmario.free.fr/airman-mm2gb.pngThe eyes on the small red demon looking things on the glass floor tiles were intentionally left like that. It's like that in the video as well, for some reason.