I'm actually fairly surprised no one already posted about this. If someone has, I apologize, but I couldn't find a thread anywhere. In May 2011, Archie Comics began publishing Mega Man, just a few months before the Mega Man franchise was killed by Capcom. Strange move by Capcom, but as long as the comics keep coming, I won't complain.
But what kind of quality is the comic? Is it reminiscent of the old Ruby Spears cartoon or does it only pay attention to the Japanese source material? Well, the answer may surprise you: it's a little off both. It primarily focuses on the Japanese source material, when paying homage to the Ruby Spears cartoon in specific characterizations and scenes. Cut Man is definitely the most obvious nod to the cartoon series. Okay, we get it: you're Cut Man!
The general story though follows the most common accepted storyline of the first game: Dr. Light builds his robots for good, but Dr. Wily wants to use them for military applications. This leads to a falling out of the two scientists as Dr. Wily steals the six Robot Masters to suit his own devices. Also, it isn't above taking a few jokes at its own source material, where translation errors--both on the Japanese and American ends.
As you can see from the images, the art direction is definitely heavily based off of the Japanese official art--thank god. You can tell that the lead artist, Patrick "Spaz" Spaziante, did his research into the style prior to this comic. You may known Spaz from his earlier work in creating many of the awesome covers for the Sonic the Hedgehog comics, also published by Archie Comics. He more than proved to be amazing enough to be a lead artist with those covers, but this comics prove how versatile he is as well. Also, Mega Man actually changes color when he equips a new weapon!
Issue #4 harks the end of the first storyline of the comic: "Let the Games Begin." Hah! Get it? Because it's a comic based on a game and it's based off the first game in the...yeah... Anyway, the first storyline was very accurate to the storyline of the game, but I'm not sure if that's going to continue to be the case. Time Man and Oil Man were introduced at the end of Issue #4 as a cliffhanger just when everyone thinks that Dr. Wily's schemes are over. I believe that this is a fairly solid start to a good series. That is, of course, if you ignore the logic trappings of the original story: Dr. Light making robots to help people, but making them in such a way that they can be easily converted over to military purposes, so they become walking weapons of mass destruction. Incidentally, it looks like Archie Comics opted out of Oil Man's racist look by covering up his overly large lips with his bandana. Don't blame them.