you cannot just half-ass it like Capcom did with the MvC3 franchise which was a guaranteed seller no matter what.
Figured I'd comment on this one again. As it turns out, even UMvC3 isn't as sure-fire as Capcom would like.
http://thesilentchief.com/2011/11/29/ultimate-marvel-vs-capcom-3-sells-less-than-30k-out-of-the-gate-in-na/In all fairness, from what I can tell VGChartz (the source reference for this article) still isn't registering U.S. sales of the game. They list Europe and Japan sales combined over the first five weeks are totaling in the ballpark of only 60k.
I guess even the 2D fighter nutcases have their limits to how much crap they'll take when an update to render their old game obsolete is released in the same calendar year. Serves Capcom right, I'd say. Trouble is, losing money won't convince them to take risks.
I'm trying to not hate Capcom, I really am (and I certainly believe there are cool people who work for them, including those in the CoA branch that I've met), but I seriously believe they are going downhill. As long as they continue to release lazy [parasitic bomb], then there's only two possible outcomes:
1. It sells, and because people are satisfied with lazy [parasitic bomb], they continue to make lazy [parasitic bomb].
2. It doesn't sell, and Capcom feeling the pinch, doesn't want to spend the money necessary for decent game development.
This is what I mean when I say that the largest damn fanbase in the world (including our theoretical anime-built new one) isn't going to help any if Capcom doesn't change their attitude.
Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)