Well... Here's the last of the pre-made DW2 Number, and the last of the 4th gen RMs.
Presenting...
Name: Warp Man
Designation: DW2N-032 Robot Master
Weapon Get: Warp Buster
Other weapons: Rapid Fire
Background: DWII can be lazy at times, and that's when Warp Man comes in. At command, Warp Man can warp to the nearest convienence store to get food and drinks, or perhaps, warp DWII to the nearest cinema if he was ever late.
His main weapon, Warp Buster, is tied in with his warping ability. As Warp Man warps around the room, he will fire off his Warp Buster, sending any enemy crashing into the nearest wall, or into the ground instantly. His only other weapon is his Rapid Fire shots, dealing very small amounts of damage, but fired at rapid speeds.
Character: Pretty timid, warping out at the drop of a pin.
Weakness: He constantly warps around... If you disable that... Negate Shot... (The main idea here is, if you negate his warping, Warp Buster is automatically negated as well, leaving Warp Man defenceless, except for his Rapid Fire shots.)
And here's the Master Weapon.
You get... WARP BUSTER!
You get this weapon from Warp Man. Megaman shoots out a purplish buster shot. In-game, If it hits small enemies (like Mets), the enemies are instantly sent off-screen. On larger enemies (like Big Eyes), they are flung a short distance away, while being dealt with a small amount of collision damage with the ground. For lightweight enemies (HINT HINT), they are flung right into the nearest wall, causing a lot of collision damage.
So yeah, this brings an end to my 4th generation of Robot Masters.
DW2N-025 Coat Man's weakness has been updated, which is of course, Warp Buster.