MegaMan Legends 3 is REAL, AND IT'S SPECTACULAR...LY IN 3-D

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Offline Fxeni

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Reply #250 on: October 01, 2010, 07:24:27 AM
Yeesh this thread... yeesh. It could have been worse though I suppose.

Anyways, I'm interested in how they'll handle the controls. I suppose Talyn's post there is definitely a possibility, but I wonder if they're going to bother using the touch screen at all for base controls.



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Reply #251 on: October 01, 2010, 07:35:08 AM
Well maybe not base controls, but I think a persistent map is an inevitability, along with the menu down there too.

I only have the camera there because I don't see where else they could put it.

Also, the controls there I planned out a while back for a Rockman DASH DS game... except the action was all on the bottom screen in that idea.

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Offline Flame

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Reply #252 on: October 01, 2010, 07:51:25 AM
Well think DS megaman games. (ZX's and Shooting stars) they dont use the touch screen beyond basic things like map and form/chip selection. and menu.
Im gonna guess L3 will take advantage of the 3D capabilities, while leaving the touch screen stuff to a minimum.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #253 on: October 01, 2010, 07:59:53 AM
But imagine being able to scroll the map on the touch screen, or choose your combination there too. It would make sense.

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Offline Flame

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Reply #254 on: October 01, 2010, 08:02:29 AM
But imagine being able to scroll the map on the touch screen, or choose your combination there too. It would make sense.
well thats what i mean by minimum. menu stuff.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #255 on: October 01, 2010, 08:08:52 AM
That's all I expect.

I just don't see how else you'd be able to control the camera with the control scheme I laid out. Unless the slide pad is delegated to camera control, which I don't foresee happening.

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Offline Frozen Potato

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Reply #256 on: October 01, 2010, 10:33:15 AM
You know what i want in L3? Trigger with Dash Boots so i can dash like crazy.  8D



Offline Acid

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Reply #257 on: October 01, 2010, 01:15:20 PM
You know what i want in L3? Trigger with Dash Boots so i can dash like crazy.  8D

You'll get Roller Skates though!

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Offline Frozen Potato

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Reply #258 on: October 01, 2010, 01:18:16 PM
You'll get Roller Skates though!
Aww shucks.  >3<

but i can still hope for it~



Offline Acid

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Reply #259 on: October 01, 2010, 01:23:11 PM
Hey, Roller Skates were awesome!

Though a nice dash ability would be cool. They should use the slide function from Vanquish for that.



Offline Kieran

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Reply #260 on: October 01, 2010, 03:47:19 PM
Last I Checked, the button to use the skates in both the first two games was labelled as the "Dash" button.  I don't see why you're pining over a feature the games already had.

Anyway, has anybody ever played the PSP port of Legends?  I imagine the controls will work similarly to that, since the 3DS and the PSP have similar control layouts.  But if I remember right, there was no lock-on feature in it...

And the original games DID use the R2/L2 buttons.  The first one for enemy lock, the second one for enemy lock and free look.

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Offline Acid

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Reply #261 on: October 01, 2010, 03:49:35 PM
Maybe manual lock on?

A little map in the lower screen that depicts enemy locations, using the styling to pick on that gets locked on. Or something entirely different. Who knows?



Offline VixyNyan

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Reply #262 on: October 01, 2010, 04:08:21 PM
Anyway, has anybody ever played the PSP port of Legends?







I imagine the controls will work similarly to that, since the 3DS and the PSP have similar control layouts.

That's right. ^^

But if I remember right, there was no lock-on feature in it...

L+R button (default setting).

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Reply #263 on: October 01, 2010, 08:03:05 PM
Ah, that would work...

And use L and R for camera or something... or maybe hold L+R and use the slide pad for camera control...

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Offline VixyNyan

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Reply #264 on: October 01, 2010, 08:14:24 PM
It's already been done way back in the PS1 (and the PSP) games. Look in the Options. ^^;

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Reply #265 on: October 01, 2010, 08:17:21 PM
It's already been done way back in the PS1 (and the PSP) games. Look in the Options. ^^;

I might've gotten used to the default camera setting by then. I loved the backwards jump in L1, I took great advantage of that against Juno (jump backwards, dodgeroll left, circle, rinse, repeat). :3

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Reply #266 on: October 01, 2010, 08:22:12 PM
Perfect then! ^.^

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Offline Kieran

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Reply #267 on: October 01, 2010, 08:26:57 PM
Yes, thank you Vixy.

I suppose L+R to lock on would work okay.  I'd just as soon still have the camera controls on the shoulder buttons though, rather than putting them down on the analog stick or the d-pad.  

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Reply #268 on: October 01, 2010, 08:37:01 PM
One thing I liked about Legends was that the default "tank" controls made it easy to keep the camera where you want it to be.  Options permitting I tend to assign strafing to the D-Pad in other PS/2 games (read: Armored Core) for that reason.

Personally, I'd use A for lock-on (though leaving it as the "action" button when out of battle) and Select for Jet Skates.  Seeings how the Skates are more of a mode change than a hair-trigger action, there's no reason they need to occupy a face button.

But PSP controls will do fine, if it comes to that.

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Reply #269 on: October 01, 2010, 08:39:18 PM
Maybe fully-customizable controls will be an option? :D

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Offline Protoman Blues

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Reply #270 on: October 01, 2010, 08:43:15 PM
Honestly my guess is that the touch screen might be used for the lock-on.



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Reply #271 on: October 01, 2010, 08:45:07 PM
I'd prefer a physical button, but it's certainly possible.

Maybe fully-customizable controls will be an option? :D
One hopes.  L2 certainly had a wide variety of options, so if Capcom knows what they're doing then I'm sure L3 will provide the same.

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Offline Protoman Blues

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Reply #272 on: October 01, 2010, 08:51:07 PM
One would hope that there are multiple options for the controls. I'm also hoping they do something with the online features of the 3DS, maybe so all us RPMers can compare notes, trade parts, something to that effect.



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Reply #273 on: October 01, 2010, 08:54:56 PM
Yes, there will be.

And to avoid confusion, it'll use customizable Servbot avatars. 8D

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Offline Blackhook

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Reply #274 on: October 01, 2010, 09:04:45 PM
...What heppened to the music?