Alrighty...to basically re-iterate my stance from the MvC3 topic:
My problem with DLC is that, too often, it's used as a means to section-off content that was once a default part of the package deal for games, even up to a mere generation ago. When I'm basically paying for what boils down to "unlock codes" on a disc/program that I already paid for, that just screams scamming, and there's no amount of corporate-slanted rhetoric than can disguise that much.
Back in the MvC3 topic, Sato tried an analogy relating to cars, that tried to point to DLC as a luxury item akin to rims. I see it quite differently.
The way DLC is usually incorporated now-a-days is more along the lines of how a next generation model of an automobile has lost features that may have been a default feature in the previous one. For example, if you're a fan of a luxury sports car, such as a Lexus LS, you would come to expect certain things being part of the package deal, even before we start talking about adding on more luxury options, am I right? Do you honestly think Lexus buyers would not be the least bit perturbed, if they lost out on some of the creature features they've come to expect, historically?
Imagine if Lexus introduced a 2013 Lexus LS model that sported only 4 gears, when most models on the market today sport 8, at least. And worst yet, in order to get the 8 gears that you are used to having? That is now an "additional luxury" item that you have to pay extra in order to get. Lexus would get laughed right off the trade show floor, and their devoted customers would (rightfully) feel that Lexus is trying to gyp them of features that they've been used to for years, now.
Video games, as well as the consoles they are played on, are just as much of a luxury item. And as a longtime consumer of such luxury items, YES, I am quite disappointed that some developers are trying to short-change us content that, once upon a time (re: up to a generation ago), were default features, along with whatever "extra frills" they want to add on later. So as far as I'm concerned, the way that DLC is used now is just as much a slap in the face as how Sony patched out "OtherOS" functionality on the PS3. How DARE you limit/deprive me, the consumer, of content that I already paid good money for?
I'll grant you this, though. If DLC were ever implemented, such that it would render yearly updates for the likes of Madden, as well as pretty much every other sequential release pattern for almost any other game you could name, completely obsolete? Then that would be something closer to how a MMORPG continues to change dynamically, which would actually do more to warrant the requirement to continue paying for a game that in itself truly continues to update. For example, imagine if, instead of Mario Galaxy 2 being a disc game that cost full price at retail, Nintendo instead offered it as an Episode 2 "DLC expansion" download, for some what less? (That would be the day...but imagine it all the same!)
The end result would be something that would be much more in line with something that would benefit developers, publishers and consumers alike. Hell, I'm sure Blizzard can attest to how such a thing has worked just fine for them in the last few years alone, without the need for the DLC strategy that the console market has adopted here lately.
But, of course, most console developers/publishers in their right mind are NOT going to actively contribute to the possible obsolescence of their products in such a way. So for now, DLC is used more for the sake of running a game on their fans, as opposed to approaching a digital expansion solution that's actually worthwhile.