We're still figuring out story-wise how X and Zero will be played, but both will be playable.
We're making this one with Game Maker. And yeah, the colour charging looks terrible because of how Game Maker is, but we'll make it look better soon.
Thanks for the feedback guys! Sorry for no "big" updates recently, been working on the little things the last little while. (Saving, pause screen, some gameplay tweaks, etc.)
And for those wondering, we'll be using save files, no password system.
Posted on: July 19, 2011, 07:12:31
Added a link to the blog! All updates will be on there from now on.
What about game maker color?
i am making a simpler game tho, classic megaman.
I separate each color into a different sprite, and recolor it as white so that the color blend can be any color, and draw each of them in the draw_sprite_ex
, then I change each of the color in the step function or draw function.
image_blend will only work for one particular sprite assign to the object, so I have to use draw_sprite_ext in the draw event instead.
etc
draw_sprite_ext(spr_scroll,0,x,y,1,1,0,$FFFFFF,1)
draw_sprite_ext(spr_scroll,1,x,y,1,1,0,lb,1)
draw_sprite_ext(spr_scroll,2,x,y,1,1,0,db,1)
colors that do not change can be combine into one layer.
u will probably need about 5 layer if there is 4 changing colors.
It is easy to seperate the sheet into sheet for each color using character maker 1999.